Makeup Artist!!! lol
Taikomochi (Male) and Geisha (Female)
art / music /dance
Makeup Artist!!! lol
Taikomochi (Male) and Geisha (Female)
art / music /dance
We had bows. We had guns. We advanced to muskets and Cannons.
Next we need lasers and nuclear bombs.
Super novice class.
It’s a Rank 4 hidden class.
When you take it you can get all the attributes/skills of one rank 1 class of your choice (archer/swordy/cleric/mage).
I heard this somewhere before and I thought it was cool. Its called the “puppeteer”. The puppet will take up the slot of your right hand while your left hand does what it usually do(Cast magic, basic attack etc.).
All of its abilities are mostly about formations. Lets say It can use offensive or defensive formation. And then it has a strong ability I would like to call “Version 2.0”. It takes both of your hands to control and consumes mana. ( I havent thought of it much and its starting to become summoner/sadhu’ish. So this stops here)
CENTAURION seriously this class alone made me hyped playing tos, I mean the idea is freaking genius and I hope they return it in the future. Freaking bots stopped tons from progressing like we have do deal with this annoying trade token idea which will not happen if these bots exist, and they might scrap that genius idea centaurion coz of these bots.
Geomancer. I want a caster dedicated to earth magic, but it seems that most signature abilities (earthquake, stone curse) are already present in other classes. I think you can safely remove EQ from Wiz and Stone Curse from Ele.
/me looks at skillset of Dievdirby, then at Ragnarok’s Bard, then at Diev again…
some ideas i have:
#Sphere wizard/ arcane mage (wizard class tree)
(creating sphere’s with its own gravitational field, and manipulating them)
some skill ideas
c1
*gravity sphere: cast a ball of gravitational energy, it moves (slowly) towards the target,
holds the enemy it touches and tilts the enemy slightly of the ground
holding it for [x?] seconds.
the sphere will break once you’ve reached your limits of attackes.
(skill attribute?)*sphere prison: lose mp to increase the hold duration of gravity sphere.
*sphere clutch: after casting gravity sphere, crush the enemy trapped inside
by collapsing the sphere inwards as the caster clutches his hand into a fist.
doing dmg by crushing the enemy with inverted gravity.

*sphere bomb: using sphere clutch without enemy entrapped creates a sphere with pressured air
inside, detonate this bomb massive aoe.

*sphere bolt: cast a compressed sphere orb, it followes your basic attacks as a +1 bonus attack.
it doesnt disapear after it followed 1 basic attack, but can be used intil its duration is up.
(skilll attribute increase the amount of sphere bolt cast’s by 1 per atribute, lvl 3 sphere bolt required)
(the increased amount of cast’s follow basic attacks in chain: basic attack > +1 bolt + 1 bolt + 1 bolt.)
c2
*sphere shield: cast a sphere vessel around you or an ally, they can’t move but are protected
againts all physical or magical dmg for a short duration.
(skill attribute: faster cast time)

*sphere storm: small meteor rain of tiny sphere orbs.
c3
*sphere meteor: create a sphere in the air and crush it into the earth.
*sphere vessel: surround yourself inside a sphere vessel that serves as a barrier and vehicle
knocking back enemies that you touch.
able to fly around with this skill but can’t cast or use basic attacks.
#mage blade/ arcane warrior (sword man tree)
(using magic that enchants the sword and buffs self)
(class atribute: able to dual equip 1h sword/spear + 1h sword/spear)
some skill idea’s:
*summon magic blades: floating around functioning as a shield reducing incoming magic dmg
with a chance to deflect magic.
(1 blade disapears each time a magic attack is reduced)
(all blades disapear when magic is succesfully deflected)
(skill attribute: increase the amount of blades summoned)
*windmill : spin the magic blades around (similar to cyclone)
*barage: lounch all blades onto an enemy
(blades disapear after using this)

*muramasa (buff) summon a demon inside your weapon,black and red aura comes of the sword.
it boosts your attack, each cut drains your enemies mana and converts it as your own.
but its rapitly depleting your hp each second.
*black moon slash: large aoe attack (Getsuga Tenshō…)

