Hi all. My name is Saintone, a Cleric player who frequents world bosses as a primary DPS and often wins cubes (highest damage contribution rankings).
I thought something was odd during the battle against a few demon lords, Rexipher and Helgacercle. For the un-informed, these are extremely durable world bosses pushing 260’000’000 HP and take over an hour to kill with a notable party size.
In five instances, one against Helgacercle and four against Rexipher, I FAILED to procure cubes every time. Helgacercle while I was the primary DPS, and Rexipher all four times playing support with very, very strong players that should’ve been able to secure cubes easily with their damage.
At first we blamed death resetting damage, but after numerous tests against the Big Red Kepa, a monster that counts as a field boss, we determined that death and resurrection in every capacity (Revive, Resurrect, Soul Crystal, revive at base camp, revive naturally, Backmask) did not reset damage and loot was yielded almost every single time in our tests.
Tonight I’ve tested that the cause of this phenomenon was a skill I used extremely frequently in all five of these encounters to dodge ground-based skills, Fade. Fade eliminates aggro on you by turning you transparent and allows you to dodge all ground-based skills during its duration, which served to allow me to mobilize near bosses without getting hurt. It’s also a party buff and fades nearly allies.
What it does NOT tell you is that it does this by completely wiping all damage you’ve dealt to the enemy up until that point.
I tested this at three fights at Dullahan. In the first two tests, I was alone, and did full DPS with numerous rotations, in which on all other days I’ve easily secured a cube for myself. In both these runs, I used Fade at the end, and did not gain loot.
In the third test, I partied with two Fletcher players that I know could individually solo DPS loot from Dullahan as well. Near the end of the fight, I casted Fade onto them and to our prediction, there was no loot. We’re three players that otherwise always get loot.
If you intend to world boss with a Cleric, or go with other players, this is a PSA NOT to use Fade.