Tree of Savior Forum

Which Druid build would be better?

Cleric 3- Sadhu 2-Druid 2
or

Cleric 3-Sadhu 2-Druid- Plague Doctor

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Full Druid!!!:sparkling_heart:

Nah, PD would be more versatile, Druid2 is more single target dps focused (Sterea for support, and maybe the odd transformation)

So it depends on what your goal is.

please help me magictart :frowning:

i wanna be able to do better damage so which ones better

First off, Cleric3 might be too much, you should be fine taking Cleric2 (not that there’s anything wrong with it.). This will give you a circle to take something else, I would say Priest/Diev/Krivis.

Druid2 will definitely give you more damage with this build thank PD.

Druid is pretty straightforward for skills. Max Carnivory and Sterea Trofh. Put 5 points in Chrotasmata. Put 1 in Telepath. The rest are pretty free.

For stats I would aim for 80-100 Con, the rest in Int (or Some in Spr if you want more SP)

So Cleric->???->Cleric2->Sadhu2->Druid2

For the ???:

Priest:
A little more part friendly, you’ll get Blessing, Ressurection, 1 point in Minsterance.

Krivis: a little DPS from Zaibas (also hits flying things), Daino is amazing at increasing the buff limit.

Diev: More party oriented, I hear Carve can do lots of damage even without any Str. Laima is the biggest thing you’d get.

Im not sure I can make the decision for you, but replacing Cleric3 with Krivis1 could work out really well.

@Naivety anything to add?

Why sadhu c2? I think sadhu c1 is enough, so you can hit monsters without using skills, your main damage skill will be carnivory anyway, sadhu its just for using int Auto attacks, so my recomendation is Cleric2 - Diev2 - Sadhu - Druid2

Diev2 gets owl statue, its damage is huge even without INT but you are a INT base character, so it will be amazing

Not sure if serious…you do know Sadhu2 has a skill called Possession right? It hits up to 20 times if you cast it for the full 10 seconds on 5 targets, and only has 20 seconds of cooldown. It can also hit flying targets as well.

Carnivory is strong against 1 target (like bosses), but it doesn’t even come close compared to Possession for AOE.

If you just wanted 1 circling for some kind of INT spam attack, Bokor1 will be way better since you don’t have to worry about getting interrupted.

If you want a sure World Boss Cube even without party, the best will be:
Cleric C2 -> Diev C3 -> Druid C2

If you want PvE oriented, the best will be:
Cleric C2 -> Krivis C3 -> Druid C2
or
Cleric C2 -> Diev C3 -> Druid C2

If you want ET oriented, the best will be:
Cleric C2 -> Diev C3 -> Druid C2
or If you prefer PD over Druid
Cleric C2 -> Diev C3 -> PriestC1 -> PD


On topic:
I don’t pick neither of the 2 of what you said.
Go either
Cleric C2 -> Krivis C1 -> Sadhu 2 -> Druid C2
or
Cleric C1 -> Krivis C2 -> Sadhu 2 -> Druid C2

On Cleric C2, Divine Might Lv5, Heal Lv10, Cure Lv10, Fade Lv1, Safety Zone Lv4 is toooooo good. Heal and Cure adds Holy damages to your enemy and Cure is too OP at boss and too cheap to max the attribute 12.5m only. Fade to remove your aggro and Safety Zone with max attribute is good enough.

On Krivis C2, Divine Smegma is too hard to ignore, at level 5, it gives +43 on Int and Str which is too good for Int type and Str type on your party and Lv10 Zaibas can help you on your DPS and it hit over flying mobs too. Daino is your friend when you are in a party with a buffer, Zalciai adds another Magic Amp and Aurukas for Fire resist.

Your choice though! Cheers, Love! :blush:

True, but you cant do anything when you use Possesion, I think owl Statue is better than possesion, better damage, infinite aoe, and you can be doing another thing at the same time your owl is hitting.

I think it depends on your way to play.

Owls also have a long cooldown. They’re only really good at boss fights or when fighting only in one small area.

Even then, there are many bosses who have knockbacks or move around a lot (like mineloader) so most of the time you will barely get any damage from the Owls. An owl not hitting anything is 0 dps.

Possession can be used anywhere in comparison, and on a short cooldown.

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I dont agree about use it only for bosses. I use owls almost all the time. I take a big group of monster, fade, carve a statue, monsters start hitting that statue (laima or other) then carve owl which kills everything. If you do this in dungeons as demon prison, you kill griups of 20 monster in seconds. And owl is overheat, you can make two groups.

Possesion can be interrupted, no good at all for dungeons. The only good thing from possesion is the cooldown which is the only bad thing using owls

Besides, you can carve the laima statue, leave the monsters hit it, then to use carnivory instead of owl. Carnivory is not just for bosses. And incineration from PD works perfect with statues too, better combination.

While your busy trying to position mobs in front of statue, he will have possesion up again in his rotation. Owls have way to long of a cooldown and in dungeons people are not going to lure mobs towards owls all the time. Taking all those in account, I can understand why his build works.

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Possession can be interrupted, but that is why you have Safety Zone. In a proper party setting, you will have a taunter so you wouldn’t even have to worry about getting interrupted.

