Tree of Savior Forum

Which class feels the least polished?

Hi there,
wasn’t quite sure how to put my question(s) in a short sentence so I ended up with a pretty generic thread title.
Anyways here I go:
Out of the 2 classes - Swordsman and Cleric - I’ve set my eyes upon (meaning at release I’m pretty certain to play both of them) which one is/feels like the less polished class?

For Swordsman class im planning on going Sword till c3, then fill the gap to Squire/Corsair with Hoplite or Barbarian.
Since Barbarian has experienced quite a few changes it might be interesting to test the new changes a bit more in depth (i.e. playing it myself instead of just hearing about it), also Corsair has received a few changes as well.

For my Cleric im planning on getting Priest into Diev c3, then fill the gaps with Monk/Priest c2 with my aim set on Sheperd once the game releases.
Now I understand Diev doesn’t seem to have experienced too many changes but the Cleric class in general received quite a few changes with the additional scalings (SPR, INT, Max HP)

I’m planning on focusing on only one of the two for this coming iCBT.
Last CBT we got to see the lower level content to our hearts content with the xp rates, now I’m planning to focus on just one of them to get to test a character at higher levels.

So which of the two (I repeat, I’m pretty set on playing both of them come release) would be the most benedicial to test-play for this CBT?
Looking forwars to your input, thanks in advance!

On a side note, I’d like to know if the stat calc on tosbase is actually correct on a small thing: Swordsman (and Archer) SP pool at max level looks to be ridiculously low without any points in SPR, is this correct in the game?
I understand that SPR also adds block penetration which is something the class benefits from anyway, but this would be my first MMORPG I can think of that doesn’t have a scaling MP pool, any info on that?

That’s actually a pretty good title :stuck_out_tongue:

Currently, the least polished classes IMO are any lower circle classes. That is, Swordsman, Archer, Wizard, Cleric (with Cleric/Archer probably being the 2 most useful of the 4). Why? Because the skills available to lower circle classes do not scale up well vs any higher circle class skills. That is for example, you’ll find out that Circle 2 Bash/Thrust damage doesn’t scale equally with Highlander/Peltasta Skills. Thus you might not see yourself using Swordsman skills (except for Concentration) when you finally decide to jump to another class. However, archer and cleric skills are still prevalent at later classes (heal, deprotected zone and safety zone are all very useful; full draw, multi shot for archer are excellent skills).

Thus, I advise you not to go Swordie C3 (trust me it’ll currently do you no good, I tried :wink:

You do realize that this is exactly what I was asking for do you?
There is no reason going Swordsman c3 should be a bad decision, guess I know what I’ll roll for this CBT, if it ends up terribad I can at least provide some more feedback then. :smiley:

Paladin is a rank 5 class that still is very underwhelming. Needs more fancier skills. Perhaps a single target provoke skill? so that the class can be fully qualified for a tanker role.

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Haha, I figured I’d compare the whole class pool for a more general answer. But to answer your question straight, Swordsman just needs more work/polishing done compared to cleric (despite clerics being the least played of the 2). My reasoning is the scaling of skill damages don’t exactly line up well atm.

Lol, yep I won’t stop you from trying Swordsman c3. You are definitely welcome to provide feedback about it. I advise not choosing c3 swordie because there are so many other options to choose from that will gain more benefit vs the double slash skill. I’m just hoping you weren’t limiting yourself to just this option, exploring more of the game will benefit it ^^.

As for tosbase. I can’t really say how accurate their stat calculator is. If you’d like, you can try and verify their calculator during iCBT, but that’s up to you again :smile:

yep definitely open to more variety for classes that can play the tank role :smile:

Agree on the paladin, to me it looks like the first part of a potential cleric tank build, maybe army chaplain will add some skills for aggro management?
Wasn’t planning on going Paladin in any case anyway, my cleric route is pretty set unless major changes are made before release with going cleric>priest>diev3>monk(maybe c2 or druid should I need a filler before sheperd)
Statues, pets, melee, shapeshifting and heal, all so I can name my char weed :smiley:

I’d personally say bokor could use some love. It’s a good concept and it’s implemented fairly well but glaring defects in the target acquisition AI and the zombies doing damage based on the level of what they’re attacking seems to nerf the class quite a bit. The lack of any aoe attack spell until circle 3 severely limits the leveling speed and solo-play ability of the class. You could argue that it’s a single target focused class with the hexing reducing magic resist and the attribute boosting dark magic damage by 30%, and effigy doing over 3x damage every third attack at max rank, but at the moment the way the class is set up it’s missing a certain something that would make it stand out from the unique and diverse options available within the cleric class.

