Tree of Savior Forum

Would you guys like to see the game become more alt friendly?

i feel at least maybe IMC should consider putting 1/8 to 3/8 exp on exp cards to pets upon usage. You dont forget pet max lvl is at 400 as of current ITOS.

And also to the point of team level, instead of just exp %, they should also give other stats like “main stats % or secondary stats %”

what does this mean. i thought the journal did everything itself?

@gringe @haukinyau i was thinking you’d need to visit the map and kill at least one monster and it would enable you to get the exp card, sorry i should have put that in originally. You wouldn’t not get it neither would you get it instantly. Some classes are just hard to level and even harder to do the kill counts on. Also most people don’t do all kill counts immediatly so it’s meant to be a more cumulative thing. If you do all the kill counts on one character i admire your dedication and have no problem with alts reaping the rewards of that x3 I think it would help a lot of build choices to level easier as well as help skipping quests on subsequent playthroughs. Also some of those kill counts are painful x_x
@fairyflamer7 ah yes, i forgot about the poor pets getting out leveled. I see no problem with exp cards being shared with pets too.

I’ve got an idea, what if people gets the option of removing all side quests in a map and giving all the exp cards at the end of the main chain quest of the area?

idk but i still feel increase mob density is still a better option imo

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@tomredwait for example say you accidentaly or unknowingly sell a quest recipie. Your character will now never have a complete adventure journal. With shared adventure journal and untradeable items transferable within team it solves this problem and lets you get even more competetive with the journal by creating alts to get all the quest items instead of just your reward choice.
@Siete I can’t see anything wrong with that suggestion n_n that would also be a good way to ease the altaholics pain
@fairyflamer7 i’d love increased mob density as well. I’d love it in conjunction with my suggestions but would be happy to see it in general. I love to grind so anything that helps me grind better is awesome in my eyes x3
@Chakri_Griffindor I am not sure who you are talking too. What suggestion do you have a problem with? Critiques are loved and welcome so feel free to elaborate on what your problem is and make suggestions too n_n Ideally i’d like to come up with viable suggestions the majority of the community would enjoy.

@Curika i believe he is referring to my post on regards to mob density.

on other hand, i dont see increasing mob density is a problem BUT they (IMC) should have secure and fix their god damn client and its security, this whole bot shenanigans shouldnt be even appearing.

Ah i see. If they increased mob density they could lessen the silver from each mob. More exp gain but the same amount of silver you’d get from the current density. Of course this means bots would level faster too but not everything in the game can be centered around bot control, players suffer too most of the time.

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Yep, collections are shared across all characters on a team n_n including there bonuses

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Nope. All you have to do is access them once from the NPC with that character to get those benefits, and that’s it. :stuck_out_tongue:

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On an alt character, yeah, as far as I know. I could be wrong, but it gives you a notification sound when you select the collections on a new alt, and shows the collection as “New” for that character when you visit the Collection NPC, but otherwise, they’re shared account-wide.

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@STAFF_John @STAFF_Max @STAFF_Ines @GM_Sebastian @GM_Francis

(too long to read all these atm)
I’d like the system of dfo(dfo wasnt it?)
The more high leveled your characters were the better the exp boost for the alts.
For example, you have 1 level 280 the boost is +20% if you have 2 its +50%and so on
I didnt play yet from cbt to know other things but itd be nice

You forgot about @hkkim.

Thanks for reminding me :expressionless: