Tree of Savior Forum

Will rank 6 classes be dead after new class system?

Guys, we are going to have only 9 ranks per character. Rank 10, 11, etc, is a way to say we have many options to choose for the last ranks (8 and 9).

“Character Rank” and “Class Rank” are separate ideas, and that has been established in the news post. Character rank is how many class circles you can own, while class rank is literally a tier number for each class. Class tiers are confirmed to cap at tier 8, any new class ranks that come out will also be tier 8 (even if circle 1 of class x is a tier 8 class, circle 2 of that class will also be tier 8). According to the image in the same news post, character rank is going up to, at least, rank 11. Meaning a character can carry up to 11 class circles (potentially, carrying four tier 8 class circles).

No. Reading the developers blog. It says “each character Will be able to advance into a maximum of 9 classes, including rank the circle 2 of rank 8 classes”

On a per-character-rank basis.

The “maximum of 9 classes” is in reference to when the next content update comes about. Because we’ll have character rank 9.

keep in mind 1 rank is for the master circle. I don’t think IMC will make R6 classes to get R8 C3 but just c2 + rank 11 for master 1 lower class.

If had a chance maybe for a class like a falconer is worth to pick r8c3, but for a class like doppel choice will be get c3 of r8 or get the master at doppel skills and make doppel skills dmg like R8+.

Still, doppel will have 2 circles in rank 8 wichs provide new skills with high % dmg, for this would be more sensed boost the rest of skill set to have a more balanced skill % divided in most of skills and not in R8 class only.

But still maybe doppel c3 with C3 rank 8 would be something too strong and if IMC allow this all ppl will follow R6C3R8C3 meta.

if they don’t allow R6 to pick c3 but just to boost their c6 class or a lower one is much more fair/balanced.

No one will ever party with a non-falcon 3 mergen if falconer can get both.

1 Like

I think their plan is to do the following (using rank 12 as example)

Since the class power cap is R8C3 all the following ranks force you to backtrack, if no rank 8 class suits the build you can take a Master Circle (at least that’s how it seems like) and get equivalent power of a rank 8 class (powerful as Warlock 2 and Sage 1).

They can deliver it like Murmillo and Chaplain, Hunter CM can have a buff that triggers Rush Dog like Preemtive Strike.

For the balance, they will keep fixing some classes. They also say that are planning new attributes. Some could be for master circle only.

But I don’t think is going to happen that c6 and c7 classes will have access to rank 8 c2/3.

Rank 11 suit with the lvl 600+ that should be the cap. Rank 12 is so far on that we can even speculate that they can introduce at that point new rank 12 classes and make the same thing done right now with r8 classes.

Also taking alchemy as example, if he will be able to get sage c3 and master alchemy, the alchemy class and the sage class will be less relevant because they won’t be anymore classes that require you to sacrifice some rank and for this reason unique in some way.

Alchemy is unique and is not a PvE or PvP class is just crafting, even if the game will allow you to pick C3 alchemist and C3 Sage, for stuff like ET you may not get a party because ppl want to party with wiz3ele3rune1sage3 master ele. only take alchemy is a waste of dps.

Same thing happens for Mergen class, but the discrimination will be no one will take a mergen if not falcon c3.

Because falcon c3 is in his way a unique class that with expand at lvl 30 have 75% to spread damage if the monster is under circling effect to another monster (always under circling effect), and aiming increase monster hit box making arrow sprinkle deal much more damage. (because nr of hit of arrowsprinkle is based on monster hit box, more larger more hits)

For stop this “discrimination” classes need to have restriction, or I will be my self first to roll a falcon3mergen3 and party for et with some insane doppel3+new rank8c3 classes because they will be able always to be superior (for their buff/mechanics not for the skill % factor so even master rank doesn’t really matter, make things only worst.

Imagine rank 12 like you say, A2SAP3FAL3Mergen3 Master sapper.

For ET no other kind of archer will be taken for r12 because this will be the meta, not for skill factor but again for attributes like broom trap +50% crit rate at c3 in combo with expand + master rank in sapper that gives insane damage.

You understand that like this is really too much? Another example of over power rank 12?

A1R3RO1Falc3Mergen3 master ranger.

again, the power of circling+expand+aiming in Mergen skills for the AoE, for single target faint +barrage lvl 15 master from back with sneak hit also spiral arrow and double arrow sprinkle with capture + hoaming arrow.

no man this is not going to happen, some r6c3 classes at rank 12 with also a r8c3 classes and 1 master rank in another low class would be too much op.

Nah, you had to plan it. It’s not IMC fault, it’s your fault :upside_down_face:.

Sigh… Confirm this yourself from here http://tos.nexon.com/lab/dev/view.aspx?n4ArticleSN=58

New classes also appear in 2 circles , and in the next rank expansion (10 ranks ) , 3 circles of 8 classes will be produced .

Google translated verse

I find it, is much more clear than our dev blog. Rank 8 will have their c3 at rank 10

Now I’m thinking if rank 11 is for master class only or if R6C3 with one R8C2 will be able to get R8C3 or no.

is still a very important question.

People are making it much more trouble than it is.

Like they had put, higher ranks are USUALLY stronger than lower classes, but it’s not always the case, Bokor, Elementalist and Highlander per example have a lot o power, even higher than a lot of higher tier classes.

And having only a C1 of class a bad idea? I mean, Murmillo right now with only C1 can break the entire shield bearer Swordman classes and we know the power of a Mergen C1 when paired with a Falconer 3.

Another thing to think, is how the master ranks will work, and if they are for rank 9 and above? That means that the Tier 8 or higher classes can’t increase their lower rank skill for a long time

In the end, we will have to make a lot choices to decide the build, and that is not a bad thing, it will just increase the diversity and Tier 6 classes have a lot of unique things on them that makes them a viable choice.

2 Likes

I’m with you is just I want rank 7c3 have only 1 rank in R8 classes and master in R7 with rank 11 and R6C3R8C2 + master circle.

if make:

rank 12 R6C3+R8C3+master circle

or

R7C3+R8C3

would be too much and make the class not unique anymore

Some if the replies are creating misinformation or really trying ti mislead intentionally. Oh well I’ll just wait and see.

all they care are dps and dps.
what i more worried is
what happen after character rank 11 patch is released and all new job and master job introduced? will tos still be interesting to play at that time?
this is my 1st mmorpg tbh.

That’s why ultimately, they’ll need more real contents. Contents with more substance.
Most games survive by always introducing new places to discover, new instances/raids to conquer, new equipments to work on, new things unrelated to fighting as well (“professions”, mini-games, housing, or whatever), etc… You need to almost constantly entertain and challenge your players.

Usually in mmos when you reach the end of level / exp available start the true game.

my dream is for 10/15/20/25 man raids at lvl cap, maybe so hard that require earth tower rank 11 hard mode gear +11 transcended stage 6/8.

only to be able to clear raid, get better gear, start upgrade process again, then wait hard mode of raid :stuck_out_tongue:

What Shinji wrote, usually the max level is when the game usually begins in MMORPG’s. However because of how Tree of Savior works (or don’t work…) it might be better to do Raids in the same style of DFO, like 4 parties in diferent instanced dungeons that the result or things that happens in one party influence the other.

Per example if one party fails to protect a objective the main party against the overpowered boss receive a huge amount of damage or get all their skills on cooldown.

yeah less FPS problem and still need a good coordination to clear the raid.

i like the idea.

Then IMC goes and does a ninja patch after the reset period nerfing the new meta iToS players have settled with…
1369440537278

This topic was automatically closed after 60 days. New replies are no longer allowed.