Tree of Savior Forum

What's your thoughts on bokor?

I don’t recommend the class tbh, my zambies keep asking for “moni”

But on a serious note why would anyone go bokor? Other classes clear out enemies before the zombies even decide which target they want to attack. How can bokor be fixed?

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Moved to Class and Rank.

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You can go afk and grind kkkk

Looks fun to play, but these zombies style >.>
idk… something bothers me

Bokors are great for PvE, the wheelie zombies are nice and very fast, but the overall AI is a little lame.

IMO, if you want to play a Bokor effectively, you need to think about going Circle 2/3. Mostly for more zombies and flags to boost your zombies. Normal zombies aren’t very useful, but speed zombies, and wheel zombies that have the speed buff is actually quite good.

Also you can’t AFK farm with them, you need to keep re-summoning them, and the die fairly quick.

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@II_JoJo_II That’s actually my bokor lol :yum:

@FatePGN I did go cleric > cleric >bokor for the early zombie boost. it’s really too bad wheelchair zambie is locked until bokor 2… Not to mention the zombify attributes are expensive as hell!


They look weak, but end of the video it looks like you can have like 30 zombies.
SPR increases their durability, but not sure by how much. I’m thinking if it is combined with Oracle Call of Deities it can increase the amount that can be made. Using a Dievdirbys Laima Statue to lower cooldown and an Elementalist or Barbarian to speed up the killing. Extra zombies.
Would Damballa’s damage be affected by the number of Zombies?

It’s fun but

  • Zombie slow… There’s attribute to add more chance to spawn more powerful zombie though. (I forgot what it call but it’s bigger than normal zombie)
  • Monster have to die in spell circle to make it summon out zombie. If 2nd job is priest sometime you don’t have enough dps to kill stuff before that circle gone. If I can reroll job I’d choose to play Krivis > Bokor instead of Priest > Bokor
  • You can left zombie killing stuff. They’re slow but they can do some kill too if there’s many zombie around

From my experience you can’t actually afk, you have to heal/resummon them every now and then…

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@MrNips
Oh, how strong are your zombies?
How about its DPS? Is it tanky? Did you notice what kind of its armor?
And in boss fight…
How can you fight bosses which don’t summon any mobs around? (it means no zombies for you :))
I hear that Hexing decrease MagicDEF scaling with %MaxSP… is it right?
Does Hexing do AoE debuff?

I’d love to know <3
I once intend to play Bokor but it seems slow and that annoys my eyes :expressionless:

@binh_ng1195
Zombies from what I can tell, have fixed damage depending on the monsters level, like… A level 3 monster took 11 damage from my zombies while a level 40+ monster took 60-80 damage from zombies. it’s more of a strength in numbers sort of thing. 30 zombies all attacking the same target… if they decide on the same target that is, the AI is pretty awful.

Seems like their defense also goes up depending on the amount of zombies summoned, could be wrong though. Their HP is based on your SPR, not sure about the defense though. Hexing does decrease magic defense but I don’t think it scales with % of your max SP, could be wrong though.

Don’t even think about bossing with zombies, they die instantly, I had 31 spr so I could be wrong, but I still think they’d be bad at bossing, that is, until bokor 3 when you make your zombies explode. oh and about the summoning, yeah you’d better presummon dem zombies before a boss, even then sometimes they wont teleport with you, it’s weird, bokor has a lot of flaws at the moment.

Bokor is probably good when you get to circle 2 or 3 but bokor 1 is pretty bad.

Lastly the zombify attributes are incredibly expensive, level 1 zombify Big zombie costs 68K silver for 1%. So… better be rich for dem upgrades.

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@MrNips
Thank you. Your reply is very helpful :grinning:
It seems troublesome playing Bokor.
But I wonder if Hexing can affect several enemies (like Energy Bolt of Wizard) or one-target only?
In case Hexing is AoE, it is a good reason to max Effigy which causes a lot of damage.

Not sure, didn’t look for the effigy attributes, but on its own it doesn’t have an aoe debuff, one target only sorry. Just one of those classes you have to bite the bullet and party up til you reach bokor 2-3

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Good Points:

  • Around 20 Zombies can be summoned at once at Circle 3.
  • Zombies can be created from summons, traps and other destroyable inanimate objects during Boss fights.
  • Zombies will walk towards a Heal panel on their own unless their HP is at 100% (Buy the Heal attribute so that enemies don’t trigger your Heal panels).
  • Zombies can be buffed by the following skills that can be obtained at Rank 1 & 2: Aspersion (Priest), Monstrance (Priest), Blessing (Priest), Zalciai (Krivis)
  • Zombies can Crit.
  • Effigy OP (Once it’s fixed).
  • Tet Mamak La (Laughing Skull Throw) has no cooldown, low SP consumption, can be held down and thrown at any spot within a medium distance from you, will knock the target into the air if the skull touches the enemy at the spot it lands (Affected target will be dealt bonus damage if it lands on another enemy target), deals an impressive amount of damage per 0.5s to any targets that are within touching range of the skull, multiple can be on the ground at once and lasts about 10 seconds before disappearing (If a Zombie doesn’t reach it first). Overall the most imbalanced Cleric skill prior to Rank 4.

Bad Points:

  • Zombie AI is derp. Equivalent to what a Zombie irl would be (Which actually sounds like an excuse IMC could use…).
  • Zombies are squishy. This can be slightly alleviated by investing in the SPR stat/gears, and using Aspersion (Priest buff) on them.
  • Skill: Bwa Kayiman, is practically useless in any PvE situation.
  • Some Attributes are costly while giving you little benefit in return, and some are just straight up useless.

Then there’s a few other things I wanted to test but couldn’t, like if Mackangdal could be used on a Zombie(s), what other class buffs worked on Zombies (Priest Circle 2 “Revive” worked for example), and exactly how the Zombies dealt damage and what amplified it other than buffs. Overall, if you plan on Rank 3’ing it and got a lot of money to spend (Priest buffs if you choose Priest + Bokor attributes), then the good currently outweigh the bad.

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I think bokor should be buffed eventually. Either strengthening or controllability improvement for zombies will do, so, althougn it seems to be really underpowered now, it will shine in the end.

I think Zombie strength and life depends on the mob sacrificed to raise it. I could be wrong though. Zombies don’t have a strict time limit, but their health decreases with time alongside enemy attacks, so to keep them up you need to heal them constantly, making AFK grinding impossible for more than 5 minutes.

Also, apparently the whole magic side of Bokor just became unplayable because Effigy’s cd went up to 8 seconds…so there’s that. To get the effigy bonus damage you’d need to spend more than 24 seconds on the same group of mobs, assuming hexing lasts for that long. It’ll be excruciatingly slow and only marginally useful in boss fights (the whole ordeal of casting hexing and then effigy was already very slow in comparison to other classes’ fast skills).

Max amount of zombies is 28 I believe (15 zombify + 10 divine might), but you need another player to reach it. Max zombies without help is 23, but you need to have gone through cleric circle 2. Otherwise it’s 18.

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I guess bokor got buffed last patch, and zombify works on dead players