Also, what will you do if you have to move around a large map for grinding/quests? You only get to put down owls every 105seconds, and there is a limit to how far you can pull monsters before they de-aggro. What then? Spam Carve Attack on an int build?

Carnivory alone is not going to do much in terms of AOE when you have monsters with 100k++ hp at lvl 240+. You would be lucky if you could even kill 2 monsters with Carnivory, while Possession will be doing slightly less damage per hit, but hitting way more times in total (Carnivory lvl 10 = 40 hits. Possession on 5 enemies = 100 hits total, 20 per target).

That is the good thing about my build, it does not need a party, you are perfect soloing and you can go on parties too.

What then? Carnivory or/and incineration with laima or other statue and these skills does not have aoe limit, remember that.

That is why cleric2 diev3 druid2 or pd is a classic build for ET

No, becauae if he is alone, he will die using possesion or he will wait for safety cooldown anyway

Then dont level aone simple as that. I have sadhu 2 in my Pvp build and when i solo grind I have no issues.

I also have a Diev3 Druid 1 PD 1. Solo with this build is possible but takes way too long to be optimal. Solo period after lvl 220 is just not optimal. You are better off duo or in a full party.

i’m Cleric > Krivis c2 > Sadhu c2 > Druid c2.

I loved druid with krivis. It’s a good damage, but sadhu i use only Possession because i don’t like it so much anothers skills . I think it’s good Combo.
It’s my first time playing with those classes and next time i’ll choice Cleric 2> Krivis 3 > Druid 2 . i’m pve player and i think it’s a good build.
:slight_smile:

The Sadhu2 build can solo as well, and I don’t have to wait 105s for owl statues to cooldown before moving to a different area. I don’t see your point.

Carnivory has hit limit (40 at C2), it is useless as AOE vs 5x 100k+ hp monsters.

Incineration can be used by the build as well just by investing 1 point into Deprotected Zone, I don’t see your point.

Sadhu2 with possesion in demon prison can not solo for example, you will be interrupted.

Deprotected zone is very small and it does not taunt, its hard to keep monsters inside that. A statue is really better for that.

In general I told owls are not good because the cooldown, I hate it, that is why you need another skill to keep you busy while owls are in cooldown. Possesion is very good, better than owls in pvp, but worst in pve, you can only hit 5 monstes, if there are 6, that one will interrup you, owls aoe is infinite

I am using the saintone build cleric c2 diev c3 druid c1 pd c1 and incinerate dmg is oso quite high and the only aoe skill tat not hit count based but mob have a low chance to resist as it a lvl 3 debuff and my only low cd and damaging skill to kill those flying mob with 50% attribute my incinerates is ard 3k per tick which is ard 2 tick per sec max lvl base 6 sec laima had 2 debuff +4 sec and reduce cd 20% which is -4 sec for ur incinerates make it only 16 sec to cast again world tree debuff oso add other 2 sec and cure is oso consider a debuff with i dunno y lol which again another +2sec mean u get ard 90% uptime druid 2 is more single target dps and new aoe safety zone but in term of dmg i tink incinerates lvl 5 and carnivory lvl 5 can do more dmg then carnivory lvl 10 correct me if i am wrong i dunno abt sadhu build cos i didnt use b4 dunno how it work so i cant comment abt it but if ur build able to cast aoe debuff then i tink is better going pd incinerates instead druid c2 carnivory lvl 10 for dps but tat ur call btw pd costume is awesome

So you named 1 area in the game where sadhu can’t solo, what about the other 100+ maps that you will quest at? Tell me how well you can solo normal areas like sanctuary without being stuck in 1 area or having to wait for your owls to cooldown. Even in Demon prison you -can- use possession, there’s something called safety zone and not luring more than you can handle.

It’s not the end of the world that the build can’t effective handle a particular area, but if your build hinges on one skill on 2 minutes cooldown, you’re not going to have an easy time doing regular tasks.

Owl is ‘infinite’ but you also cannot change its position or the direction it is facing. Against bosses for example, some move around a lot (mineloader, golem) while others have knockback skills (harpeia, golem, tree spirit etc). Most if not all of the time, you will not be able to get the boss back into range for that ‘infinite’ damage to even hit them, considering that they will just move away again or knock your owls out of range…again. This does not even consider the scenario where you are in a party, since it is very likely that someone else will get Aggro from the boss.

What about dungeons? We know that dievs shine at ET since it’s mostly about staying in one spot. Normal dungeons? Most pack of mobs die in less than 30 seconds, and sometimes the mobs are ranged/using magic so your party can’t even afford to lure a big group to the owls. You will spend most if not all of your time doing nothing but provide heals, especially before you get PD. And even when you get to the bosses, like I’ve mentioned earlier, many of them move around or have knockback abilities. Do you expect your party to lure the boss into owl’s range?

But does all of that matter? The OP isnt even replying anymore.

We can argue about this all day long and nothing will change. Sadhu and Diev are not great at soloing in every situation, pointing out sadhu’s flaws isn’t going to make diev the better choice. I’m not the one going into a sadhu-based thread telling people that sadhu sucks, that diev is better.