Well, I was looking around the tp shop but why is there only a skill reset one?
For the meantime, you can only acquire a Stat Reset Potion when you purchase Package #1.
Keeping it old school, I like it and also dislike it. I feel people should have to live with their mistakes and plan out a build etc but ONLY if they give people free resets when they / if they do a major nerf or stat change that would ruin a build.
Its good in the sense that people can’t just respec whenever they want and jump on the flavor of the month build.
Then let’s remove skill resets too.
If there are enough players willing to spend money on a cash shop item which will in no way put them at an advantage to any other player then why not.
The game is too grindy and long winded to reach 280 without the hassle of having to restart because your stats are wrong, this could be due to patch changes which destroys the set up you were running which in this case isn’t your fault.
That’s exactly why stat and skill allocation has almost completely disappeared from games. Creating a poorly built character is not fun and only serves as a source of frustration if you cannot ever reset. You often won’t realize your build is bad until you’ve played for a long time and get to a point where the game is too hard and your only option is to restart the game. That is the point where the average player will just quit the game. People generally do not want to replay through a large amount of content they’ve already played, especially in a game like this where it’s nothing but a huge mind numbing grind.
You can’t ‘plan’ ahead when you don’t fully know what stats do, how abilities scale etc what monsters or pvp is like later in the game. The game barely tells you what the stats do and exactly 0 of the skills show how much your stats affect them or even what stats affect them. Sure, the stat page says INT increases magic attack but there’s no intuitive way to know that SPR tends to increase the strength of buffs and debuffs. So unless you’ve read a database somewhere that tells you that, there’s no way to know unless you waste your stat points in game to try it and a lot of skills probably won’t have noticeable differences until you’ve invested time into your character.
People end up with cookie cutter and flavor of the month builds because of doing this planning you talk about because they’d rather use something that works than building a subpar character and having to restart the game. There’s nothing fun about being forced to do that. Letting people reset allows people to refine their builds and fine tune the areas where they are lacking or if the build just outright sucks.
Balancing is always a big problem when you can’t reset. So you just spent 100 hours playing circle 3 a, circle 3 b and circle 1 c? Well, your build just got significantly nerfed and is borderline useless. What do you do now? Restart the game because your character is completely ruined? There’s only 2 options. You either keep playing with your now gimp character in frustration hoping the developers change their minds so you are at least decent or throw away your 100 hours of gameplay and start over. Both sound fun, right? The game is going to evolve and things are going to get nerfed and suck or get buffed and be good. It’s fine in a single player game where things are unlikely to get changed but it’s terrible in a multiplayer game especially if you are interested in PvP which is on a whooooooooooole different level. This is just about PvE.
This, tbh. Ideally, skill/stat resets wouldn’t be premium items in the first place, but they should be expensive in relation to character level/times reset in the last period of time. But good fuckin’ luck getting IMC to do something so revolutionary. Stat resets need to be a thing because of the sheer amount of points there are to distribute, and, especially in the earlier level ranges, there isn’t any readily available gear to offset the difference of a poorly-constructed build.
Agree with you a hundred percent.
