Hi there,
some ideas:
- Will we see redesigns of things that are useless by design? If yes, when?
e.g.:
Solmiki-Cloth-Set-bonuses (4 part, 6 parts, especially 7 parts)
Warlock 2 skills
Warlock attribute that increases the dark-property-attack of items but NOT of the dark-type skills of a warlock
- Will we see any PvE-balances (aside from agny)?
e.g.:
Ausrine-invincible buff
ausrine-Krivis-linker-combo --> whole party gets invincible
Plague Doctor 2 --> one of the best damage dealers
- Any balance-adjustments for PvP (including GvG)?
[Im not interested in PvP but many players are…]
e.g.:
ausrine invincible effects
revenge sevenfold
cloaking
some sort of general damage reduction in PvP?
- Will we get a system that frees us from doin XX-saalus runs (and dungeon-runs) etc per day with every higher-lvl chara? It simply is extremely time-consuming.
suggestion:
The system applies for (normal/old, NOT uphill) Saalus and Dungeons.
A player can “use” every 1st saalus-run of every of his charas that could do saalus. If he enters or queues for saalus a 2nd time this can be done again using the 2nd saalus-run of every of his charas that could do saalus. (The same goes for dungeons.)
He/She will ONLY get the cubes (saalus-cubes or in case of a dungeon: dungeon-boss-cubes) for every chara, e.g. the other charas will not get any silver etc. if their saalus-runs or dungeon-runs are used like that. The other charas wont get any EXP as well.
The chara that does the runs himself/herself will - however - get drops, silver and exp as usual.
- when will we get changes that JTOS gets from Nexon but we still dont have, e.g.: damage-formular
- Bug fixes & fixes for DCs & performance in general (lags caused by some people or monsters being on the same channel)
(one of the more new things is that some people are crashing when they try to open the friend list... aside from that: skills that dont work)
feel free to add more ;)

