In regards to only DPS classes having eligibility or having any āchanceā at getting loot, I personally find it an OK system as well, although not perfect. This is probably their attempt at having different benefits for different classes in a game. They probably want every class to have their own pros and cons, weigh whatever you can gain from playing classes, and then choose that route. In a way, if every class has a chance at obtaining everything in the game, it makes a game with different classes dull & redundant. If you like dealing high damage & competing for WB loots, then play a DPS class. Otherwise, enjoy whatever else your own class has to offer(the dependable feel of being a tank, the feeling of aiding your members as a healer etc) and find another way to earn your silver and purchase the WB loot from the DPSers, or share the loot with your DPS friend. I have played as a DPSer, tank and healer before in many games, & I feel that this sytem is fine in itās own way, but not the perfect solution.
If I were to highlight a problem here, it would not be the drop system that is flawed, but the gameplay and the way the boss is killed. I read alot here about how the drop or loot allocation is flawed etc, but thatās really not the problem here. Bosses should be made where it requires the specialty of each class to defeat, and not purely a DPS race. Bosses getting āstuckā making it a damage race without any tactics involved is the biggest flaw here. The fun of world bosses should not be about the loot system/allocation, but the process of defeating it. This way, parties wonāt just be full DPSers but a proper mix of classes, and the best tactics with a planned party that is able to handle the boss better will be able to obtain the loot.
End of the day, I still support the idea that committed players should be rewarded somehow, and WB with exclusive drops is one way. If casuals can get anything in the game just as well as the pros, what is the point of being so committed? Obviously people want to have a sense of achievement, an upperhand by spending many more hours than others researching and gaming. If you are a casual and still want easy access to every content in the game, you are being unfair to the committed players. They too want to feel like their extra hours of gameplay is worth something, and they enjoy that feeling of getting something you cannot. If everything in the game is accessible from casual to pro, then competition will be non-existant. So who should the developers favor, and enhance the gaming experience more for? The casuals who spend casual gaming time on the game, or the pros that appreciate and research the game more than everyone else? Go figure.
P.S. Iām now a casual player who was a lot more committed in the past in other games like RO and many more. I have had the sense of accomplishment of being better than others by being committed in killing world bosses. Thus, I fully understand how committed players feel, and as a casual now I give them credit for whatever they are doing, and support whatever āevilā monopolization they are doing. It is not their fault for playing smart. Blame the system and the game if you have to, but donāt blame the smart players for finding the best way to be at the top of the game. Everyone has their own ideal image of an MMO, but not everyone are developers. Appreciate and just have fun with whatever is available. If you want more, simply step up your game.