Tree of Savior Forum

What is reason that IMC decrease grinding channel?

From how high were you dropped on your head when you were just born?
That would be even more expensive than using a simple easy to set paid VPN like pingzapper/wtfast

You can even make money by selling access to ur vpn to players like you.

Yeah, yeah, the problem remains the same.
Money.
Try living in a country in which the economy inflated up to 1000% all around in 6 months, they’re not giving any creditcard to anyone who doesn’t have a stable well-paid job.

Tbh it’s not that expensive, it justs requires technical skills…
https://www.ovh.com/us/vps/vps-ssd.xml
You can probably find even cheaper.

But that’s beside the point.
You usually use a VPN for gaming if your route sucks (or for reasons that concern only you), not because servers are bad.

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The game is terribly designed. The higher amount of channels were likely (probably) too expensive for IMC to maintain because of terrible optimization and design yet the higher amount of channels was too low for the players due to horrible spawn times and map design.

In order to fix the former problem, they had to lower the amount of channels, but that just makes the latter problem even worse. This is what terrible design does, I suppose.

you know why ?
less player = reduce channel = cost less resource

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This guys need to go to the top XD

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less player = reduce channel = less player = reduce channel. A nice cycle.

But IMC only cares about less cost resource, I’m sure.

good thing i’m done with alemeth -.- but still why decrease the channels on the grinding spots -.- my party and I have already had arguments with other parties over territories… it ended up bad ( casted stop on their mob and stole it)

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They should have left the grinding spots and popular world boss spots alone. Trim the almost purely quest maps all you want to make up for it, but don’t lower the grind and world boss maps…

They don’t know which maps are the ā€œgrinding spotsā€, they don’t play the game.

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From how they thought the channel reducing wouldn’t affect the players, I guess you’re right.

It was their attempt to increase player interaction to argue/fight/hissyfit over limited monsters they everyone must mindlessly kill hundreds of times.

Maybe it was a way to get players mad at each other so the number of player duels increase.

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This is true, the problem is that there are so few grindable maps and even the ones that are grindable can only support one, maybe two parties at once. But at least the large amount of channels was a bandage solution. IMC tore off the bandage before the wound was even close to healed.

BUMP !

Post must be at least 20 characters
Have you tried the

I’m not saying that you’re wrong, but to be fair, nobody would be doing it if not for Siete’s constant posts about their connection problems. However, I’m quite certain the others were only poking fun at that. I doubt it’s a full-on blaming game.

…Not that I’ll be surprised if that happens anyway.

Tried the what~? DON’T MAKE ME DIE FROM THE SUSPENSE, MAN.

Honestly though, it’s hilariously depressing how IMC basically shot themselves on the foot.

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to get more people to quit this game of course.

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Not only shot themselves but also people like me who really had high hopes for this game all the time, refusing to listen to all the negative things the people say about it or all the flaws it has. I guess even my mission to finish the last 12 level to 280 wont be happening because i feel i do it for nothing at the moment…
I guess i’ll call it a quit till they drastically change things. I can’t believe i give up the game, but not only the graphics can keep me playing…