I’m for partial class resets. Say you took Hoplite, now you wanna get rid of those two pesky circles. Bam, done. Perhaps quest implementation along with it etc, but I’ll leave the details for the numerous other threads. Now, many people are against this, and yeah I get it. I’m one of those people who had to reroll a high level character and it’s a pain in the ass after 200 hours already invested. Even I would be scowling now if they came out with them, because of the now 450 hours I have had to invest into the same character class.
Imagine though, if they changed the entire mechanic of Swordsman and for whatever reason, your build is now not what you spent those 300+ hours creating. After research, time, perhaps a reroll…
Right now the changes being implemented on kRO for Swordsman are welcomed. Barb buff? Check. Fixed Skyliner? Check. But what if they implement a C1 Swordsman aggro skill, and you are like one of thousands with Pelt1 just because of that one skill. Sure this makes it great for any new Swordsman! You are not half ass forced (no one has to, but you know… read “no one wants you if you’re not pelt” thread) to take a circle that doesn’t benefit your character in any way other than that one aggro skill. However, the hundreds (maybe thousands?) who already have it and it doesn’t benefit them, are screwed.
So, for huge class changing things that will effect players on a grand scale, I support a reset of some sort, not only for classes but stats and skills as well.