Tree of Savior Forum

World Boss PSA: Fade WIPES damage contribution

Thanks for the heads up

Thank you for the public service announcement. Hopefully, they get it fixed.

wow, i’ve never liked Fade, just for … idk even know what reasons, lol.
now i actually have something to back it up with! :smiley:

meanwhile, this is immensely crappy for an clerics who -thought- they were contributing, only to be surprised by missing out on a cube.

Great Post, you should move this to Bug report section

I’m interested in your buidl and stats, care to share?

And another reason for sadhus to go ■■■■ em selves … I always toggle between SZ and fade.

Curious :
If Fade resetting damage means less/no chance for a cube, does this also mean that Swashbuckling and increase-aggro attribute on swordsman class increase the chance of getting a cube, aka does it increase the damage counted for that player?

@nuclearmissile & @garienza - [Build] Saintone's Diev Doctor ○ Support & Offense ○ PvE & PvP (No longer updated.)

@Biskee - If no one tests it, I’ll ask someone to test it and report back.

@Ainnsworth - I think it’s coded to be this way, and intended. That’s the terrible thing.

@Raven - Casting it nearby other party members gives them the ‘buff’ as well, as well as wiping all of their damage contribution as well.

@stefan.hohnwald - Great question, and in more than one Rexipher battle it was swordsmen who carried the fight for more than one party. Makes you wonder. Needs more testing.

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Oh cool I didn’t know it had a splash. Good to know. I’ll have to play with it to test it out.

Thanks @Veritas for the valuable information. I wonder does this affects all players in the party or it only affects those who are in the range of receiving Fade’s buff.

If it is the latter, then it is still a valuable tool for support clerics who can use Fade away from the party and have the aoe protection to run in and heal.

But sadhu also likes to use it… :confused:

Only those who are in range to get the buff will have their damage wiped.

Does [fade] have any weird interaction with xp?

Honestly surprised everyone wouldn’t expect Fade to do this, I naturally assumed it did. The monster no longer registers you as a threat, ergo the damage you’ve done fading away seems the next logical step - to me at least. You’re trading one thing for another. If Fade didn’t do this it would pretty damn OP.

I tend to use it as a super-super emergency crutch when I know I will die other wise, or if I am lazy and want to run across a super mobby map :d

/Please excuse my horribad pun/ x)

Hey man, sorry to necro on your thread. I was hoping you’d have any update regarding Scout’s Cloaking doing the same effect as Fade.

I’ve been seeing a couple of Scout1 Fletchers lately (mostly when doing missions) and I wonder if either cloaking doesn’t really erase damage contribution like Fade does, or they just don’t know about this mechanic yet (if indeed Cloaking is similar to Fade in that aspect).

Thanks in advance!

It does erase damage in the same style as Fade.

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Thanks for the quick response. So does dying even if you get resurrected or use crystal afterwards?

Dying in any capacity shouldn’t reset your damage unless you stay in the death screen at the time of the boss’ death.

I would think that any skill that would eliminate your aggro would reset your overall damage as that is used as a metric. Knowing Korean MMOs however, this is to be expected

As another PSA, some guilds, whose names I shall not mention, will have so-called “sabotage clerics” join other strong parties just to Fade them on purpose. So don’t allow a cleric into a party unless you’re absolutely sure he/she does not have a hidden motive. Most of the time you don’t even need heals anyway. Just thought I’d alert everyone to one of the more recent world boss shenanigans.

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…people do that?
Wow.

Oh well. Thanks for the info Veritas >: