Tree of Savior Forum

Who else thinks early access price should be permanent?

in the sense that it shouldnt actually be a f2p game and that entrance fee (b2p) should be any of the 3 options available and can be applied once per account any time

meaning - you can apply all 3 packages (in no particular order) and claim each individually ONCE per account whenever YOU want

if banning bots seems to be a successful process (or at least a mediocre deterrent) then IMC will benefit from all the free donations from people who like to ruin others enjoyment

all in all, if you cant afford 10$ then you have bigger problems to worry about

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I’m a bit conflicted. For one, I think this game could work as a B2P, but it wasn’t advertised as such. I have a few friends and know a few people who will be trying this game when it goes F2P. If it was B2P, they probably wouldn’t try it.

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to be perfectly honest, I’d love to see this game even as a P2P, but make the token the membership, so you could pay $10 once and then buy a token from someone else each month to keep playing, or just pay $10 a month, your choice, I think that system would work wonders, 'cause I mean, we already are plagued with bots and RMTers, I can only see hell in our f2p future…

It needs to extend past the packages and have a way to buy more TP,but otherwise I would be fine with it.

Unfortunately it is too late and it has been set to be f2p. It’s common to see games go from b2p to f2p but it’s virtually unheard of for f2p->b2p for the simple reason then you don’t want the free players to riot lol

Just who the hell would buy this game in the current situation?

I actually like the idea. I mean the spamming is under control on Orsha and I see maybe 1 gold spammer every 2-3 days I have to block. I am afraid once f2p starts the spamming is going to get back how it once was and maybe even worse.

F2P is the way of the economy now. on average, F2P games make something like double the monthly income of B2P games.

B2P, you shell out $20, once. maybe a $15 monthly fee or so. so that’s an expected revenue of $15/month, plus some portion of the $20 sale price.
in F2P… “oh it’s only 5 dollars, and look how cute/powerful/shiny/etc it is!” repeat a couple of times a month, and you’re making the same as a B2P game. or… something like enchant scrolls, and someone buys 30 of them. well that’s like $25 spent, right there.

besides, IMC is counting on an influx of F2P customers, some of whom are going to spend money on the cash shop, and if they suddenly revert to a B2P game, half[?] of those people are just going to ditch it.

ToS is a good game (and has the potential to be great)… but many people are just no longer willing to shell out the big buy-in prices anymore, and the companies are starting to see that even if there -is- a buy-in hurdle, it’s not actually preventing many of the problems.

now that i think about it, a voluntary p2p option is viable as well for token bonus’ which should cost roughly the same amount as EA 3 - 10$

its not too late at all considering it hasnt officially gone f2p

[quote=“tzxazrael, post:8, topic:187814, full:true”]
F2P is the way of the economy now. on average, F2P games make something like double the monthly income of B2P games.[/quote]

which comes with more bots/hackers with no consequences

only way i see it working is IF they legit monitor the entirety of the servers 24/7

like all of us, we want to see IMC succeed, but the main problem atm (imho) is the player2player trading which is absurd and is heavily frowned upon (and lets not forget about team storage which is on a whole nother level). only other game that has this retardation is black desert online. im not even going to bother trash talking about bdo on here but IMC seems to kind of care? with their new tba revised methods and system.

if they truly care about their game and is not just a cash grab game, then they will do something about it and see to the longevity of their work/pride. otherwise its ultimately in their hands to see which way the want to take it

and? you have to buy-in -now-, and that hasn’t stopped the bots at all, has it?
meanwhile, go read the news page. they’ve made more announcements on what they plan to do.

as for cash-grab… if that’s all it was, the game would have shut down already.
“oops, sorry. servers overloaded. we’ll be back in a day or two with better servers.”
“oops, guess we meant a a week or two.”
“oops, it’s so hard to get motivated to fix things here on the beach with a drink in hand, laying on a bed of all your money.”

nobody makes an MMO and spends 5 years developing it just to be a “cash grab”. they want it to succeed at least as much as we do.
what WE need to do is stop wasting everyone’s time with threads like “they need to hurry up and fix things” or “how long till the game dies?”
they -are- hurrying up and fixing it. it’s not like you can just turn it off and on again to make all the problems stay gone.

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+1 I Agree! They seem way to insecure with the f2p model. Don’t get me wrong, the Devs need to make money but the “optional” Sub model feels extremely pushy. Not only could they feel more secure with making it b2p but they could get rid of the “optional” sub feature and just keep the CS with cosmetic and convenience items. + They can lay off the in-game restrictions a bit.

As for RMT, let’s look at BDO and BnS. Even at the height of BDOs goldseller spam it wasn’t NEARLY as bad as BnS when it went free to play. As for what they can do for trade? Make it so silver can’t be traded and items be bound to character upon trade. (and maybe only make certain items available for trade??)

Oh also, there’re a few MMOs out there that originally said they would be f2p but went b2p later on. So if they make the switch while still in early access they’d have an easier time getting away with it. Which I think they should because it will be best for the game in the long run.

b2p or subscription based mmo won’t survive in 2016, with the exception of WoW.

I hope you’re not suggesting that awful system that is buy to get in, pay more through cash shop cause that system flops and will lead to inevitable failure… Unfortunately it’s proven that free2play is severely more profitable to companies due to gachas/RNG based cash items and cosmetic lovers.

Although really I’m fine with either, I just wish the hair didn’t cost as much as it’d take me to get my actual hair cut.

I would be ok with this because they give dev money and it doesn’t end up as p2w like about 99.9% of f2p games. Plus, like I said before, the F2P model becomes more about the cosmetics and power ups rather than the game itself.
Although with the only problem with this is running out of money.

The only reason why companies ditch the p2p way is because they can make more money with p2w model and exploit people’s ego and their need to be the best. If they don’t end up being the best or one of the best then they can easily have that high feeling by killing somebody that doesn’t have any money. Either way, it’s all about feeling superior to someone else and having power.

The token is’nt a P2P system?

you’re not REQUIRED to have the token to play.

the $10 access pack only included 160 TP.

now admittedly, same as -any- VIP system, it includes a fair amount of bonuses, but it’s still not -required-.

I support b2p only because of the coming catastrophe. When the RMTers no longer need to steal credit cards and exploit chargebacks to establish their bot accounts, things will really go to hell.

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Free users have a demo, tokens users have the full game

People buy Stardew Valley and Undertale for like $15.

Dishing out $10 or $20 shouldn’t even be a problem but I’m not looking forward to when this game hits f2p. All the botters and trolls will increase x10 fold.

the $10 fee for botters is nothing. It’s literally nothing. IMC makes zero money from these people because they just charge back the credit card as soon as they are banned. Terrible, terrible idea.