This is the game reality right now.
I wonder if it will really improve anything. To begin with, they still haven’t posted how it will calculate the damage and mitigation, so it’s pretty much an idea so far, also, you can’t count much on what they say, since it is bound to be changed one way or another.
Also, all we talk here, independent of the main topic, is for the game’s “well-being”.
The game is dying, people are leaving, new players come try and find themselves stuck not being able to use market, not being able to sell things they find, have to wait to receive the money they got from selling in market and so on and so.
Me and others already suggested a skill balance, patt/matt %+base damage - player/monster defenses = total damage.
See if they even think on the matter? No, they prefer use a different approach (a freaking lazy one at it) to make items like agnis, to add an idiotic system like transcendence, and the rest is more to the CS side.
I see your account is from July 2015, so I take you took part at least in one of the CBTs, and also I take you know how this game barely changed, except some QoL implementations, the rest is almost the same.
Same for bugs, there are lots of the CBT stage, they remove then bring it back, it only shows how they lack in organization and knowledge on development.
I’ve been here since the first CBT, saw many good suggestions, many bug reports, many bot reports and many hacking reports, do you think it was solved? No, and now you have the result right here…
http://steamcharts.com/app/372000
Me and others are sad to see such a good project being killed by its own parents.
It’s ToS reality, like it or not.