Tree of Savior Forum

What must be done for a Better TOs

1 - 1 - New legendary level 390 equipment. Currently we have level 390 characters, using legendary level 360 equipment.

2 - Removal of anvils and blessed gems, and end of improvement as we know it. The current system of improvement only brought hack and exploit to the game creating imbalance in the game, mainly in the modality pvp. It needs to be redone with a secure system with no possibility of hacking.

3 - In the game mode, guild against guild, include standard equipment, provided by mode. this will make both new and old players able to compete on an equal footing giving opportunities for everyone, not just players who have played for a long time and have high reinforced equipment, unbalancing the war. Implement an alliance system between guilds, so that small guilds can have assistance from other small guilds, against giant guilds that monopolize the game.

4- Remove pvp from world boss Boruto. Make it a raid and not a mix of pvp with raid. This current borut system only brings players frustration and disgust, rejoicing only ancient guilds that have monopolized the Boss.

5 - Increase the speed of pets, currently our characters run faster than pets, and it would be very useful a fast pet to get around the gigantic maps of this game. Increase the time that the pet feels hungry, currently the Pet becomes very hungry very fast and feeds it takes a long time.

6 - Remove the Raid stones system, and make Raids like Dungeons, with daily counts.

7- Increase the effectiveness of the potions sold by the alchemists, currently the potions do not heal the player effectively, and the cooldown is very long.

8- Implement a clock that removes AFK players from the dungeons. This can be done with players who stand for 2 minutes or more to avoid malicious players.

9 - Place a distance constraint between the npcs of the game, and the players’ stores. Players shop huddled upon game npcs greatly harms npcs users like teleport statues, merchants, and npcs conveying for dungeons and raids.

10 - Make a system to enumerate the quests of the game by level, at the moment everything is very messy and confused and without addon the player is lost enough to follow the quests.

11 - Rebuild the game interface, make it customizable in size, and with the ability to allocate interface items according to the player’s need.

12 - Increase the amount of primus items that fall off the monsters in challenge mode. Make challenge mode cubes give Primus items as well.

13 - Increase the servers’ ability to accommodate more players, improve their quality. Buy better servers, and improve support via ticket.

14 - Rebuild the entire crowd control system, immunities, and heals of all characters in the game who have these skills. Currently it is very unbalanced, making pvp a Chaos. Put more time to reuse these skills.

These are some items that I think would make this game a little more enjoyable. Feel free to add more things, after all is so much to do that for sure I forgot to put something.

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1 - New legendary level 390 equipment.

We don’t really need a new Legendary raid atm.

2 - Removal of anvils and blessed gems

Not really remove… maybe just “Re-build” the Anvil system.

3 - In the game mode, guild against guild, include standard equipment

Agreed on this concept especially the alliance.

4 - Remove pvp from world boss Boruto.

Agreed

5 - Increase the speed of pets

I have not used my pets in a while but… I believe riding your pets makes you go faster… not 100% sure…

6 - Remove the Raid stones system

I don’t see the big problem with raid stones as its sort of a ticket for those who only wan’t to do unique raids. Plus getting raid stones is easy.

7- Increase the effectiveness of the potions sold by the alchemists

Agreed. Alch Pots effectiveness should increase along side the level of its user.
eg: Normal Pots gives 30% ur max hp, Lv15 Alch pots gives 50% ur max hp regardless of players level.

8- Implement a clock that removes AFK players from the dungeons.

Not necessarily a clock buy maybe a voting system. Because a clock can still be exploited.

9 - Place a distance constraint between the npcs of the game, and the players’ stores.

Agree. This would be a nice little polish for the game.

10 - Make a system to enumerate the quests of the game by level

I don’t really get this as its been so long since I did a quest.

11 - Rebuild the game interface

Some of the games UI can already be customized. tho not all.

12 - Increase the amount of primus items that fall off the monsters in challenge mode.

Big no no since it will devalue primus items.

13 - Increase the servers’ ability to accommodate more players

Big yes to this one.

14 - Rebuild the entire crowd control system

A big task to undertake but if done correctly will massively improve the game.

Speaking about CC - just remove from the game CC that move characters (knockbacks, pushbacks, pulls, etc) because they are the main reason for bugs, stucks and lags. That game has all push/knock/pull effects disabled in PvP/GvG and it worked out perfectly.

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In the game mode, guild against guild, include standard equipment, provided by mode. this will make both new and old players able to compete on an equal footing giving opportunities for everyone, not just players who have played for a long time and have high reinforced equipment, unbalancing the war. Implement an alliance system between guilds, so that small guilds can have assistance from other small guilds, against giant guilds that monopolize the game.

No, the issue is ToS is a tab target game, it may not feel like it due to how the targetting never sticks and basically forces you to hope mouse mode aiming works out but the game is fairly low skill, and as a result you need other factors to play a bigger role in determining a winner. A big issue with most of the PvP in ToS is that numbers determine the winners. The more players you have the better your guild is, it’s less about which ones actually play well because 30>12. One of the best ways this game has of making up for it’s low skill requirement is builds. How you build your character shows your level of intelligence, a bad player will wear a full set of Ignas gear and a staff or other twohand. A Better player will put more thought into it.

You can’t just negate all that. I chose to have 1 MS on my boots, I could have taken primus 3 green 1 purple, but I didn’t, I gave up SPR and DEX for MS. Other idiots chose not to make that decision and they should be slower than me as a result. Some skills only work when you have a skill gem, for example Plague Doctor is getting a huge unreasonable nerf soon that will make Modanfil 20 second duration with 45 second CD. You’re going to need that skill gem to make it worth it. Less than 50% up time is garbage, it’s the same issue Cataphracts are having, and if they weren’t being carried so hard by being super compatable with Lancer, they’d be garbage to. Anyways not my point, the point is the decisions made to build upon strengths and cover weaknesses matter. Good PvP players shouldn’t get punished just because you don’t want to try/don’t know how to build well.

If you argued specifically for enhancement and trans levels being EQed I could understand that, as it’s raw stats, but the decisions made should be kept.

4- Remove pvp from world boss Boruto. Make it a raid and not a mix of pvp with raid. This current borut system only brings players frustration and disgust, rejoicing only ancient guilds that have monopolized the Boss.

As poorly designed as it is, it’s intended to be PvP content, should it be, maybe not but the whole thing is a mess and removing PvE doesn’t even remotely fix the issue. In fact it’s point system which is the part that matters is heavily Favorited to the PvP aspect of it.

14 - Rebuild the entire crowd control system, immunities, and heals of all characters in the game who have these skills. Currently it is very unbalanced, making pvp a Chaos. Put more time to reuse these skills.

A huge issue this game has is it’s got too much CC, remember most skills don’t require any skill to land, you can ice bolt someone and it’s guaranteed if you don’t lose targeting to the games poor construction. I would say a game like this should have less CC. Removing the stagger or what I’ve seen some people call “Hit stun” off skills for sure, but also not having all the classes and all the bosses have some dumbass CC that for some reason needs to be high enough level to ignore their whole debuff level system and ultimately just lowers the amount of skill in the game and increases the favoritism to amount of players being the factor that decides it.

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