I feel like for a game thats biggest draw was all the different builds you can make, they could be more alt friendly.
Changes
. Shared adventure journal, map completion and kill counts.
. Untradeable items becoming tradeable to alts.
. Let us buy a stable with silver that gives companions there own set of slots so we can have more characters.
. Team level raises faster and/or gives more exp bonus per level. More bonus exp if you’re leveling a class that you already leveled.
Benefits
. People could level faster. More alts, more fun, more experimentation.
. Potentially less complaining about endgame since you can make alts without being slogged down by mq, kill counts and map hugging, since you could have fun experimenting with different builds and play styles easily.
. Potentially less complaining about rerolls since you can level even faster with bonus exp if you are making a similar class with a few tweaks.
. People could actually get all quest items in adventure journal. Encourages making alts to add to your overall acheivments. Helps people who sold quest rewards before logging them in journal.
. Stable idea helps imc and players a lot. If premium pets ever come they will be able to sell more. They could sell stable skins for tp. More room for alts could also lead to people buying more costumes for said alt
. Companion classes would no longer feel heavily restricted due to their class choice.
. Additional silver sink in buying the stable. Maybe make pet slots cost either tp or silver. Seriously idk how they are planning to make money off premium companions if they restrict the space for them so heavily.
I am interested in seeing how you guys feel and wanted to offer some suggestions i think would be nice to see implemented. Do you think the games alt friendly enough? Think it needs to be more alt friendly? Have any ideas of your own? See problems with my ideas? Share and discuss 

