Tree of Savior Forum

What pvp modes you think this game needs

So this game need more pvp modes thwt the realy bad one we have now.
Whwt modes you think will be good in this game that have so much build. Please give your ideas
:slight_smile:.
Please be patient and dont hate on modes you for some reason dont like. explain why you think a mode is good or bad.

I think this game need a moba LIKE mode.
i dont want the game to be a moba
It will Work like this:

  • the mode will be 5 on 5
  • the map will have 3 lanes and a jungel.
  • there will be NO ITEMS you buy.
  • each lane will sumon 5 groups of monster, like minions but monsters.
  • each of the monster groups will be selected by the players from monster cards they will get from pve monster.
  • each lane will have a summoning gate. Gates will go from lvl 1 to 5. Lvl 1 gate will summon lvl 1 monster and so on.
  • the monsters will have 5 lvls.
  • to set a monster card you need to pay gold, you get it by killing monsters.
  • the rest is normal moba.

i think this game just need war of emperium, it was SO ■■■■■■■ good. imagine big cool castles, that your guild can own with a dungeon too! and everyone fighting for them, it’s amazing. another good one is battlegrounds, but good ones, not the trashy ones

another thing to mention is, that it was pretty badass too see those guild flags in the middle of the city, so everyone could see them, with their emblem, your first thought " i want to be in that mofo guild "!

10 Likes

Capture the Flag! Those are always fun :smile:.

5 Likes

i dont want the game to be a moba
It will Work like this:

  • the mode will be 5 on 5
  • the map will have 3 lanes and a jungel.

So you want ToS to have a MOBA mode, but you dont want the game mode to be a moba.

If you want to play a MOBA, go play a MOBA not a mmorpg.

I am expecting IMC to have a Faction based War that revolves around allegiance to one of the goddess versus other goddesses factions.

#its like a Crusade with waifus

1 Like

Lore-wise there’s no reason for there to be factions really, it would just be dumb and literally just factions for the sake of factions.

A Guild vs the world has a more epic feel to it if your Guild is more than seven people anyways, works great if there’s some alliance system going on besides declaring wars to each other.

1 Like

well it can be tentatively called ‘waifu wars’

People are going to do that with or without a system dedicated to it so ehhhhhhhh

#i want the system to force it!

At first, some proper balance, no PvP mode gets anywhere with the balance we currently have.

5 Likes

You have a nice one but for the love of god learn to read and understand.

ok… but

then

so…

we read and tried to understand, or does our intellect too primitive to get what you mean lord lans?

nah jk :stuck_out_tongue:
i understand you want MOBA as one of pvp Modes, but i can’t see it working.
maybe something like capture the flag, or capture the points will work.

well, getting back to topic.
what i want for pvp is some sort of pvp zone, where people can freely kill each other.
and also somethign like this too:[quote=“xrikux, post:2, topic:126573”]
i think this game just need war of emperium,
[/quote]

2 Likes

Well, if IMC’s other game Wolfknight’s is fun for the players that have tried it there. I wouldn’t mind some of the ideas of it getting retro fitted for ToS. Sounded like part DAoC part WoE part MOBA thing… But I kind of wouldn’t mind something new. Long as it’s tested and people actually like it.

1 Like

now you and lots of people like you can’t see it working and that is the problem. people now days say this was to much and developer taking note. next think is we got wow clone #20154. no one want it. but if developers see that people people don’t expect innovations or the implementation of unconventional things then they will just not do it. now not all of the innovations will work , i get it, but saying it will not before even trying is not good.
if any thing the pvp we got now is not working so good.

ye can work here. :smile:

Also, no, no moba mode.
MOBA’s are games on their own not for fun. Characters need to be balanced around gamemodes. Moba’s are to complex to fit in a “normal” game. And if we have one thing we dont need, that people cry all day long that class XY is not good enough for a moba mode that is uninsteressting for a competetive PvP comunity, this game is gonna face some big walls when it comes to balancing already, im afraid you will never have a proper PvP mode with the classes taht exist now, because its just too much of a clusterfuck to balance all of this for PvP. I dont think we are looking forward to see competetive PvP in ToS.

