Tree of Savior Forum

World boss rebalance / drop sharing mechanics

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Agreed on changes being needed. If even flippin’ Blade and Soul is doing a better job, then changes have to be made.

IIRC Blade and Soul guarantees you a drop as long as you’ve done at least 1% of the boss’s HP in damage. And if you die, you still keep contribution unless you respawn, in which case you just have to hit the boss once to get it back. Doing more damage means better drops, so there’s incentive to keep attacking…which also means that people with low DPS may not be able to do enough damage before the boss dies, but it’s still a better system than what we’ve got here. ._.

RO wasnt like this at the very start, and for a long time. Every single game become kind of p2w in the end, thats normal. It happened to RO, PW and many others, for sure.
The point isnt make it like RO, I’m just saying this is what MMOs should be.

I still like my idea QQ