Tree of Savior Forum

Which DUO would fit these requirements?

Hello Saviors/Tosters!
I will probably play with a friend and we want to make a duo. We are gathering info about classes that combo with other classes;

My friend like to play tanky classes or DPS classes(Exept by mage classes) and I enjoy play suport/tanky(Paladin? Priest?) classes or support/dps classes (Monk? Paladin?).

I don’t know much about the classes and still reading about’em so thats why I would like to hear some ideas! :blush:
Thanks in advance.

you play chaplain (or any other kind of cleric) or play suport wizard (thauma or chronomancer, probably with linker) your friend play quarelshooter 3 or ranger 3 archer with whatever he feels like on c 567, or play some swordman class, probably 2 hand sword focused (highlander2 then doplesoedner 2 later, with c4 and 5 at choice) or spear/tank focused (pelstata1, hoplite 2-3, with circle 6 and 7 at choice)

1 Like

Nice tips! Thanks :smiley:

1 Like

It really depends on your playstyles really, there’s no ‘‘Ultimate Answer’’ for everything as many people want you to think, it can vary a lot form person to person which includes things from preference to your Ping with the server.

1 Like

Yea yea, I’m awared. I just want some ideas and then we will gather all the info we got and decide which classes we will play :slightly_smiling:

I’ll give you a thing, as said before the best DPS is in fact Archer, so tell your friend to look at the Archer tree and pick the class they like the most out of it and I can build something good with that.
Same for the support.

1 Like

Quarrel Shooter with ether Chaplain or Linker-Chrono.
DPS Cleric with Linker.
Wiz3-Ele3 with Peltasta

1 Like

If you want to stay generally away from Wizards… I’d do Falchoner for the skill Circling, which allows you’re AoEs to become true AoEs which lets you totally wreck end game content. (it’s kill 150 mobs in one room in 5mins type stuff)

----him
As the person above me suggested Quarrel shooter is a great choice for early levels of archer since the 3rd circle of Quarrel Shooter has a great attack speed buff and there is a lot of utility in the class. Your friend will even gets to fulfill some of the tank roll by tossing down big shields to hide behind or caltrops to hinder enemy movement.

I would do Archer>QuarrelC3>Falchoner>Cannon or Musketeer depending on whatever your friend thinks is more badass. Personally I like the snipe skill for the musketeer. But lugging around a giant ship sized cannon has it’s own appeal.

----You as paladin
And if you wanted to do a strong support role that scaled very well into end game. I’d ClericC2/DievC1/PaladinC3/PlagueDrC1 . You will be able to protect a party from melee attacks with Barrier and your friend will be able to do Deploy Pavise inside the Barrier to block ranged attacks. So you’ill have some pretty crazy control for end game content. ClericC2 will give you good basic healing and a strong safety wall, DievC1 will give you another melee attack Carve and 20% cooldown reduction which is very good late game. Paladin of course gives you their hallmark Barrier and Conversion as well as a nice suite of defensive buffs and some physical attacks. And lastly PlagueDr gives you debuff removal and prevention and arguably the best heal: healing factor.

You will have one weakness late game and that’s monsters that have the spell reversi that steal your barrier or heal tiles. But I think they’re only on a couple floors of the Earth Tower and I’m sure you can tough it out anyway and just bring a traditional tank for that little bit.

—You as monk
You could do a build with monk instead but you would need to rely on someone else to tank for you. If you do a monk I would personally run. ClericC2>DievC2>MonkC3 the DievC2 adds the ability to silence a room which is strong stuff. As well as Owl Statues which can tank some monsters and deal good damage even without investment in Int or high matk. As a priest you’ill have matk on all your mace type weapons by default so you’ill have some even without putting stats into Int. And MonkC3 will give you some great armor strips which will stack with your friends armor strips (bows get that stuff passively). And you will have some decent emergency defense skills.

1 Like

Thanks for these tips! I might use the monk :blush:

Wrote my build down wrong. It’s Archer>QuerrelC3>Sapper>Falchoner>Musketeer the reason being is for Punji Stake which is a self propagating AoE. This youtube shows you what that means when you combine it with circling.

www.youtube.com/watch?v=7UaM9VBVfzc and youtube linkers are broke again… but you should be able to click that.

1 Like

I was looking for a good AOE Archer/Cannoneer build, especially for endgame, and yours (Archer - Quarrel C3 - Sapper - Falconer - Cannoneer) caught my attention. I’m going mostly for PVE with a friend but I have no idea on how to build a good Cannoneer. Could you help me with skills and such?

I’m not completely comfortable posting an entire build. I got 10 different Wizard builds that are perfect but my archer builds I don’t have a lot of personal experience with and I haven’t fully researched every skill. So… Instead I’ll give you insight I do have and someone can fill in the rest.

For Cannoneer since all the spells are flat damage increases there is zero reason not to just try all of the abilities out with 1 point. Then max the low cooldown skills next.

Also keep in mind that in the current version of the game. Large Mobs have an AoE def ratio of 3. So you probably don’t need to take Circling all the way up to 5. Unless you want it to also work with boss mobs or IMC starts releasing mobs with higher AoE ratio def.

Don’t put more then 1 point in a skill if it scales with only flat damage unless you have extra points.

It’s very hard to beat utility and damage you get from Quarrel Shooter. But, it maybe somewhat worth considering Ranger for Steady Aim especially if you’re running groups with someone that has DievC1’s for the 20% cooldown reduction end game. It’s… very… very… hard to beat Running shot. That said post Lv280 when you have an insane amount of skills to spam and you’re doing big rooms of mobs and you’re decked out in AoE Ratio gear and you got your circling going… The steady aim is going to be the better choice for pure damage. Albeit at the price of extremely good control and utility. And single target damage.

1 Like

Alright, even without making a build you cleared most of my doubts, but I’m still torn between utility or DMG provided by steady aim. Right now only one of my friends already has a defined build/class, which is Chronomancer.

Thanks for the help.

I would lean towards the Quarrel shooter then… Cause you can stack that with quicken attack and if he’s going Linker Joint penalty. That said you need to have decent Ping to get maximum damage out of that combo. The engine has trouble keeping up with very fast attacks unless you’re ping is decent. And that was an issue for people in the west connecting to the Korean servers.

If you know your ping isn’t going to be good. Or you know he wont have linker… Then ranger is still on the table and that gives you more things that get benefit from his Pass skill. And more use of Steady Aim.