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Iâd want a class that could dual-wield shields and unlock offensive traits on those shields so that you can still attack and deal damage with them. Better shields will have different attack stats just like weapons in the game.
Then again I also wouldnât mind just equipping a shield to every slot on the paper-doll. Iâd probably look like a mobile fortress (or like a garbage can) by the time I was done.
The object shape shifter become a weapon for another player to use then we can form ultron 
Thief, Mediator, Ninja, Calculator, Dancer, Onion Knight, Geomancer.
Then all the FF Tactics classes would be added.
ew a melee illusionist? u must be going to main a swordsman lol
kinetic class maybe? or a bard
A ranged illusionist would be broken, thatâs why I suggested it to have some risk for high reward.
Earth Mage (Quagmire and earth bolts), Melee Sword Mage (Very High Damage with low defense and hp, aoe skills)
enchanter class the ability to enchant other playerâs weapons with temporary elemental atributes for silver.
A class that removes buffs from the enemy.
Merchant, with class quests so heavily dependent on interaction with other human beings that it was completely unbottable.
A fantasy, I know.
your wish has been granted
assassin hidden class from rogue c3
and magic knight paths, where sword man up to INT instead
Archer class needs to have a trickshot class
mages need to have earth based dmg class
acolytes need to have a corrupted class that is spell dmg dps like
swordsman need to have hp based dmg dealing class
omg im so sorry for reviving this thread Q_Q
Someone say Sand Wizard yet? Cause thatâd be cool⌠Slow to land and/or cast attacks but strong control and damage.
Some element of positional prediction involved maybe.
And axe master, something like the whitesmith
This is actually really balanced with trade offs and obvious power spikes
Interesting topic, but I doubt heed someone (or something). Rather than adding new classes, should stop all selectable at any range and balance them to be these as useful (including Class 1, allowing the existence of hybrid Builds with infinite combinations) and separate the creation and sale separately from combat in the same character (as in many video games, including the creation of guild in any class). This would allow gameplay that touch the infinite.
Classes? It would be good wizards in more specialized elements beyond Piromancer and Cryomancer. Geomancer to earth? Electromancer for electricity? Poisonmancer to poison? Holymancer for sacred? A true Shadowmancer to darkness? All this order and death of the Elementalist and the annexation of their magics to the corresponding wizards (like Frost Cloud to Cryomancer or Meteor to Piromancer * or better will give the Chronomancer Meteor?).
Other popular ways is to add classes related to different beliefs and religions to Cleric beyond the typical (also help tolerance and cultural diversity).
there is alredy a shadowmancer being added
this is already the way cleric class tree works, all cleric classes are based on real religious groups
