Tree of Savior Forum

World boss rebalance / drop sharing mechanics

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Agreed on changes being needed. If even flippinā€™ Blade and Soul is doing a better job, then changes have to be made.

IIRC Blade and Soul guarantees you a drop as long as youā€™ve done at least 1% of the bossā€™s HP in damage. And if you die, you still keep contribution unless you respawn, in which case you just have to hit the boss once to get it back. Doing more damage means better drops, so thereā€™s incentive to keep attackingā€¦which also means that people with low DPS may not be able to do enough damage before the boss dies, but itā€™s still a better system than what weā€™ve got here. ._.

RO wasnt like this at the very start, and for a long time. Every single game become kind of p2w in the end, thats normal. It happened to RO, PW and many others, for sure.
The point isnt make it like RO, Iā€™m just saying this is what MMOs should be.

I still like my idea QQ