Tree of Savior Forum

What's the difference between Cleric C2 and Priest C2 for an STR Paladin build in PVE?

Hey guys,
I made two clerics both around level 30 right now. One is Cleric C2 and one is currently Cleric c1 > Priest c1.
I want to make a Paladin C3 because I have a soft spot for Paladin. DPS is the main thing I’m looking for, but it’s nice to have healing too. Now you’d say pick Cleric C2 and Diev C1 for carve, but what’s the difference between having Carve and having bless+sacrament from priest?

I guess what I’m asking is, what do I gain from Cleric C2+Diev C1 and what do I gain from Priest C2? There seems to be a lot of hidden attributes/combos that I don’t know about from CBT. Sacra extra hit??? Stuff like that.

you wont get anywhere if your looking for dps on a paladin, they are really strong supports though

if you want a dps build using priest your gonna have to go all the way into chaplain with an int/con build, then into offensive int options like druid, krivis and plague doc

otherwise cleric C2 is superior if your going pally C3 for the huge heal tiles and for an insanely strong safety wall, would not recommend pairing it with diev, instead grab krivis for a little offensive boost and for daino, since youll be providing lots of buffs, ofc this is an int/con build also, specc into a bit more con if you want to be ridiculously tanky.

or you can go with the old school priest C2 > pally C1 > Monk C2 > anything
this is an str/con based build since your going with monk. pally is there to add some aoe with smite and some situational defense with resist elements, all said and done, this is a monk build that spams double punch.

Priest2 offers:

  • Aspersion, phys def wasn’t good in icbt2/ktos. So despite it being a good % based buff it wasn’t used much. Not sure if it has changed.
  • Monstrance, for paladins only the +30% dex buff matters which it has at any skill level. But str performs better on paladins/clerics anyway.
  • Blessing, +123-170 bonus dmg on each hit. Good at lower levels, but becomes less and less important due to stat and level scaling.
  • Resurrection, always nice to have when someone dies. Bit niche but w/e.
  • Sacrament, +12-24 holy dmg to each hit and a second separate hit of 12-24 holy dmg hit on each auto attack. Far to low amount, esp at lvl 5 max. Also not important for skill based classes.
  • Revive, one of the best support skills there is. Saves each party member from dying once every 2 mins.
  • Mass Heal, after the nerf it’s only a 18% heal at lvl 5. Far to low healing sadly.

Dievdirby1 offers:

  • Carve Attack, a physical 5 hit single target skill with overheat3. Scales really nicely with str.
  • Statue of Goddess Laima, a statue that gives a 20% cd reduction for skills used within it’s aura. Esp nice with long cd skills like restoration.
  • Statue of Goddess Zemyna, a sp saver. Not to important for paladins tbh. But your party might apreciate it.
  • Carve Vakarine, just acts as a makeshift teleport statue. Saves a bit of time walking but that’s about it.

Which is just a really good package for a str paladin.
Besides paladins are far better off with cleric2, since restoration boosts each heal tile and mass heal lvl 5 isn’t that good anymore since the healing nerfs.

I’m not familiar enough with int paladins though, and have seen no gameplay of them either. So i’m still rather skeptical of their performance and obviously can’t say which one is better.

However the buff limit was changed to +2 for clerics and +1 for all classes ontop of that via a attribute. Tokens also give +1 buff limit.
Not that paladins ever needed daino to begin with. Restoration is a r2 buff and only resist elements/Barrier count as r1 buffs.

And you should never combine pally + monk2, ever.

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Regarding Sacrament, how come it’s adding a second hit that does about the same damage as regular auto attacks? Is the 12 holy damage being amplified by something? Cause right now, it seems very tempting to keep leveling this priest if I can have a second attack, but not if it’s just holy damage that later will become irrelevant. Right now, my auto attack damage is doubled and I love that.

I do want to support a party, but have the ability to solo too. I’m not looking to have DPS the levels of archers and wizards, but at least some good dps for solo.

Several reasons:

  • Sacrament adds the +12-40 dmg a hit ontop of it’s second hit as well. So technically it’s a +24-80 holy dmg hit.
  • Any type of +bonus dmg or +elemental dmg is also added to that second hit. (Blessing for example)
  • Holy dmg deals double dmg vs dark element enemies. (and there’s a lot of them)
  • These second hit type effects completely ignore defense/magic defense, which is a neat plus.

So it does perform quite nicely at lower levels, despite it’s deceptively small numbers.
And some builds can make decent use of that buff, either due to a lack of dmg entirely or due to a focus on auto attacks. (atk speed archers or chaplains mostly.)

But most builds benefit far more from another dmg skill due to how well stats can scale at high lvl. (easy 500+ at lvl 200.)

Thanks for your reply, it clears up quite a lot of things.

Last question: Regarding Paladin skills. I’d like to have smite and conviction maxed out, or at least 13/15 smite. Therefore, I can’t max both Restoration and Resist elements.
How useful is Resist elements? It’s a flat number resist but I don’t know how significant it is. Does restoration scale better with more points and is 10/15 good enough? Also, is turn undead worth it for a 70s cooldown skill? It’s hard to pick between all these skills.

Paladin still needs a lot of testing i’m afraid.

  • Restoration: all i know is the heal x resto combo either treats the given amount as if it was int. (and thus x 1.5 x 1.1~1.3) or outright doubles the basic heal + int bonus amount and ignores the value from restoration. Really need more videos to compare.

  • Magic defense and in theory + elemental properties are pretty much worthless. That should be a flat dmg reduction in pve. The nullify chance is very good though.

  • Turn undead is rumored to have a 30-60% success rate. It’s rather niche and not worth it imo. Smite should kill those mobs quick enough.

  • Conviction may be good, but it’s not sure if it works on all mobs yet. So again testing required.

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you do it for the costume lol
it used to be done since monks had bad aoe. since hadouken caused knockback.

welp you say your focusing on dps lol?
anyway
just go with chaplain, perfect hybrid of support and dps imo
paladins get kinda gimped since they are str based but heal scales of int and con, i think pallies are designed to be more like supportive tanks, what people get for C3 is barrier which is really damn good for a party, smite is more like a cc skill since it has kb and conviction is a debuff attack to raise your parties damage.

i have seen conversion builds though, where you just convert tons of mobs and have them fight for you, and its str based since the mobs damage scale of it if you enable an attribute, but i dont think its that practical.

if you go for an str pally the only other str class you can round it off with is monk, so you atleast get some offensive power with double punch spam. if you get priest C2 blessing and sacrament will fall off later but it will serve you well until around 130