Tree of Savior Forum

Will rank 6 classes be dead after new class system?

IMC did confirm on the korean version of the blog that circle 2 of new classes will be released at the same time. It also confirmed that all rank 8 classes will have circle 3 at rank 10.

Why they left it out from our translation? Dunno. They seem to always leave out like a verse of some interesting information. :confused:

Surely would have avoided some of this confusion if they didn’t…

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Actually right now in database max level for character is 500
max rank is rank 10 but it is lock to level 360 for now exp curve start at lv 361…
with this r10 might be release faster to give c3 to all class 8.

i also wish they pull R6 classes to R5,
since for R6 classes C3 in Rank8 resulted we can only take C1 of new classes in Rank9.

example i hope for
SR3 - Bullet Marker 2
Falconer3 - Mergen 2

But there is no problem. As they already stated, there will be at least 11 Ranks, so you will be able to max any Class on top of your Rank 6 Class (E.g. Falconer3>Mergen3 at Rank 11).
And you’ll have no real merit as you:

  1. can reroll the Class at Rank 10 if a better one for your build comes out inbetween [you’ll be able to reset the last Rank so you can go Falconer3>Mergen and then reset if there will be a better Class, e.g. Falconer3>ClassxC2 and
  2. All Classes will be ± equivalent in power, so you’ll be less punished for picking a Rank 6 Class; Rank 9,10,11 will most likely be filled by ± everyone with Rank 8 Classes

That part from the dev blog really confused me that’s why I deduced they might just cap R8 classes at 2 circles. I also think though that it would make sense to make class rank cap at R10 at least so that all R8 classes will end with 3 circles as well.

Anyhoo, I haven’t been following kTOS updates since the significant delays our version has been getting before so maybe I did miss these things.

guessing the amount of work imc can do or is willing to do is the issue.

they can increase character rank to 10, and make 3 class circles for r8 classes to finish it off. but then they would have to continuously make all 3 class circles for the new r8 class. thats 12 class circles per update, which is 1.5x the work than doing what they were previously doing (1 class circle skills for each 2 new classes for all four character branches). otherwise they would just do 1 class circle skill for the new r8 class for a total of 4 class circles to do. but it will be unplayable because its incomplete.you would have a character stuck at r8 c1 because you dont want to go another class. or have a character with a mix, but be frustrated when the new r8 c2 skills are better. the benefit of doing it this way is to be able to design the entire rank to be a complete package. they would be able to know what they were doing instead of slapping a bunch of skills together into one circle.

otherwise they cap it at character rank 9 and only have to make 2 class circles continuously. but… thats the same amount of work they had to do previously while they promised shorter updates… so idk how thats going to work.

the first option is probably the more balanced choice for a longer term game. the second choice is probably made because they are saying they dont have enough resources to finish the ranks properly.

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They stated they will update 1 class at a time.
This time is an exceptional that released 4 class at once (and only one time they will doing this).

after this update I assume it will be like this

release new class
release new content or small update hotfixed etc

release new class
release new content or small update hotfixed etc

release new class
release new content or small update hotfixed etc

release new class
release new content or small update hotfixed etc

after they released 4 new class there will be big update to game content level expansion rank expansion then back to release new class.

also every class that got release in the past always come with c2 c3 skill they just set it as unused skill.

My concerns will be of skill factor values. If we truly are getting horizontal progression for ranks 1 to 7, are the skill factors going to be more or less the same now (from r1 to 7)? Are the skill factors going to sky rocket when you reach r8 and above?

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THIS!

I’m hoping they would implement more skills or attributes on R8 classes that works like how Murmillo’s Cassis does wherein low rank skills get a nice boost.

This is exactly why they want to release R8 only class with equal offensive power.
They want to cap the skill ratio on R8 classes. They want to introduce Master classes to make the lower tiers skills relevant.

My question is: will we have a Master Priest class to add up to the Chaplain? :tired:
Or existing classes like Murmillo/Chaplain are already the Master class

IMC: But but but, chaplain IS the priest master!!

