This idea has probably been brought up before (as well as shot down before), but I honestly didn’t want to shuffle through it all:
I suggest IMC incorporate a system where the world boss drops cubes for all those who do a certain amount of damage to the boss (say about 30k- 50k-ish?), or a similar attainable amount (that’s accomplished by actively participating and not just hitting and running.), in addition to being within a reasonable radius of the boss when defeated. Perhaps a percentage goal depending on the amount of players participating in the hunt to make sure work has been evenly divided may be an alternate feature for cube reception.
In its current state, World Boss hunts run under a “survival of the fittest” aspect, and not to say that recent exploits would have been, or would be, completely avoided by this system, but in my opinion it would encourage more participation rather than the monopolization that currently runs amok. Personally, as I am not in a guild that hunts bosses regularly, or with any such party, when a call is made in shout that a random boss is up, I sometimes follow it on a whim, hoping that there will just be a few honest people just trying to get a cube and participating together to accomplish a difficult task; however, I’m extremely discouraged from joining in on world bosses of higher levels as they are more sought after, exploited and reserved for those who have the best gear, the most meta builds, and the highest level on their toons (which will only continue to happen as the levels in the game increase and as more ranks are released)
Yes, they have de-buff restriction when hunting world bosses (I know not if this has been implemented in iTOS as I do not hunt often), but restrictions are just that…restricting.Please attempt to fix a problem without consequently restricting those who were not part of the problem. Moreover, from what I’ve heard so far, it doesn’t seem as though de-buff is even working as intended.
I understand that competition is a good driving force to get people motivated, but regarding world bossing, I feel competition should not be the driving force behind getting a drop. Sure, go ahead and make a damage counter for all those who love to see their name in first place for damage, but make sure that everyone who helped and participated in making that boss die even quicker get a piece of the cake.
Guilds and certain players have become savages and cooperation among others outside of friend/guild groups, as well as participation (in some cases) have become discouraged.
Similar systems are in place for many other MMOs (yes I know TOS is not those other games, but imitation is not a bad thing if it works), and as I am not well informed in all games, there may be even replicate systems such as the one currently in place for TOS; however, in my honest opinion, in a game and an event that encourages player participation and community connection, a system such as the one stated should be implemented.
This has been on my chest for a while and I wanted to see if anyone would even care. Feel free to contribute any thoughts or ideas. Thanks.
tl;dr: Within reason, give more players world boss cubes.
