+1 sec longer cast time and +250 damage for every skill level (Edited 350 to 250)
can someone explain why we should level up meteor?
isn’t the 350 flat damage negligible at higher levels?
UPDATE: Throughout forums there are too many conflicting views, myths, made-up numbers, wishy-washy thinking, wishful thinking, old meteor info, and whatnot…so I went and tested myself. Below are my results.
Magic Attack: 505-515 (Tried to get as close to 500 as possible)
Casting Meteor with Quick Cast x 10 and record average damage
AT ZERO ATTRIBUTE
L1 Damage: 8216
L2 Damage: 9710
L3 Damage: 11210
L4 Damage: 12710
L5 Damage: 14304
L6 Damage: 15704
L7 Damage: 17198
L8 Damage: 18698
L9 Damage: 20198
10 Damage: 21692
Note: roughly 1500 damage difference per level
AT LEVEL 10 ATTRIBUTE
L1 Damage: 9038
L2 Damage: 10681
L3 Damage: 12331
L4 Damage: 13981
L5 Damage: 15734
L6 Damage: 17274
L7 Damage: 18918
L8 Damage: 20568
L9 Damage: 22218
10 Damage: 23862
Note: roughly 1650 per level, which is basically 10% of zero attribute data
From data above, this is how Meteor damage is calculated (step by step)
- (Spell Base damage + Your Magic Attack) x 4 = Modified Attack
- Modified Attack - Your Magic Attack = Meteor Damage
- Meteor Damage x 0.5 = QC Add-On
- Meteor Damage + QC Add-On = Quick Cast Meteor Damage
- Quick Cast Meteor Damage x (Level of Attribute/100) = New Damage
- New Damage + Quick Cast Meteor Damage = FINAL DAMAGE
Note: If monster is FIRE, the FINAL DAMAGE is reduced by HALF. Size of monster affects damage but very little. You do +250 more damage to medium, and +500 more to small, and 0 bonus damage large, and -250 to boss. AKA SIZE is neglibable.
Note: Meteor L10 and Attribute L100caps at +3,000 damage per level = you get +30k Flat damage. The other “half” of your damage comes from Magic Attack.
Example: At 2000 Matk nets you about 28k damage. So add max meteor and attribute you get 28k + 30k = 58k