Kidding aside I would very much like for this to be the case. I want to build my sw3-x-x-shinobi-x-sw master

the answer to the question, will rank 6 classes be dead after r9 updates. yes probably.

they even made it so that a faithful Baseclass3 >rank 4 c3 > rank 7 c3 builds will be screwed over by 1. of course they will finish their last class circle by r9, but im pretty sure it will be weaker than having 2 circles in r8. and if it wants another new class r10 it starts from c1 of a r8 class while the others already have c3 of r8 classes.

the next faithful build will be baseclass> rank2 c3> rank5 c3> Rank8 c1-c3

i mean as they nerfed wiz3 quick cast, and every other base classes dont go c3, thats out of the meta…
unless if they go baseclass3>master class> rank 5 c3>rank 8 c3, with the master class having opaf skills.

basically, every build that did not take 1 circle of rank8 is screwed.

Why?
Personally I’m just fine being a falconer 3, so I never really cared.
But, why would anyone that took a rank 6 class be screwed because new classes will be released?
isn’t this akin to “the world is ending” type of scenario?
Wouldn’t we just have to wait and see?

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I think all you guys forget about the “Master Circle Class” plan.

If Falconer3, Doppelsoldner3 and others already have its own space among all r8 classes already released, they still gonna have it. New classes will have the same “power” as the actual r8 classes. After all, you will be getting a new r8 class after your C3, as any other character in the same situation. And even if you don’t, your C3 skills (and your class in general) are already supposed to be balanced with actural r8 content

100% sure?

//20chars

All they have to do is give R7 Classes 1 or two skills that are as powerful as R8 C3 and we’re good to go. Especially Classes like Kabbalist need a huuuuge power-up with their last Circle, at least 9000% base damage for Nahash and 15 seconds CD so they can cover all the damage that has been lost with Crappy Merkabah and useless high CD Double Chance.

IMO all Classes should have equal strength, not just Classes of the same Rank (or not, IMC still holds onto the concept that the gas murderer and corpse burner Plague Doctor is at least 6 times as strong as Kabbalist for no apparent reason although it is against both concepts they’ve presented to us).

IMC in a nutshell:

  1. Present Class balancing and skill balancing concept
  2. Ignore the presented data/facts and create great unbalance to enforce meta
  3. sell Rank Resets so people can give up their builds
  4. Rinse and repeat -> profit

I don’t even understand why they create Classes that are too weak for the game to be viable, base them on cool and unique lore with cool Class costumes and don’t even bother about rebalncing them to the degree that they are playable.

I bet noone of the developers even plays Oracle or Kabbalist, they are all Doppelsoeldner- and Schwarzer Reiter-rangers (like the typical Korean youth that needs to wield a gun or a badass sword).

If they did, they’d see how shitty they perform and how dire the situation is on some ends. Just farming more shards to transcend your stupid weapon does nothing about bad gamedesign and has a limit of efficiency. At some point people will either stop playing or reset that crap away.

What I’m curious is will IMC’s Master circle consume a rank(kinda like Chaplain) or will obtaining C3 of R1-6 classes amp up/modify skills of said classes.

Just gib us a full reset NPC again and everything will be ok

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I have a theory:

rank 8 at c3 is rank 10. Rank 11 may be for the master circle (and here come another question, will be rank 11 only for master circle or players will be able to decide if master 1 lower rank class or if get (for example) falconer 3 Mergen 3.

Honestly I think something like Falconer 3 Mergen 3 would be too op so they can decide to make r11 only for master classes so, a class like falconer can go falconer c3 and Mergen c2 and example master falconer for better falconer dmg or new skill or improve other low ranks like sapper or qs to make it damage like r8+ skills and maybe get some new skill too at master circle

(even if in the post clearly write to make dmg similar to high lvl skills, not add new ones, so I don’t have much hope for new skills at master rank, since all classes except the r8 can be master (i suppose so because master rank 8 c3 would be something too op and be the meta always forcing all player to re-roll r8c3 master)

So for IMC add at last one new skill for each job would be a colossal job (more than making rank9/10) so increase skill % is much more easy and effective way to boost low ranks.

Also, IMC in one old dev blog says that c3 classes will be rewarded (so I suppose master rank is only available for c3)