#dark priest/fallen priest (the renegade)
(using blood (hp) and mana to create powerfull dark magic to debuff and curse the enemy
and buff your allies)
class attribute: able to use scythe’s
#arcane archer (archer tree)
(using magic that enchants the bow)
class attribute: able to use magic bows (ring that takes shape of a bow using magic)
(just some raw unrefined idea’s)
Engineer… with a lot of Turret!!! , Robot!!!, G_NDAM!! 
Ohh… don’t get me started:
(soem are already soemwhat in)
xD
I could come up with a few hundreth atleast.
But
I would craft panties allllll daaaayy.
lingerie summoner
-distracting enemies (confusing them)
-doing damage by causing nose bleeds
-hardening enemies causing them to be immobile
( ͡° ͜ʖ ͡°)
XD
I want to see a new class branch of classis added to the game that need each other to work together and that is the orchestra class.
It would need these as classis woodwinds, brass, percussion, and strings
Each class focus on a stat type but when played together give special buffs or effects and lets not forget GREAT MUSIC or HORRIBLE MUSIC 
Would play.
Succubus …
Incubus …
Slime Monster …
tentacle Summoner …
OH GOD we ARE DRIFTING AWAY!!
My life…i’d sacrifice my life to have taekwon released in ToS…
Why people love to suggest a class that dual wield 2 handed weapon.
No matter how you see Scythe and Greatsword are supposed to be 2 handed.
Engineer class like Jack and Diego from GE
yeah! medieval siege engineer, and its skill are: can build siege engines like catapult, trebuchet, helepolis ;can hack traps/bombs
grenadier and skills are: plant/defuse claymore :fire in hole :smoke bomb :tear gas :alahuakbar
I have so many in mind I will release it later. 

I sure would like a Swordmancer
Within the Wizard tree, the swordmancer is a master of metal manipulation.
One of their main skill is to add up to 10 swords in their grimoire(start with 2 and max raise with skill level) and using the skill permit you to summon those swords as floating entity around the caster.
Another skill would be shooting all the currently summoned sword at one location. After impaling the ennemy they get thrown around the place and stab the ground. Using the skill again will cause those swords to go to the pointed location again, ennemy in their way would also get cut. You could use that to suround a bunch of ennemy with swords so they all get hit by the flying swords.
A third skill which would only use one skill point would be to callback all the sword around the field(your swords) back to you, as before ennemies in the way will get hit.
For the fourth skill I was thinking of of a more direct attack where you simply make all the swords floating around you so a quick wave attack infront of you, those swords will not fall on the ground and will return to you automatically.
The fifth skill would be a more support style in which you shoot one sword at the shadow of an ennemy, effectively “binding” them. They could still attack anything around them but wouldn`t be able to move from their spot. If 5 of these are shot at a boss, they become unable to move too. Any skill that cause stabed sword to go somewhere would also pull out those sword, unbinding the ennemy.
More skill to come in circle 2 and 3
my suggestion for new class is this:
Rank 10 Hidden Class - Artillery/Mortar
Requirements - Cannoneer C3
Rank 10 Hidden Class - Sniper
Requirements - Musketeer C3
Rank 10 Hidden Class - Inquisitor
Requirements - Paladin C3, Priest C1
Rank 10 Hidden Class - Voker (like invoker but only place voker for no reason)
Requirements - Elementalist C3 , Cyro C1 , Pyro C1
well most of my suggestion are like the modern job or things that we have now in modern day but they are like the improve version of the requirements.
if suggesting by name only
Wizard tree
Conjurer (much like hunter only magic summons instead of animal pet)
Swordman tree
Shogun (support type that is more like templar except focus on battle buffs)
Archer tree
Tamer (instead of having a pet, it tame monsters for certain amount of time and have the same upgrade as pet only it is globally. elite monster tamed are only for half duration)
Cleric tree
Pharaoh (more like bokor in terms of skill but has support buffs)
had this kind of idea yes similar as yours, as in my post above
"*summon magic blades: floating around functioning as a shield reducing incoming magic dmg
with a chance to deflect magic.
(1 blade disapears each time a magic attack is reduced)
(all blades disapear when magic is succesfully deflected)
(skill attribute: increase the amount of blades summoned)
*windmill : spin the magic blades around (similar to cyclone)
*barage: lounch all blades onto an enemy
(blades disapear after using this) "
Why’re we not funding this already?! 