I don’t recommend the class tbh, my zambies keep asking for “moni”
But on a serious note why would anyone go bokor? Other classes clear out enemies before the zombies even decide which target they want to attack. How can bokor be fixed?
I don’t recommend the class tbh, my zambies keep asking for “moni”
But on a serious note why would anyone go bokor? Other classes clear out enemies before the zombies even decide which target they want to attack. How can bokor be fixed?
Moved to Class and Rank.
You can go afk and grind kkkk
Looks fun to play, but these zombies style >.>
idk… something bothers me
Bokors are great for PvE, the wheelie zombies are nice and very fast, but the overall AI is a little lame.
IMO, if you want to play a Bokor effectively, you need to think about going Circle 2/3. Mostly for more zombies and flags to boost your zombies. Normal zombies aren’t very useful, but speed zombies, and wheel zombies that have the speed buff is actually quite good.
Also you can’t AFK farm with them, you need to keep re-summoning them, and the die fairly quick.
@II_JoJo_II That’s actually my bokor lol
@FatePGN I did go cleric > cleric >bokor for the early zombie boost. it’s really too bad wheelchair zambie is locked until bokor 2… Not to mention the zombify attributes are expensive as hell!
It’s fun but
From my experience you can’t actually afk, you have to heal/resummon them every now and then…
@MrNips
Oh, how strong are your zombies?
How about its DPS? Is it tanky? Did you notice what kind of its armor?
And in boss fight…
How can you fight bosses which don’t summon any mobs around? (it means no zombies for you :))
I hear that Hexing decrease MagicDEF scaling with %MaxSP… is it right?
Does Hexing do AoE debuff?
I’d love to know <3
I once intend to play Bokor but it seems slow and that annoys my eyes
@binh_ng1195
Zombies from what I can tell, have fixed damage depending on the monsters level, like… A level 3 monster took 11 damage from my zombies while a level 40+ monster took 60-80 damage from zombies. it’s more of a strength in numbers sort of thing. 30 zombies all attacking the same target… if they decide on the same target that is, the AI is pretty awful.
Seems like their defense also goes up depending on the amount of zombies summoned, could be wrong though. Their HP is based on your SPR, not sure about the defense though. Hexing does decrease magic defense but I don’t think it scales with % of your max SP, could be wrong though.
Don’t even think about bossing with zombies, they die instantly, I had 31 spr so I could be wrong, but I still think they’d be bad at bossing, that is, until bokor 3 when you make your zombies explode. oh and about the summoning, yeah you’d better presummon dem zombies before a boss, even then sometimes they wont teleport with you, it’s weird, bokor has a lot of flaws at the moment.
Bokor is probably good when you get to circle 2 or 3 but bokor 1 is pretty bad.
Lastly the zombify attributes are incredibly expensive, level 1 zombify Big zombie costs 68K silver for 1%. So… better be rich for dem upgrades.
@MrNips
Thank you. Your reply is very helpful
It seems troublesome playing Bokor.
But I wonder if Hexing can affect several enemies (like Energy Bolt of Wizard) or one-target only?
In case Hexing is AoE, it is a good reason to max Effigy which causes a lot of damage.
Not sure, didn’t look for the effigy attributes, but on its own it doesn’t have an aoe debuff, one target only sorry. Just one of those classes you have to bite the bullet and party up til you reach bokor 2-3
Good Points:
Bad Points:
Then there’s a few other things I wanted to test but couldn’t, like if Mackangdal could be used on a Zombie(s), what other class buffs worked on Zombies (Priest Circle 2 “Revive” worked for example), and exactly how the Zombies dealt damage and what amplified it other than buffs. Overall, if you plan on Rank 3’ing it and got a lot of money to spend (Priest buffs if you choose Priest + Bokor attributes), then the good currently outweigh the bad.
I think bokor should be buffed eventually. Either strengthening or controllability improvement for zombies will do, so, althougn it seems to be really underpowered now, it will shine in the end.
I think Zombie strength and life depends on the mob sacrificed to raise it. I could be wrong though. Zombies don’t have a strict time limit, but their health decreases with time alongside enemy attacks, so to keep them up you need to heal them constantly, making AFK grinding impossible for more than 5 minutes.
Also, apparently the whole magic side of Bokor just became unplayable because Effigy’s cd went up to 8 seconds…so there’s that. To get the effigy bonus damage you’d need to spend more than 24 seconds on the same group of mobs, assuming hexing lasts for that long. It’ll be excruciatingly slow and only marginally useful in boss fights (the whole ordeal of casting hexing and then effigy was already very slow in comparison to other classes’ fast skills).
Max amount of zombies is 28 I believe (15 zombify + 10 divine might), but you need another player to reach it. Max zombies without help is 23, but you need to have gone through cleric circle 2. Otherwise it’s 18.
I guess bokor got buffed last patch, and zombify works on dead players