Bleh, we’ill have to worry about PvP balance down the line regardless and I don’t think people will like all the answers no mater how it’s done. It’s just a mater of fact that PvP balance =/= PvE balance =/= World balance. We have specialists classes like alchemists and squires that have a place in every guild that don’t make much sense for PvP.

Tbh… something that incorporates some PvE elements is probably going to be easier to balance. Heroes of the Storm gets away with characters like Abathur that doesn’t even have a body for direct PvP confrontation by making him awesome for PvE and map control. You can fully specialize him for out of combat and win games with your only direct impact really being mines and minor buff to one guy. The same idea of leaving a class strong for PvE would work for PvE/PvP hybrid gameplay.

1 Like

well i get what you saying here , cant really say you are wrong or any thing. now the pvp we have at the moment is he most basic thing you can have and it not balanced at all. when the game is out and people will get to the pvp we have at the moment they will start cry. how much build will work in pvp at all? 2 or 3 for class? out of how many? so we can not have pvp at all in this game as its “so hard to balance”?

Everyone can think of many different game modes that could be implemented in TOS, from simple mini-games to complex game modes like a “MOBA-like” one. But I think it is important to rationalize why sometimes chasing these ideas is not the best in practice.

TOS is primarily an MMORPG, reason why we have all these good looking classes, character progression/customization, dungeons, quests/grinding, guilds, etc.

For a game to be successful, we want to implement game modes that interact with as many as those aspects as possible. Which is why PvP and GvG have been successful game modes implemented on pretty much every other game of this genre, as history has shown us.

Think this from the perspective of a company:

  • Your target market is people who are interested in the MMORPG aspects of a game. This means all those aspects I previously listed.
  • Your target market is not people looking for a MOBA-like game mode. People who want that kind of game will be looking for MOBA-like games, not for an MMORPG.

This means that you are losing out on potential customers, simply because most people who play MOBAs are not interested in the aspects of an MMORPG. On the other hand, people who play MMORPGs are not primarily interested in MOBA-like game-play, as it is other aspects of the game that interest them.

One could think that maybe it is innovation and one could market it as a new type of game that mixes MMORPGs and MOBAs to try to reach as many potential customers as possible, but what would this mean?

  • The company would have to invest a lot of resources (money, people) to develop that new game mode.
  • These resources could have been used to develop other aspects of the game (more dungeons, more classes, etc).
  • Once the game mode is complete, they are still going to have to invested resources into it to keep it fresh and balanced.

I want to emphasize how all of this is using money (resources). How are they going to make that money back? Will the influx of potential new customers help you get that money back? It could, but in the first place this game is not going to attract that many users from other games (such as League of Legends, Dota2, Heroes of the Storm).

Even if they do come take a look, they are not going to stay because MOBA players want specific aspects of that game-play in their game (this means a fresh start on every game, quick action, highly-balanced characters to use and a wide arrange of those to choose from, different experience every game, etc).

But most importantly, a huge aspect of this is that a MOBA game has only that game-mode available for it’s users to play. This is a high priority because all the users are queuing to the same game mode which results in fast queue time.

They are not gonna find that in TOS, because people are not here exclusively for that game mode, they will also be using their time to chat with their friends, level their characters, go to dungeons, craft items, etc. Not to even mention all the other aspects that wouldn’t be in there.

In the end you alienate your user base, and the resources invested into that game-mode would not return a profit, which means a massive loss to the company and the real user’s they were targeting initially (since those resources were not used instead to improve the game they came for in the first place).

And even trying to find out if it could actually work would still involve using resources, as the company would have to do a market research, planning, marketing strategy, requirements analysis, etc.

No matter how you look at it, is a losing situation.


With that said, I think all we really need is a better class-balance, as others have said, to have better PvP.

But more than anything, we need a meaningful GvG system, as it revolves around the community (guilds), which makes the server become alive and gives the users a reason to keep on working in their characters and keep on playing this game. This means castles, or strongholds, etc.

It is something that has been done on pretty much every other game, but there is a reason for that and it is because people simply love that game mode and it is something they expect when playing an MMORPG. There can be innovation within it, but first we need a solid base to start off from.

3 Likes

ye hope we will get the class-balance at some point

AGGREEEEEEEEEEEEEEEEEEEEEEEEEEED.

Dont need to say more.