hi there,
i was happy to see some historic german classes like doppelsöldner fit with skills that actually made sense in the meaning.
a “doppelsöldner” (ger. for ‘double mercanary’, but söldner (mercanary) also has it roots in the german word “sold” which is the payment) got his name for the fakt that he was a mercanary that recieved double or more payment because he was willing to fight in dangerous positions like the frontlines, or has special equipment other söldner didn´t have.
the skill “double pay earn” is therefore the PERFECTLY fitting skill for a doppelsöldner. More reward, but more danger to himself.
The fact that the developer did take that into account made me realy happy.
But
there is a attribute for the skill “mordschlag” also a german word ^^ ( roughly translated: murder-blow)
it is a technique where you take the sword on the blade and hit with the handle, so it´s used as a blunt weapon.
The main reason to do something rather uncommon is because a cutting weapon like a sword won´t do much damage againt a heavy plated enemy.
so you use it as a blunt weapon and hit him on the head ^^
but now there is this talent:
“When you are attacking an enemy with [Mordschlag] that is defending with Cloth, damages will be critical.”
wouldn´t an additional damage or a stun chance againts heavy armor be the more reasonable skill?
because i wouldn´t bother to try a mordschlag on an enemy with cloth armor, where cutting with a sword works perfectly fine.
sorry for the long post
thank you for reading
^^
