Tree of Savior Forum

What r the rarest classes

now after the rebalance

what classes do u rarely see

Ones i have not seen yet since update (-rank 7 bcuz i just reached rank 7 and rank 8 bcuz im not there yet):

Hunter
Scout
Rouge
Krivis
Druid
Miko
Peltasta
Highlander
Rune Caster

mages:
pyromancer, everyone with their elememe meta long time no see one i guess they nerfed them too hard.

i just found linker the rest chronomancers with cryo

archers:
hunters, i guess they are still bugged.

sappers i didn´t see anyone.

swordman and clerics not sure here i see all kind of builds like usually.

Hunter is the rarest since the class is broken to the point of being unplayable.

Hunter is pretty playable now. Less buggy. Less freezey. Ridiculously high power buff. Strongest aoe CC in the game at H3.

As long as you have food (locked in inventory) to occasionally unbug, and macro /comeon to something like numpad, you’re fine. Turn off pet auto attacks.

A2H3F3 here.

Technically the #11 archer build and 54th most popular in the game apparently… You could always take a look at the website OP, it is updating daily with the most popular classes, so you can get an idea of what’s not in the popular-books from there.

https://treeofsavior.com/page/class/ranking.php

Say, how does a2 compare to r1 or q1 for hunter 3s?

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Awwwwoooooollmost daily then.

Not sure dmhamily. A2 for this build is there for Multishot+Circling expand combo. I wouldn’t say that it has synergy with Hunter especially. But certainly does with F3.

Rarest class:

  • The None-Meta-Golem who doesn’t follow guides blindly.
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The damage skills are great but I respeced out of Hunter because the pet AI randomly being deleted was too frustrating to deal with 24/7. It happened like every 5 mins or so. I tried using pointing since I heard it reset AI but that skill is terrible in general and makes pet even less responsive since it’s running off miles out to molest random enemies for the whole 500 hour duration of the skill. Toggling him off wouldn’t fix it most of the time either pretty much only way was to relog constantly.

Feeding the pet resets all AI.

You can lock food in the inventory with the padlock, then use the feed menu via direct interaction with the pet. This will “feed” without consuming food and giving no stamina gain, but will unbug the pet.

Highlander?
Every 2nd swordsman i come across has that in their build

Krivis has been getting rarer and consequently so is Taoist.

Musket has been rare for quite awhile (even before rework).

Dragoons are getting fewer each time I do dailies. If anything, they’re just R7 fillers to Lancer builds.

sappers i didn´t see anyone.

I see a lot of Sappers on Fedimian (Archer 2 - Sapper 3 - Appraiser - Cannoneer 2 seems to be getting popular).

When it comes to classes that got less popular - Scout C2/C3 and Linker (after nerf most people use it only for solo farm).

lol top3 are all wiz and in the top 10 is only 1 sword build ^^

Squire3, Pard3 and Alche3, very few actively plays the 3 initial shop classes.

Appraisers had it good since they bring something to a PvE scenario, the other shop classes are still stuck as homestay neets.

  1. Hunter
  2. Sorcerer ( auto farmer not included )
  3. Pyromancer

2 and 3 are my fav classes but they are crap now … i hope they get a fix very soon

I think it’s because Appraise is only one rank, whereas the other 3 you need to spend 3 ranks to remain competitive, meaning you lose out a lot more compare to Appraiser.

Pardoner can’t even open a shop til c2, Squire and Alch need to dump at least 15 points into a skill or you lose customers to others who did so.

Basically I think IMC need to change how the class work, with ideas they already have in game, to makes them more PvE friendly.

Like say,

  1. Makes the shop a toggle attribute. Where with the attribute on using the skill open a shop, with it off the skill is doing some support effect instead.
    For example, Alchemist potion skill throw potions (can be limited via attribute similar to Falconer’s pre-empt) at a location, healing HP/SP of anyone inside it. (higher level increases healing efficiency, the skill uses alch potion from the highest level down), the healing is split to on impact + over time in the AoE so if anyone want maximum healing they’d have to sit on the AoE.
  2. Makes the skill cap at 5 points, but the shop they open scales with your rank similar to how Corsair’s pillage is (+5 level in c2/3 in case some people want to make lv 13 shop and makes Friday night pun). They could have exceptions on skills that aren’t shop per se like Squire’s base camp/food table.
  3. Relegate all the shops to attributes altogether, with the shop level scales with rank. To open shop you instead go into rest mode and activate them. Aka Miko/Fletcher sort of option.

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