Tree of Savior Forum

What's needed for dungeons/late game?

Hi, I’m aiming to level a cleric next week with the release and ideally, I’d like to play something that’s strong for leveling and clearing mobs, but I’m also aiming to do dungeons and such. I come from primarily playing MMOs where dungeons need a specific tank and healer, so I’m wondering if the same is needed here.

If healers are needed, will I be able to do the job well enough, even if I stat strength and go for something like a monk build?

Also, are there any particular skills that I will want to make sure I pick up in preparation for late game content?

You should read more, not just ask, there are tons of info in forum that you need to check by yourself, we just can’t tell you that much as you need to know about basics of this game
Monk will be not enough to support whole party, you will need at least one other cleric for heals
This game is still new, so you will not find any meta or best builds for now, give it time
And yes, there are same party composition as other games, but with little differences
1 tank, 1 healer, 2 dps/cc and last one for that what your party lacks. That’s how I see it now

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I’ve been scouring these forums, the reddit, youtube videos, and anywhere else that has any scrap of info on this game, so I’m not ‘just asking’. I’m not looking for any sort of meta or best build by any stretch and I know that the game is new. However, the Korean client has been out for a while as have the English betas. I never got a chance to try out either, but I’m hoping to tap into the knowledge from people that have.

And I get that it looks like to some degree there is the same tank/healer dynamic, but maybe I need to clarify: How strict is this dynamic? I.e. Does the healer need to be a really heavy support build cleric or can you do enough healing to get through dungeons, even if you’re a strength-based monk? This is something I haven’t seen answered anywhere yet.

I ask this because in some games, dungeons are relatively tough and you’ll need to run a build that’s a dedicated healer. In other games, you can run just about whatever you want and as long as you have a heal skill, it will get you through the place.

And even though there’s very little knowledge on late game, I want to tap into as much as possible since there’s no reset for stats (unless you throw down $50 before trying the game, which I’m not willing to do yet), so I don’t want to build a strength monk and later find out that I’m not fit to heal. I also don’t want to do something like skip Priest only to find out that Blessing is so important that you wouldn’t want a cleric without it (or conversely that there’s no point going priest if you can just buy a blessing scroll).

This game is new, there will be ton of reworks/class changes, I hope that with every skill rework IMC will give us skill reset…
But that’s for sure, str based monk will be not enough to support through end content.
Now it looks like support clerics need to be 70/30 or 80/20 Support/dps ratio
If you want to be a str based support you should look paladin builds
You don’t need to be full support, seems it’s not a good idea right now, since all clerics paths can do decent damage, but you need to be more supporter than dps

I ve played priest C3 monk C2 in the ITCB2.
What i can say is that i pretty rollface everything in solo and can support a full group in dungeon with str/dex build( only tried 120-180 dungeon).
Priest is good for party with physical DD. Btw you cant buy sacrament/blessing scroll , you can only buy instant buff from pardoners.

Like what some already said , the game is pretty fresh and there is no OP omg so OP class or builds. There is some class who need a huge rework like pardoner but you actually cant figure whats best for late dungeon.

what we can suppose so far:
-Dievdirbys C2-3 good for static farming and magical DD and pretty usefull in earth tower ( -CD -SP , silence, invul…)

  • Priest C3+Chaplain good for physical DD
  • Cleric C3 good for pvp and dungeon but not that much support skills.
    -Paladin C3 nice support/Tank with OP barrier skill.
    -Krivis C2 nive for physical DD (+ crit and str buff) . Meltis in C3 seems pretty irrelevant so far need to be tested a lot.
    -Bokor and Sadhu good DD and debuffers.
  • Pardoner seems pretty broken if you want to make money , otherwise the only good combo we know so far is discerning evil + incinerate (Plague doctor)+ good magical resistances buff.
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Tanks may not always be needed, Usually one cleric max per party though since our dmg isn’t that good.

For now just about any cleric2 build is viable enough, since we can get barrier scrolls to make pve content a lot easier. But the more defenses you have the better ofc, and monks are very low on defenses.

ps, we’ve only seen lvl 1-280 from 600 max, so there’s a lot we don’t know.

They’ll likely cost 10 dollar/euro a pop.

Blessing is insignificant for skill based classes. (Str/Int will add far more dmg to physical/magic dps skills.)
It is very nice for auto atk based builds, but for cleric that’s only priest/chaplain anyway.

And blessing can only be sold via spell shop. And then it’s still tied to x hits so it only last a few minutes.
Everyone can easily get sacrament/aspersion from spell shop and daino, restoration, arcane energy and barrier from scrolls. If said list didn’t change again.

either cleric 2 or priest 3 will be sufficient support for most dungeons. most of the healing comes from the %HP portion, so strength builds are fine.

in earth tower, the ability to distract/disable/blockade the caster-type mobs is more important. pally’s barrier excels at that, but should be scrollable.

priest3-> or cleric2->diev2-> would be the preferred paths for a monk to take. they both offer a solid combination of support and attack.