Tree of Savior Forum

What is something you liked in other MMOs that you'd like to see in ToS?

Ah,so many times I cursed at my game for giving me yet another crawfish…:grin:

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Yeah, I want stuff like fishing, cooking, mining, what have you and have them all be intricately tied into the game. Do you think the devs want to implement something similar in the future?

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The forum staff seems to be more reactive and favorable when we talk about things in the lines of social interaction and fun things to do in-game, over mechanics and core changes.

Do they want to implement things similar to? Idk. Do I want em to implement such things? Hell fukking yeah.

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Giant sized boss. I’m not entirely sure if they have that in the game since I can’t find it. There was one MMO that have a giant boss (takes up 2 screens) but only the upper body though. Having one is great, that feelings you get when you play Shadow of Colossus.

I love fishing, be it IRL or in games.
The tranquility of waiting for the fish to bite the bait, and the thrill of actually getting a huge random catch is amazing.

Some games don’t really put that much effort into fishing:
“Press ‘X’ to start, and press ‘X’ again to retrieve the catch right after the fish bites.” -Trove
(Yet i love that game, it has the best sandbox experience without falling into p2w.)

The game on which i had the most fun while fishing.
In Lineage 2 you had four skills required for fishing: Reel, Pump, Fishing Expertice, and well, Fishing (throwing the rod/pole).

After getting a bite, you press the Fishing skill, and the game starts.

You had to keep and eye on the movements of the fish, using the right skill at the right time. By succeeding at this, “the fish’s health” would decrease, and while failing you would “heal the fish”.
(It’s not actually health, but I can’t find the right words in english.)

Little extra challenge
Sometimes, the game would mix up the things, meaning that you’d have to pump instead of reel and vice versa.
All this in a time limit of 60 seconds (or so, i don’t remember that well), after that the fish would escape.

Rewards
After fully decreasing the “HP of the fish”, you had a chance to capture certain type of fish with a certain size, a treasure box, or spawn a sea monster, which had pretty unique drops (high tier fishing poles, bait, or crafting materials.)
Every week there was this automatic tournament on which the biggest fishes would earn the fisher some money for their feats.

The reasons to fish weren’t only having some fun or making a little bit of profit.
The fishes could be used to get materials, needed to craft vanity items like hats, masks, and even some dyes and potions.
Also, the crafting materials could be exchanged to the fishing NPC for tickets called Proof of Catching a Fish, with enough tickets you could increase the limit of your inventory/warehouse/trade/selling/buying slots.

Stuff the game didn’t tell you

  • After fishing a long time at the same spot, the fishes would start to eat the bait without even giving you a chance to catch them, making you lose the money you invested on the baits.
    To solve this, you had to go find a different spot.
  • Fishing at night required special illuminated bait, and it had different rewards.
  • You could fish nearly on any body of water, anywhere.

I’m not saying that Lineage 2 had the best fishing experience, it was just well elaborated, and i loved it.

(BTW, i just checked, the game changed a lot on the last 7 years, lol)

TL;DR
So yeah, fishing in that game was kind of great, it had some difficulty on it, a bit of a learning curve, and quite a nice range of rewards:

  • Vanity items (hats, masks, dyes) for the lolz.
  • Potions to ease the grind.
  • Different kinds of inventory expansions for the endgame people who always wanted to max out their efficiency by having different kind of situational items at reach.

ACTUAL TL;DR
Fishing.

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We seriously need mounts and mailboxes. That’s like the essence of many mmo games.

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Life Skills.

The prerequisite questions I always ask before I play an MMO is:
What is there to do besides fight?
Can I be successful if I don’t kill anything?

This game looks as if it could be an Atelier game, where you spend 10 days brewing potions, cooking meat, sewing clothes, etc.

I want to BE the general store.

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Which is understandable. Redoing any core mechanics will take forever but quality-of-life updates are something that SHOULD be done regularly IMO.

Fingers Crossed.

Outfit/Costume Wardrobe + Collectible non-cash costumes. (GW2)
At least the Wardrobe so I don’t have to carry all my stuff around or worry about vault space with my collection.

So, with fishing, cooking, brewing, sewing, etc, a profession system would be nice.
Other MMOs tend to have that system, WoW has a nice system like that, i think it’s very likely it will be implemented.

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Mounts for everyone. >_>

Moba communities are so toxic I’d rather be bitten by several snakes at once. (And clawed by a Platypus, apparently they have poisonous claws that nobody’s developed an antidote for)

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they spent money to get something not to support the game lol.

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i don’t know why but maybe i would like to see a Dead Branch item if you know what i mean ͡° ͜ʖ ͡°)

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Miners Village is sort of like that already
pretty accessible early on for low levels and alchemists frequently go there to buy ingredients

Dark dungeons and Night time for fields
Attacking may miss when on monsters covered with darkness
Casting light and fire spells illuminates an area where it is casted or placing bonfire and then lighting up your torch, torches can be bought from the item npc.

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Red Orbs are pretty much this.


I would personally like to see a GvG system similar to WoE, like some of the systems that have been discussed a lot of these forums and that staff are already aware of.

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