Tree of Savior Forum

Xp Boster For the final

I do not have problem with exp booster ( unless its insane like 10x ) but dungeon reset just doesn’t sit well with me it is area i can’t enter, say my party wants to use one and i don’t it means they will enter area in the game i cannot.

if dungeons were more important in this game i would care more but with them just being xp boosts for the most part. It wouldnt be that bad.

But i can see where your coming from it is dangerously close to pay gating.

Tough is running around gathering material for crafting. Upgrading is just silver and luck, that’s not tough.

I can see what you are getting at, but in reality it’s a bit more than just that. People that spend (lots of) money will have what they want with ease regardless of the game limit. If they cannot buy safeguard, they will just buy the fully upgraded item from others, with real cash, outside of the game. Simple as that. Or just buy silver from those farmers (like WoW gold farmers)

So rather having that money transfer to the farmers, I think it’s better to have that into IMC pocket.

[quote=“tuhous, post:21, topic:118704, full:true”]
I do not have problem with exp booster ( unless its insane like 10x ) but dungeon reset just doesn’t sit well with me it is area i can’t enter, say my party wants to use one and i don’t it means they will enter area in the game i cannot.
[/quote]Isn’t it the same when you run out of run and others don’t?

the problem with this is that 15 isn’t the max refine rate so the potential restore would give them a ridiculous adv unless they turn down the cap from +40

Without safeguard, I don’t even think you can go past +20, it’s like 0.5% chance, and I’m sure your 10 potential will run out before that.

no the refine rate chance flattens out at 51% at +10. So your only concern is losing potential and upgrade ranks.Assuming this flat rate continues potential resets would make +40 very achievable where as a player with limited potential would have a stupid low % of actually pulling it off. (this example is a low lvl weapon but the refine % are the same at all ranks)

+1 +4 100%
+2 +8 100%
+3 +12 100%
+4 +16 100%
+5 +20 100%
+6 +28 88%
+7 +36 78%
+8 +44 68%
+9 +52 59%
+10 +60 51%
+11 +68 51%
+12 +76 51%
+13 +84 51%
+14 +92 51%
+15 +100 51%

Yeah my concern is if that flat rate continue. You see, I also don’t want +40 items left and right, but I don’t want to have ridiculous 0.5% success rate either. Guess we have to wait till some data is exposed and see

My shopping list when the game is finally open.

dungeon reset will make arde dagger so cheap

because people will spamming them and when the supply is higher than the deman then its price will keep on droping

or any dungeon drops

I just hope TOS doesn’t become like my previous game and a lot of them say it’s not p2w but “pay to get ahead instead”. The cash shop offers equipment safeguard and a bunch of items that can be sold/converted directly to in-game currency. With the gold from selling cash items, they can buy services to get the best equipment in the game. I hope TOS won’t turn to something like that…

i would be surprised if the off hands like this didn’t get nerfed as even 2 handed classes are using it and a one hand because its better.