Tree of Savior Forum

Worried about how healing scales into the high levels

I’ve seen videos where people had around 20k hp in earthtower (and the templar tank had around 80k but that’s full con).

My worries are that if the INT scaling on the heal might be too low. As in right now, and correct me if I’m wrong, heal scales 1:1.5 with INT, meaning that every INT point put gives you 1.5 hp more per heal tile.

At higher levels, the cleric would have around 300 INT, 200+ stat points into INT + bonuses and items, you’d be healing for 858 hp and the 5% of 20.000 that is: 1000.

You aren’t able to double your base heal! And that’s going for INT build, the SPR/CON builds won’t have that.

So, what’s your opinion on heal in later levels? I already typed enough.

5% per tile so 5 tiles is 5,000 10->10,000 15->15,000

The percentage on heal always keeps it relevant.