Tree of Savior Forum

What would happen if Gung ho gave STR instead of pATK?

I mean, pATK is a nice add, but a flat amount is lame. But, if it gave STR instead, it would work like a nice thematic skil (swordsman gets pumped up and can now penetrate blocks, hit harder and…carry a full bag while running). It would also give Swordsman3 more viability, at least not as bad as it is now.

But, would that be too much? Or would that change nothing?

I myself think it would br a nice buff, as it gives what swordsmen need while not being too OP.

Tell me what you think. Or make trolltalk. Or both.

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Really one of the few things IMC won’t be able to touch.

Right now:
Wiz 3 is a must for DPS wizards…maybe except pyro, but wiz3>pyro3 might be a thing later on

Cleric 2 is a must now on R8, I also believe Cleric 3 will be much more viable now than people saying “it’s too much” I’ve had parties where the leader wants two healers in Timerys because one cleric 2 isn’t enough. (exception to cleric3 may be cler2>priest2/3 because of revive and mass heal)

Archer 2 is also a must thanks to swift step + handy heavy shot perma lock, maybe kneeling shot for non SR QS. Archer 3 not so much because you only get longer duration+slightly better evasion with swift step, twin arrows is mostly an early game skill/filler

Sword 3 is definitely a must for PVP, it’s becoming a “want” now on PVE, I want it myself.

You get the idea, I don’t want to turn Swordsman class into something like a wizard too where c3 becomes a need.

I’m not only talking about gungho, talking about all the recent buffs given to the base class in general.

PB resistance, Concentrate rework, restrain ultra buff
the concentrate rework was actually good until R8 came

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my swordsman c3 lancer approves
i’ve seen concentrate do more than 450 damage…

anything and any buff is great

imc dont know how to balance things

imc dont play their own game

100 Physical attack if you made it level 15 isn’t horrible but I see what you mean. I think If they moved it to sword2 and changed it to attack and block penn increase it would at least make people think twice about passing up swordsman2-3 because its seen as more pvp based. Sword1 is just too freelo with the fact you get a 70 attack steroid for just being the class.

Concentrate is a fine enough circle 1 buff for 11 hits of 100+ dmg with the attributes. Good for early leveling and future proof scaling.

Gungho is actually becoming less relevant since people tend to take pelt 1 and just use guardian for evasion so it becomes less cloggy of a skill.

My thoughts would be give concentrate scaling with ranks as well like 15 extra damage per rank and make it 15 hits at level5 but move gunho off sword1 and put it on sword 2 and 3 with this effect

Gungho

Increase attack and Block Penetration by

(Level / 87) x (Strength x .03 + skill level) For 40 seconds + skill level x 5

And an attribute that gives it + 50 to block penn and attack(exactly what it does now basically)

So the attribute would make it so low level users can actually use it(pretty much like normal gungho) , but focus it in as more of a scaling skill to take when you go strength.

I did some calculations

at 330 if you put all points in strength and had 820 you’d get 131 attack buff + 50 from attribute like you currently get meaning 181 physical attack and block penn buff for 90 seconds. (about thrice what it is now just taking level 5)

at 330 with maybe 120 strength which is common of higher dex users(who probably wouldn’t go sword2 anyways) would see a 101 boost on their attack and penn (very similar to just going Gungho 15)

when you reach level 87 the buff converts into true scaling instead of working against itself where your level multiplier will start to make it better. if you invest 60 strength, you get approximately 120 strength through bonuses(the number that appears on your screen). so at 87 you will get roughly 13.6 + 50 from the attribute meaning you get 67 physical attack and penn which roughly what it is at level 5.

SO IN CONCLUSION

IF you changed gungho to work this way, Full strength builds would be more viable(you could get through guard blocks possibly) and as you level up, even if you don’t add strength, gungo gets better to compensate for the lack of damage you get unlike our Magic friends. It would also make swordie3 an actual path to take even if you don’t want to pvp.

