There’s been dozens of threads with people complaining, criticizing and ragequitting while describing what they think are the major problems preventing ToS from living up to it’s potential and player expectations.
We can all agree that this matter is clearly very controversial and everyone has their own point of view, placing varying importance on various problems.
In my opinion most players are focusing on lesser problems without looking at them from bigger perspective and trying to identify the sources.
In this topic I’d like to present my thoughts on the roots.
1. Unsuccessful launch.
ToS has a huge population at launch and everyone was filled with great expectations towards successor of RO.
There was a lot of pressure from many directions. Release was rushed and game was not ready.
Bad launch is always a first critical step towards game’s downfall.
It leaves a large portion of potential players disappointed. Many of them will never again return to the game.
2. Unbalanced players population.
This is a problem that started surfacing over time after launch and I believe it still persists as a core issue that is breeding a lot of dissatisfaction of ToS players, even those who are still dedicated to playing.
The problem begins with too low player population for amount of content (maps, dungeons, etc.) present in the game. It becomes inefficient to form parties for levelling as there are too few players in your level range to be worth the effort. Players are starting to solo and levelling is becoming boring.
Boring levelling has a few side effects:
- players are rushing towards end game (even more than just from desire for character growth),
- devs making content faster and easier to solo,
- new player bonuses and boosts,
- devs increasing level caps,
- devs being under constant pressure and hurry to release new content - often impacting it’s quality,
- players leaving due to dissatisfaction and boredom.
You might notice that all of these effects are making the problem worse. Players are gathering up at the end game while 90% of content is being forgotten.
End-game players are bored and constantly hungry for something new and fun.
IMC is not able to deliver new content fast enough to keep up player satisfaction. Even if they did it now, it wouldn’t take long to get worse as adding more content will just spread out player population even more.
This loop of dissatisfaction was closed a long time ago and it keeps on spinning to this day.
These is no easy solution to the problem.
Devs can’t just make pre-end game content harder and longer as players (especially new ones) will be stuck in content that is currently deserted.
Adding new content might help the situation for a short while but in the long run it is making things worse.
I think at this point the only choices left are between bad or worse.
The best option I see is revitalising pre-end game content by making it worthwhile and enjoyable for players despite large level difference - yes, by that I mean major flattening of power curve (what would be very controversial for many players) and/or some system of averaging/downgrading your level to match your party.
With that, some extent of rework and new cool rewards earned at pre-end game content would be needed.
How would that help?
- it would balance out player population distribution across levels - end-game players could have fun with beginners, revitalising game content and adding up fun brought by social interactions,
- more varied (revitalised old) content you can enjoy, more things you can and would like to do,
- devs would have more breathing room and time to work more on quality of content and fixing and improving what’s already there (and meeting with their families on holidays).
"No, no! The real problem with ToS is unbalanced class/skill X, bad/existing PvP/PvE, easy/hard and accessible/restricted content, greed, devs being lazy incompetent idiots who spend too many evenings at their homes."
There are surely a lot of smaller and bigger controversial problems with ToS.
While reading complains I often feel like a lot of players are extremely subjective, focusing on their own point of view while trying to portray it as the single biggest issue.
On the other hand, many other players are pointing out justified problems.
All bigger and smaller issues (including balancing) are important and are also causing players community to slowly bleed out, however most of them are not too difficult to fix with a single well thought out update.
However, I have rarely seen players looking deeper at what is really the thing that they’re missing to have a lot of fun, what is it’s cause and what is the cause of that cause.
I have presented you my opinion on that matter.
It is only a personal opinion. Feel free to agree or disagree with it.
If you have your own thoughts on this or other root causes of ToS not living up to it’s potential and related conclusions I would be interested in reading them. (I’m not very interested in subjective rambling though.)
Some extra, off-topic, personal comments
Either way, IMC is incompetent.
Well, I’m not gonna argue here as I am don’t feel confident in judging that with information I have.
Making and keeping alive a MMORPG is definitely very hard and there are a lot of critical and non-trivial pitfalls.
IMC surely did fall at a few of those.
With a project of this scale it is near impossible not to though.
I don’t know which of you guys and girls had a chance to see behind the scenes of gamedev but let me tell you a little about it.
I’m a games programmer who worked at a few completed game projects and companies across years.
It is very hard and tiring work, often resulting in a lot of overtime and sacrifice of your private life.
There is never enough time to do everything right.
Lack of time is the dominant reason for all the mistakes and bugs in games.
Very often devs wish they could make things better but they are just physically not able to - not without living at the office and/or delaying their projects for years (which is from business perspective not even an option).
Note: as example, look up crunch on Red Dead Redemption or Witcher 3. There’s many more of those.
Gamers who don’t have gamedev experience (though sometimes even gamedev people themselves) are often quick to judge believing they could do a better job themselves but we all know that this kind of thinking is almost always very naive (in case of games or anything else really).
Anyway, if you ask me, I still have some faith, seeing that IMC is doing a lot of work (though there’s way more work still left to be done) and they are not scared to make big features (like housing) and massive reworks.
I believe Re:Build was a step in the right direction and I really hope that we will be seeing more of those.
They are still needed.