I’ve been scouring these forums, the reddit, youtube videos, and anywhere else that has any scrap of info on this game, so I’m not ‘just asking’. I’m not looking for any sort of meta or best build by any stretch and I know that the game is new. However, the Korean client has been out for a while as have the English betas. I never got a chance to try out either, but I’m hoping to tap into the knowledge from people that have.
And I get that it looks like to some degree there is the same tank/healer dynamic, but maybe I need to clarify: How strict is this dynamic? I.e. Does the healer need to be a really heavy support build cleric or can you do enough healing to get through dungeons, even if you’re a strength-based monk? This is something I haven’t seen answered anywhere yet.
I ask this because in some games, dungeons are relatively tough and you’ll need to run a build that’s a dedicated healer. In other games, you can run just about whatever you want and as long as you have a heal skill, it will get you through the place.
And even though there’s very little knowledge on late game, I want to tap into as much as possible since there’s no reset for stats (unless you throw down $50 before trying the game, which I’m not willing to do yet), so I don’t want to build a strength monk and later find out that I’m not fit to heal. I also don’t want to do something like skip Priest only to find out that Blessing is so important that you wouldn’t want a cleric without it (or conversely that there’s no point going priest if you can just buy a blessing scroll).