Tree of Savior Forum

Why do Wizards stat Int and not Spr?

Preface: I don’t have a key (hint hint) and haven’t played the game. All of this is just from reading here and on the fansite.

From the fansite:

INT (Intelligence)
Increases min magic attack by 1.
Increases max magic attack by 1.

SPR (Spirit)
Increases max SP pool by 13.
Increases SP recovery rate by 1.
Increases block penetration by 1.
Increases magic defense by 0.2.

First thing: 1 damage per point? That seems absolutely terrible. Is there some invisible formula that makes it better, or is it just magic damage+skill damage? Its directly worse than both str and dex, and the other classes have very successful builds that flat out dump those stats.

Second: I don’t think there is a single thread about Wizards on this site that doesn’t have someone complaining about SP on it. Heck, probably not a single thread in the class forum.

Third: Magic attacks are undodgeable and are very common at high levels.

Forth: block penetration would let you kill higher level monsters sooner, wouldn’t it? The formula is something like Enemy block- my penetration * constant = %block chance, so each point effectively means +X% damage, if the enemy has any chance to block you.
Magic doesn’t care about block penetration!

Discuss! Tell me why I’m wrong!

Because magic is unblock-able at all, so block penetration is useless. Also, the stats has bonus value in it the more you invest in them. So it get stronger over levels.

Also, there are many spells that increase by percent after you learn the attribute, so the higher magic attack, the more you gain.

At my level (lv 69), the difference of pure int and the non pure int wizard circle 3 is that I destroy mobs in one hit and they can’t. The damage difference is very small but yeah, you use one spell instead of two so you saved 50% mana cost.

wiki.tosbase.com/wiki/Stats

Increase SP recovery rate by 1: SP recovery ticks do not occur often enough for this to really make too much of a difference. I think the ticks when moving are about every 30s or something, so 1 extra SP/tick isn’t that great. SP pots are > SP regen imo.

Increases block penetration by 1: Magic can not be blocked, so block penetration is useless for a Wizard.

So, they only good things imo that SPR gives is a greater SP pool, and MDEF. Except you only really need enough SP that you won’t run out before your SP pot is out of cooldown. Also, cloth armor has natural MDEF so the bonus from SPR isn’t necessary imo. If you want survivability then those points are better spent on CON.

PS: I am a C3 Pyro with 20 SPR and have absolutely no complaints about my potion-based SP regen build.

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How pure is pure int?

Can I bother you to post an image of your status menu, or list off your int, spr, max SP and magic damage?

Also, the stats has bonus value in it the more you invest in them. So it get stronger over levels.

Doesn’t that make it even more useful to do fewer stats, and not spread it around? Most common build I see around is 2:1:1 int:con:spr which strikes me an inefficient.

Pure int means pure int, without adding stats to CON and SPR at all.

Since the bonus value became huge the more stats you add, I goes pure INT and not spread it around.

While my survivability is increased with CON, what’s the point if I ended up with lower damage and have to rely on party to dish out more damage at later stages? Might as well be more useful by being a glass cannon. Besides, it’s easy enough to evade the boss attack anyway.

For SPR, it’s debatable. I would rather sit down beside bonfire with support from my teammate. A higher SPR will just reduce my downtime, but it may means that I would need more time to kill my enemy. I didn’t really do the calculation so I wouldn’t sure full INT or some point in SPR would be more efficient. I would argue that at later stages there is no need for SPR anyway as your mana regeneration is affected by level.

tl;dr: I go full INT for maximum damage as I will need support from party if I distribute the points anyway.

SP recovery ticks every 20 seconds, 10 if you’re sitting. Also if you sit 10 seconds after your last recovery tick, you’ll get a regen tick (as if you’ve been sitting all the time). Pretty nifty trick.

But yes, they do need to improve stats all around - and do something about SP.

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I’m currently pure SPR and I’ve noticed that the damage INT adds is negligible to the amount of surplus mana I have.

INT does make a significant difference to auto attacks which I never do because I’d rather be dodging attacks.

SPR has the benefit of instant ticks if you sit with a 10s gap, and essentially unlimited mana.

Also because INT scales linearly, it scales poorly later on too.

I didn’t put a point to INT and still get a good Spell dmg just from weapon and buff. So I don’t know about other build, but for my build (semi-auto attack beta), not very useful.

How do you survive as a MELEE mage ? I have touble staying alive with rod + shield 3:1 SPR, INT. The last boss I did (the poisoning green worm around lvl 69) killed me 6 times …

One ATK might seem small, but it adds up quick, especially when you get a lot of it.

Either way, once you get to the higher levels (100) your SP isn’t that hard to manage. The only time I’ve really run out of SP is pushing my skill usage in the level 90 instance, because I’m linking + nuking + buffing + more all at once per pull without rest.

Tbh, you really only need 25 SPR and you’re set.

Magic attack scales linearly to INT, but the INT growth don’t scale linearly.

For example when you have 300 INT, every 2 INT you invest you get an extra 1 INT.

I think the effect will only be noticeable later on, not at this early in stage.