Tree of Savior Forum

Wrong blending of textures with transparency and particle effects

Bug Description :
When there is a skill effect that produces some sort of glow (or dark aura), the transparency of the grass, or head textures doesn’t take it into account. Might be wrong order of blending.

Steps to reproduce the issue :

  1. Go into any boss fight on a grassy plain
  2. Wait until boss uses some aura skill

Screenshot:

System

  • CPU : AMD Phenom II X4 975@3.5GHz
  • RAM : 12GB DDR3
  • Graphics Card : nVidia 260GTX, latest driver
  • Mainboard : Gigabyte 990FXA-UD3
  • Storage : Crucial m4 128GB SSD
  • OS : Windows 10 x64 Pro
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