Okay, as an MMO I always try to play searching for meaning in the things I do in the game. But I can not find it in this game.
As a Korean game that has its main characteristic being the farm. (Which can take up too much time of people.)
So come on, people who are already at level maximum allowed in the game. What kind of progress can we expect? We will have to achieve the maximum lvl and return the entire contents of dungeons and recipes and materials farm in order to have a decent item?
It’s a path that’s to get away? See, the game provides us with several dungeons to the course of our quest to reach lvl maximum, but at the same time he in the dungeons he did not reward us at all to do that dungeon, but to experience, which is more than normal since we’re killing it. And all this with only 2 or 3 times a day you can do all the dungeons. What will an absurd time to say, have your character ready and reached the maximum level that items can offer.
We are at a point where using one set of lvl 15 or 20 at level 200 is normal. Where other sets only are the World Boss, those who are monopolized. What such rethinking the dungeon system and to be more rewarding to the point the player can go enjoying the content with decent equipment, which are felt as if they were progressing with the level, about the equipment.
I do not want to open 100 boxes dungeon and get 100 Talts. I do not want Talts to exchange for services or items from other players, I just want to feel rewarding for by my efforts together in a dungeon with my friends and not just use them as leverage EXP to reach the top. That I can not call a PVE system, but more a game system where players are just slaves of limitations.
Well, let your opinions and without aggressions, we will discuss.