Paladin has been buffed with new skill that nobody has tested yet it called Conviction… Also in recent patch the resist elements has been changed…

Temporarily increase the Fire, Ice, Lightning, Earth and Poison Resistance of yourself and your party, and applies a chance to negate the damage of attacks of these elements.

Duration: 60 + (Skill Level * 5) seconds.
Elemental Resistance: 24 + 6.3 * (Skill Level - 1)
Negation Chance: (Skill Level)%

eg. Level 1 Resist Elements:
+24 Fire, Ice, Lightning, Earth and Poison Resistance.
Negation Chance: 1%
With Level 5 ‘Resist Elements: Resistance’, Negation Chance at Level 1 is 5%

  • Paladin - Barrier: Holy Damage attribute improvements made.

  • Paladin: Barrier – Skill ups now increase the amount of magic defense given.

It has new skill called Conviction… Not sure what the skill does but it has something done with elements.

If u have been watched recent updates… The swordsman 3 is more viable than before. For example resist buff can give u 40% stun chance and combine that with fast Dps charachter… Its beast… Yeah swordman scale buff is horrible but they might change it same way as example heal and Aspersion.

If forgot mention that Thrust have 0 CD and bash 6 CD only…

Unfortunately this is so true, but I want to be a paladin anyways only… and only because I think they have the most bad ads outfits of the cleric tree for both genders.

It’s a circle 3 skill for a rank 5 class with barely 600 base damage… I don’t know much about it but it’s still not very appealing for me to want to invest more than 1 rank into paladin.

Bokor does need some fixing with the Zombie AI, but their damaging mechanic is perfectly fine as it is (And I’d be upset if it was changed to some base number) because it allows the player to not be forced to invest too much into INT just to scale their damage and they can do decent damage on monsters a higher level than you. Damballa (The Circle 3 AoE skill) is one of the strongest one-hit skills so it’s understandable that it was put in the 3rd Circle.

Overall, it looks like IMC made the class in a way where you have to get all 3 Circle’s of it if you want it to be good, or not pick it at all. I feel like if they gave it a new skill, they’d put it in the 3rd Circle to keep the same agenda.

Ok it seems that lvl 5 Conviction lower enemy elemental resistance for 100. The element are… Fire, Ice, electricity, earth and poison.

I do see the benefits of the level determining the damage of the zombies when it comes to grinding on higher level monsters which admittedly sounds fairly useful. I suppose the class just seems underwhelming to me when stacked up to say the necromancer’s raise dead skill where the AI support auto-following and the skill itself actually gets an attribute to boost the damage. In regards to damballa i like the idea of the skill but it’s somewhat underwheling to see it at 965 damage at level 5 then at rank 6 say you go druid and your doing 1177 damage with carnivory for 30 hits? (Assuming i’m doing the math right, all stats from ToSbase)

I don’t hate the skills available but they feel too spread out in regards to debuffs, damage, buffs, and zombies to be considered a true damage class IMO . Not to say i hate the class or anything, actually quite the opposite this was the first class that got me excited about this game. I only think with all the buffs that have gone out and scaling skills that have been implement it falls a touch behind the pack, and It needs a certain something to perfect the niche game play role the class is trying to fill.

The least polished class is Rogue. sarcasm

Rogue backstab cooldown is now 10 not 47 anymore and now it has 4x critical bonus…

They should add the Bokemon capsule skills? Maybe there is different type of zombies? Fast, Strong or even magic zombie… lol

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thats not even impressive considering most of cleric skills are HOLY/Light element