Tree of Savior Forum

What sort of features or gameplay would you like to see in ToS?

Personally, I’d appreciate larger and less streamlined maps, possibly with varying monster levels. I’d also like to see alternatives to the current style of levelling. Yes, it can be fun to take on loads of monsters at once and just utterly rape them but it was just as fun or even more fun when I had to form a proper party and carefully hunt SINGLE powerful mobs in other mmos for levelling. No, the current boss system is nowhere near to that style of gameplay.

I also wish certain utility classes were separated from the tree and implemented as professions. Like my class could be an Archer but I could also take on one profession such as fishing, cooking, alchemy or merchanting/whatever. You still keep the diversity by doing this. Why do I have to give up a whole rank of skills? I think going Alchemist or Pardoner is freaking cool and unique but going that route just sets you back from everyone. If you choose these options, you basically sacrifice that character for moneymaking because you’ll be weaker than everyone else in both PvP and PvE. I guess some people are alright with levelling their characters just for that but this is just recreating the problems of all the low-level merchants in Ragnarok that people created solely for vending.

I guess I also want quests that aren’t just about fighting/gathering. Party quests in Maplestory (yes, it’s a very flawed game) were fun because of the minigames and puzzles.

ToS has great concepts and ideas but I personally feel it’s being held back by the themepark design and one dimensional levelling (basically a Maplestory) where you just kill millions of mobs. Create some maps where it isn’t like that and where monsters pose a far harder challenge but also reward you accordingly.

Hopefully when the game is out of beta they begin adding in crafting/profession content like how Black Desert Online had minigames you needed to do for fishing/forging that aided in the success rate and expand on the fighting system.

Squire base camp should have some cooking mini games.
PERFECT! EVEN BETTER THAN MAMA!

Though for real, would like to see some in-game tournament system for pvp. And my pyroball soccer idea to be an actual feature

I’m absolutely confident that a WoE system will be implemented considering the people behind this game. Just wish there was more content outside of mindlessly butchering mobs with horrible ai. They’re only tickling at that idea with treasure chests and etc.

Not trying to come off as rude (I promise! Im super friendly haha :3) but I think you’re trying to compare ToS to too many other mmorpgs. You mentioned RO, Maplestory and Black Desert Online.

I believe ToS at its core, is a grinding game.

I do understand having maybe some professions like cooking and alchemy as a profession and not implemented into a kind of class like you said. But then again, I don’t really mind this. I think it adds more replayability to the game to get some kind of merchant profession. Some people may find this extremely tedious, but I don’t really mind it as it will give me more stuff to do.

The only core thing I would like to have in this game is that Card Game not be completely RNG based. I’m a huge enthusiast when it comes to card games, and I’d love some sort of skill to be implemented into the game. I feel as if it’s a great starting idea, and that it has tons more potential!

And I do understand this is an opinion based thread and what you want to see implemeted in the game ^^.

2 Likes

+1 for this, I also want to see a perfectly fleshed out card game in ToS that’s not relying on RNG.

1 Like

Yes! I’m so glad you agree with me. This is all I want in life ;___;.

I have yet to play this game, but

  • Less linear maps
  • Professions like OP mentioned would be great idea, but overkill as well, then again. If professions would be limited to class, like swordsman can be blacksmith and any other similiar stuff, but cannot be alchemist. Of course there can be some global professions, fishing and stuff like in wow, would be good.
  • More item grades like Ancient Epic mythic etc with sets
    • sort of challenging instances, some dungeons, more bosses, more items.

Other than that i need to play it first, lol

A Political system for every Town (somewhat related to MU’s(a very old game) Castle Siege events)

Where:
-Election system are done by a Guild War where guilds clash for position on an exclusive area where registered guilds can only enter.
-Guild Master must hold a certain post until timer is over. while members defend the area.
-Guild Master who is succesful in holding such post get to be the mayor
-Mayor gets to use exclusive items until next election
-Mayor can set tax rate and stuff
-Guild to win the election get buffs (Like .5% Exp rate increase, or 7% Discount on Npc merchants)
-Guild gets a statue of some sorts displayed on town center (like in Dota 2’s Aegis displayed on each teams respawn point)
-etc

  • Guild war system… similar to that but let more people have their own castles. In fact, let everyone have castle (but expensive enough to make people feel that their castle worth something.)
    The the guild war will give guild points for guild upgrade instead. Making it support more casual / fun than hardcore / rage.

  • A lot of Guild-Rank Bosses

  • Enhance with monster card (wait, Im joking)

  • Many Many character customization features

  • more classes!!

  • more timekillers, if anyone played wakfu, something simillar to the Haven World system, but available to any guild that unlocks it. (its like a map the guild gets to design however they want and construct structures for bonuses)

  • Something to do besides just leveling, like a solid card collection system and a use for those cards, simillar to Magic the Gathering or a Pokemon…ish cardgame.

  • Promote helping others, like a teacher/student system, and achievements and awards to go with it.

  • a Solid lover /marriage system, not enough of those these days.

  • Minigames, anything to take a break from the grind, with achievements, awards and toplists

More variety in mobs for sorcerers, dark mobs only is eh. I wanna catch them all!