Tree of Savior Forum

World Boss Timers BUG or Skip system ? Any STAFF answer this please!

@moderators , @STAFF_Ines, @STAFF_Amy, @STAFF_Ethan, @STAFF_John, @STAFF_Max

I have noticed when we had initial servers world bosses were spawning every 4 hours or 2 hours depending of world boss after killing it.
I was playing in Klaipeda after transfer it to Silute server I have noticed world boss some times skip spawn time… I am not sure if that’s a new system instead of 8 hours CD world boss cube or it is a bug.

I already sent two or more tickets reporting this to IMC and got same auto answer from them.

So if anyone having same experience as me post it here let’s hope any Staff answer it !!

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As far as I know, the bosses can skip and will respawn 4 hours later as if he died at that time of the skip (so, 8 hours in total, can’t confirm if they can skip once more). But that’s just information from community.

Bugs bugs bugs bugs bugs bugs bugs bugs busg and some more bugs😄

i saw 2 or more skips already

Happens all the time. Either it’s new code to reduce the amount of farming or just more bugs.

Cerberus is the biggest culprit imo.

Fedimian Server here.

Bosses are a gamble… (Not event bosses like Dullahan they work fine)

I tried to hunt for Temple Shooter 2 weeks ago. Someone called and we killed it in a group.
4h laters: no spawn
another 4h later: no spawn
another 4h later: no spawn
It skipped spawns for 4 days in a row. After that it spawned with the exact same timer on the 5th day…
Got my card, so I am not in a hurry anymore.

But admins/GMs don’t say a thing about this topic. Sadly…
I dont know how WorldBosses (No event) even work now. CBT2 was working great. Every 4hours (after killing it) was a spawn.
It is no fun now hunting them… they rarely spawn… with some luck (or hard camping for days lol) you may be able to kill/see one :confused:

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Yes, it’s very buggy. On Fedimian at least.

I was trying to spot it 2,3,4,8h after the last maint, surfed through all channels and checked its spawn points. And spent 4h on the 1st channel after it.

I’m yet to see one.

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Maybe it auto-scales with the number of players just like the number of channels?

My understanding, and I could be wrong, is that there’s three general scenarios for world bosses: bosses that spawn on a single map, bosses that spawn on multiple maps, and bosses that activate via a quest trigger. The latter two don’t tend to break, they almost always appear as expected. The issue is with the single map bosses. It’s theorized that the timer breaks if no player is present on the map. Perhaps if no player is on the map to see the “the boss will appear shortly” after two hours, it doesn’t spawn? Either way, if the maps are completely empty, it’s far more likely the boss won’t spawn on time.

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so sad, many times the guild’s try make something together, but is frustrating, you safe the world boss respawn time, call your guild, everybody stop all activities and the boss won’t respawn, it’s a samething about guild missions and events, the boss don’t appear, in the missions members can’t join because the entrance don’t appear to everyone.
IMC please listen your clients trying to show. the wrong things in your game,
don’t ask you much, just reply us
@moderators @STAFF_Ethan @STAFF_Max @STAFF_Amy @STAFF_Ines @STAFF_No @STAFF_John

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@staff_max and @staff_amy still no answer ??

Honestly I’d prefer if world bosses didn’t have fixed spawn times in the first place. They should be something you stumble upon and not something you set your alarm clock for.

walk of shame IMC
/20characters