Overall Its a buff to gungho to actually make it more than a 70 attack steroid for every sword user. If anything the more the game progresses the more effective it would be. Technically it also doesn’t force you to go sword 3 because it only adds about 15% more bonuses and another 25 seconds. While the focus of circle3 swordsman becomes more of getting restrain to 10 and PB to 15.

there are valid points, but full strength builds still lost out/gave up on 1.5x end mod (crit proc damage)… (mostly in PVE damage)

Well… unless they make block pen a necessity. (1 STR + 1.2 block pen for swords)

Key note (Swordsman requires lesser block pen 400-500 to pierce even the latest mob on Memorial those warriors mobs)

A revamp to gunho is prolly needed to balance out, but jesus if you read the latest changes ( transcend weapon + high skill power on higher ranks +red gems changes etc). It makes str obsolete. Except for PVP.

other than gunho changes i think they need a major revamp to the stats . So each stats are more value in it’s own build rather than every one just go crit/full int and (minimal con now mehhhhhhh)

It’s a huge slap to strength lovers.(i am one of them from the start)

Oh, You are dead wrong about strength being obsolete. Guess who loves these red gems. Rogue 3 with were wolf cards

Imagine, full strength rogue3/maybe hacka idk and just dumping lvl 10 red gems into the weapons. Never needing to really worry about crit AND can go Marble grand cross with QS3 to basically have insane auto attacks aswell. Like the red gem buffs are a love note QS3 and Rogues xD

the illusion of pb15 n restrain10 sw3 is becoz current gungho n concentrate is meh…

i mean, what good is your 500dmg do if rank8 monster have 300k hp

gungho atleast need a scaling 20% str per level + 10% patk to be relevant.

imagine lv15 gungo give 300% invested str + 150% current patk

that way, you can make autoattack swordman per hit 5k non cri dmg

then people wont just preach meta pb15 restrain10

rank8 15k raw skill dmg is just fcuking wrong

I know. this is because the class design have innate crit themself. Sneaky hit so sneaky demmit.

I ran on a QS3. It’s often better to balance strength + dex together. It still offers you a free 150% damage mod. (eg rs crits = 30k non crit = 20k)

I speak more on the general baseline.

okay that much strength + PA is a bit excessive, I’d agree with a 1.4x physical attack buff at most or otherwise people will bich op op op

Tell that to IMC dethrone lololol…

it’s god dam … All they need is just to crit with a shiet spear or bare hand you can hit 100-110k

The scaling will make people open to choices to Gunho so it would become future proof than just eating 1 buff slot.

Now pelt guardian i am looking at you right now. Guradian is literally godlike mode now

Yeah, Noticeably no one even bothers with GH anymore because of guardian.

tell me if u guys still do auto attack mere 2k dmg on 300k hp monster…

rank9 probably 1mil hp mobs
rank10 10mil hp mobs

if u dont do atleast 1~3% per hit current monster hp, why would u still stand infront monster doing autoattack?

The thing that I actually thought is that Gung ho would give half the value as STR, that is, 25 STR base and 25 from atributes.

I think STR is a nice stat considering that you somewhat have to deal with block, even in PVE (one day there will be mobs with high block, it is just a question of time).

And STR actually synergizes with the whole swordsman tree! A STR steroid actually would be an excelent combo to Epee Garde, as an example.

Make Gung Ho deal damage based on target maxHP hu3hu3hu3

That’s actually a nice idea like to add in gunho (attribute bonus for 2/3)

deals 1% hp damage extra on all hits. Now that’s something i look forward to instead of pelt. To Offset Defense + evasion i get this for 1 circle extra i think its a good.

WAIT YES Make Basic attacks deal an addition amount of damage equal to level 1-15% of your enemies health(or move it on to circle 2 and make it to 1-10% of the targets max hp. Obviously you couldn’t abuse this with multi hit skills but your autos would be pretty aight

Making auto attack builds more viable

Though, I think QS might bich a little bit.

QS might betch a little but running shot is a free scaling up to 400% with RS + MGC… so…

yea… (autos can go up to 40k per hit later on)

Well, that is actually a MOBA tool, the HP% damage. I think weapons and or specific classes would be a better choice.

Actually, Fencer with its “hit weak points” is an excellent abstraction of HP% damage.

Maybe Gung Ho could transform your critical in HP% damage. That would be actually nice.

Though, as a “tank class”, I think gaining damage through YOUR maxHP is more acceptable.

but ■■■■ it, let me hit 10%max HP damage from siauliai bosses YEAH

No it wouldn’t work on bosses only elite mob and under

bosses wise will be way too much. I think working on general mobs is better.

a little imbalance if we put % damage on bosses hp.