Tree of Savior Forum

When its coming back?

I agree with this. BnS looked fun when it first released, but who cares about something that already has all it’s flavors sorted out and have no argument. Early times for an MMO are fun and turbulent as people figure out what works, what doesn’t, the special in-n’-outs… I’m honestly a little bit peeved with the release in Korea already, I’m hoping I don’t have to wait too long myself. It kills the mystique of the game in my opinion.

1 Like

You can always choose to not look for information and wait till it releases in your region.

I hope they take as long as they want. I wish to see how much they can polish the game so they can give us an even greater experience in tos.

1 Like

I need to play tos and I can’t wait past march, hoping to get news this month and start playing next month, just can’t wait anymore and if this doesn’t happen I’m going to settle for ktos, can’t wait anymore sorry not sorry

2 Likes

You can’t though. When basic game play styles are added to the game through the community based off experience, learning, and figuring out what works and doesn’t, you only look like a fool by ignoring that information.

What you’re talking about applies to story and content. For me, that’s just base. I find enjoyment and intrigue in sorting out the information to begin with, and there is a point where all that information becomes already sorted and you just follow along.

How I see the game currently is that it is completely premature still, and there will be tons of tweaks and changes where none of that matters currently. If it releases already completely polished in Korea, I know that will make for a lot of sad players when that time comes.

You have a point there.

Trying to figure out stuff when there are tons of guides about it might be a waste of time, but I personally always try stuff by myself, even if the guides tell me otherwise.

But you are right that once everything is discovered its not so rewarding to try to figure it out yourself.

1 Like

I’m not sure I would get too hung up on that line of thinking. It has some points and if you’re not very good at figuring out things yourself you may as well just read a guide.

But there are times when the community is wrong very wrong about things and it’s even predictable. That the majority will get something wrong. Take MOBA balancing there is a big conundrum with releasing champions in a MOBA strong, weak or as balanced as possible.

I’m going to break something to you and it’s going to seem dumb at first. But in a MOBA you want to release your champions strong. And not for monitary gain (at least not alone). A very large part of why you do that is to avoid sleepers. Which are a really big pain to deal with down the line. When you implement new content there is a learning curve skill based as well as figuring out how to use something to it’s fullest. Sometimes QA may not have a clear picture but I’ll be honest with you at least in the MOBA I’ve been involved in with QA we called it right 39 times out of 40.

But champions where never released perfectly balanced. And the big reason was because of the community. When you release a champion or other piece of content in a MOBA and it’s very well balanced players aren’t going to take the time to get over the learning curve. You’re going to have people on your forums that are angry because the new toy isn’t good and you’re going to get into trouble if you ignore it. If you buff it you’re going to create more problems for yourself down the line when you have to nerf it after it ruins a tournament or just pisses off enough people.

That’s why you release new content in a controlled as possible OP. Because even in a game with millions of players the community is still going to get the wrong idea about a new piece of content because they’re hung up on first impressions by a select few. So if you’re smart and willing to experiment you should be you’ill find all kinds of fun stuff. At least in a game that is constantly evolving–maybe not so much SF2 or the original Starcraft.

While I understand your MOBA example, I fail to see how it relates to the satisfaction of figuring out stuff yet unexplored by the community.

I might be missing the point.
Care to elaborate a bit more?

One easy example I can think of is a character called Shaco. There was a time when he was considered very meh. Then one guy through experimentation and a bit of cleverness figured out how to use one of his abilities to effectively farm neutral mobs better then every other character in the game. Beside that he also had stackable snare and blink with stealth that gave him one of the best CCs in the game as a ganker. When people figured that out he became the highest impact champion in the game. Before someone figured out how to use him properly in a game will millions of players he was considered weak and wrote off because of communities gut reaction. Because of tier lists and guides that told people what to expect and how to play. (btw that was the 1 out of 40 we didn’t know about)

Another example of an OP we did know about and advised against was Nunu. A very subtlety strong champion. His minus -atk spd along with permanent snare and movement buffs made him one of the highest impact champions in the game. And then Guinsoo was like hey lets just buff him cause the community wants him buffed. Tournament came up and he curb stomped every match he was in. (also didn’t address his “fun” issues with the buffs anyway.)And then much later down the road community QQing again same end result same person working on it. Though, I’m sure by now someones reworked him again and he’s fine they’re clever enough to fix him by now.

But two real examples of characters that were sleepers. People had guides out for that sort of thing. But players figured out how to use them better then everyone else by experimenting rather then relying on guides or tier lists or what have you decide what they play. So in a game that’s constantly evolving like ToS with a variety of different kinds of content. You’re better off if you’re clever figuring things out yourself.

1 Like

I got lost again in your chain of thought but the last sentence made everything clear.

xD

Sorry… People just want summary information now anyways.

  • Even in games with millions of players first impressions and guides are wrong. Often.
  • Community relying on commentary from other players to form first impressions creates a bias. And bias slows innovation in a community. Sometime to the point you could label it stagnate till someone eventually shakes it up.
  • More often then not developers design their game’s balancing on community reactions and public opinion rather then what is more realistic even if they have the smartest game analysts in the world. They’re not making the game for the QA team.
  • Because of the way developers balance their games. Clever people can predict the flow of development by correctly predicting public reaction and developer reaction. Also good for developers to plan around.

If you’re smart try to reduce bias as much as possible. And you will likely learn a lot more.

2 Likes

2 Likes