Tree of Savior Forum

Why are we able to attack with broken/no equipment?

I submitted a ticket about this yesterday when I noticed the issue on my new Archer but have yet to get a response. From my experience with tickets IMC has always responded within a few hours, but not this time.

The issue is that for whatever reason we’re able to use skills and attack when we do not have the required weapons to do so. An item with 0 durability should essentially function as no item. It should be considered “broken” at that point and require repair before it can be used in any way.
I bring this issue up mainly because I see it as a way to combat bots, albeit very minimally.

Archers do not require a weapon at all to attack. You can fire arrows as an Archer with no bow or crossbow. I did not test if an Archer can attack without a bow, but I know firsthand that you can attack by equipping only a shield. Archer skills can also be used with only a shield. You can Multi Shot without a Crossbow.

Fixing this seems like one way to at least slow down some of the bots. And from a gameplay stand point makes all the sense in the world.

I’m tagging @GM_Francis because he seems to be around on the forums at the moment. Please take note of this and put it in for a fix. Even if it does absolutely nothing to deter or hinder bots, none of the classes should be able to attack or use skills (except for buffs) without the weapons they require.

@STAFF_Amy @STAFF_Max

So you’re suggesting something that’s not even going to work and only give another reason for someone to complain and gripe about since it restricts game play? What if someone doesn’t have silver for repairs for what ever reason and needs to kill stuff? How about if you want to test something and want a base line value without using a weapon?

Or maybe the fact that bots are these programmable things which making them go to repair takes no time at all. Your idea won’t even work in the slightest and somewhere along the lines would impact actual players more just like trade restricting. The last thing this game needs is more limits on players to “combat” bots.

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cause we still have hands to fight with and if we hurt our hands we use our legs…

saying you cant attack with no weapon would be like saying you are just a tool and your weapons is the true hero :expressionless:

For a melee class attacking bare handed is fine. But as an Archer class you see no issue in being able to fire arrows without a bow or crossbow? If you don’t have enough money to repair a single weapon, or have enough foresight to know that you will need money to repair a weapon in the near/immediate future then you really shouldn’t be playing.

I can throw an arrow in real life with my hands? Will it do much? Not really, but it still can be done and do some damage. Having an attitude like that is prolly why the player number declines every month until people with the genius ideas along with IMC are left with themselves. Both IMC and these people are too stubborn to cave in and agree with everyone else whose getting hurt over ignorance.

Know what really would fix bots? Not having the worst itemization and monster spawn system in the world so people can’t monopolize things easily. Want to know another good idea? An active support team in the game who can respond to things personally and takes care of issues. But I guess since IMC doesn’t have the foresight or money to do this they shouldn’t be running a game company.

you are throwing them with your bare hands…

you are forgetting we aren’t just mare humans, we have special abilities and strengths to make great things possible…

you are limited by your own limits and cant see outside the box…

Fair enough - but why are skills usable? If the weapon is required for the skill to be performed, once it has reached 0 durability or in the case of Archer’s you have no weapon equipped and just a shield, the skills should not be available.

When weapons or armor hit 0 durability they should no longer provide you with the benefits or bonuses they give you. Your defense should go to base. Any extra DEX, Evasion, etc, should be taken away. If not - what is the point of having a durability system requiring repair? Sure it’s an economy money sink, but if there’s no system behind it the whole thing is useless.

In practically every MMO with a repair concept you lose the benefits of the weapons or armor when they become broken. At the bare minimum skills should become unavailable. I’ll concede that for Archers not having an AA without a weapon but every other class does would be an issue. Having their AA still firing arrows is silly. They should at that point become a melee class.

No weapon/0 durability should = no skills if the skill requires a weapon.

Unless I missed something when stuff breaks you do lose the beneficial values of that equipment piece in Tree of Savior? Or do you mean like how Cata skills require a mount or spear type of thing and if it breaks you can’t use the skill? I’m pretty confused to the gist of what exactly you’re trying to say now really.

That’s something I might agree with to make Squires more useful for on the spot repairing over prolonged periods, but really that would make it an indefinite spot in a party for anything serious which is imbalanced overall. They allow you to carry on at a disadvantage of not having gear bonuses at least so you can still play.

in ToS equipmen doesn’t break it gets dull, you still have the weapon in your hand, it’s just not as good as it was…

Swords need to be sharpen…

Bows and crossbow need their strings readjusted…

Staffs need their magic to be restore…

clubs, rods and hammers edges get bend and need to be shaped on form again…

same happen to armor it needs to be stitch or hit back to shape but everything is still there