Tree of Savior Forum

What is a good primary healer build?

Actualy what is enough on terms of healing is an open argument as Rank 8 came in.

2 x 10 tiles alone, with no damage mitigation or ressurection methods whatsoever, is not going to be alone, monsters simply hit too hard and people start to have too much HP for the INT multiplier on Heal to catch up, if you rely too much on the 5% base healing, it would take 90% of your tiles to get someone back from 10 to 100% HP. You will be doing that a lot, to all your teammates.

That is the reason why most parties have been taking 2 clerics on 290+ grind, without proper team coordination or at least Ressurection, those 20 tiles will eventualy stop being enough to keep your team alive.

Yes, for Solo Heal 10 will always be enough as even at full CON build, 20 x 5% = 100% HP every 22 sec, +other damage mitigations and Heal Sources (Invulnerabilities, Healing Factor, Mass Heal, Revive, Resurrection and all other less important mitigation buffs)

But the truth is, Cleric got lots of damage mitigation and damage dealing spread through it’s tree. For a good party Cleric C2 will probably be enough at least until level 330.

1 Like

Primary Healer build would be basically either C3>Diev3>Kabbalist2 or
C3>Priest3>Kabbalist 2, whatever you prefer.

Pros of C3:

  • more heal tiles
  • more skill boni via Divine Might
  • higher cloaking duration
  • provides Guardian Saint, which helps with tanking and damage mitigation (new attribute helps you to take damage for another player instead of him taking damage for you, it will trigger with 100% chance and the damage decrease gets boosted to 50% instead of 25%, meaning you can easily take all the damage for the tank with 3-4 times the normal HP, meaning 1 heal tiles will have up to 8 times the effect than without it [50% damage reduction + 5% of 320-420% HP = 16-21% of your usual HP recovered per healing tile; this allows you to provide your Safety Wall to your damage dealers])

Cons:

  • costs 1 circle that could provide other class’ skills
  • hard to level unless taken inbetween at rank 6+

Pros of Diev:

  • provides free warps (optional;
    or more SP consumption reduction, depending on preferences)
  • provides SP consumption reduction
  • provides timeable invulnerability
  • provides damage via owl statues
  • provides CD reduction for all of your skills

Cons:

  • no buffs
  • no additional heal
  • no ressurection skill
  • stationary

Priest Pros:

  • many buffs
  • Blessing scales well with SPR and INT
  • additional attack via Sacrament
  • Ressurection/Revive increase your overall survivability
  • Mass Heal provides another healing skill

Cons:

  • not enough skillpoints for efficient builds; has to set priorities
  • no attack skills (Exorcise is scaling badly and uses up points that could be spent into support skills/heal)
  • no help with SP consumption
  • no invulnerability skill (skilling Stone skin takes too many SP away and provides limited use)

Pros of Kabbalist:

  • provides yourself a really high amount of HP via Ein Sof
  • can tank with the help of Merkaba C2 attributes
  • can increase overall damageoutput via Revenge Sevenfold which can result in high numbers if you facetank boss skills
  • can decrease enemies damageoutput by decreasing its level to make use of the damage calculation (each level difference between monsters and you decrease the attack by 2,3%; can be used offensively[ to increase your damage if someone is underleveled] or defensively [to decrease the damage you recieve by reducing the enemies lvl, thus applying the lvl-penalty upon them])

Cons:

  • Currently no damaging skills besides Merkaba
  • High CD times on all skills, low buff durations if only C1 is taken
  • C1 sucks literally (because Merkaba only gets decent with C2 and Ein Sof really profits a lot by each Circle, because 5 levels mean 100% additional HP)

This build provides ± the best possibilities, because it helps your party in many ways, especially damage mitigation with most other builds lack

1 Like

You think thats a better idea that the other builds ive been recommended? someone broguht up a good point here. that Rank 8 changed things.

I don’t think that it’s a better idea, I just wanted to point out a healing build; however, this build suffers a great flaw: that it can’t cure/prevent status ailments beyond lvl 1(and the use of Cure is really limited);

The builds I suggested are basically the paths that optimize the damagemitigation and the healing amounts while providing survivability.
This is just a theoretical workout and not a suggestion, just to let you see what a “healer” would basically look like and to compare it with the builds posted by the more advanced/experienced players.

1 Like

my fav is with diev 3
can heal
can slow
can lower cd
can help sp regen
can silence
can do damage neglect
and a free warp

oh and with a googles on her my dievy resembles tita russell now

1 Like

Well, there is “healing” and then there is "invulnerability. IMHO, invulnerability is a thousand times better than healing. You could play the healing frog build for “infinite” safety zone. There is also the variant ninja healing frog.

Healing frog
cleric2-x-x-x-druid3

This would fit what you want since you can go as far as bokor3. The combination of cleric2 and druid2 is what will make [safety zone] “infinite”. Cleric2 gives you access the 20 more blocks from [safety zone] while druid2 gives you access to a 3sec cd [safety zone].

Ninja healing frog
cleric3-deiv-x-druid3

You can still bokor1 for “hexigy” for anything you “have to solo” (for what ever reason). Cleric3 is for lv10 [fade]. With [divine might] you get 32 sec of pve invisibility on a 40 sec cd. Add in a deiv’s laima statue and you have 100% uptime. This lets you plant your tiles in peace (incidentally this lets you explore higher lv maps in peace too). Oh, and there’s lv 15 (+1) [heal].

You will only need druid2 for this, so why go druid3? [lycanthroy] is just amazballz. It’s not amazing, it’s AMAZBALLZ!!

1 Like

with the r8 content if u wanna survive u need ress
the ability to ressurect player is really amazing and really good
and u gonna need to survive too, many cleric class can provide invulnerability
imo this is a good cleric build
cleric2,diev3(ausrine,laima,owl),priest(ress),pd2(healfactor,incinerate,blackdeathstream,bloodleting)
it can heal,provide invulnerability,reduce cd,silence(cc),ress ppl,cure status, and do great dmg!

2 Likes

Yeah i dont mind too muhc not being able to deal top dps. but i fi can deal decent dps, and still be a boon to the party that’d be nice. and some of those diev 3 things look pretty nice.

good thing i came here to read this cause im close to rank 3 and almost went bokor

If you want to heal/support and plan on going R8+, you won’t be able to fully support if you only have Cleric 2 and then all the rest are more DPS classes like Bokor.

Cleric 2 is a must, of course.
Then I’d advise at least Priest 1 for Res 5, it’s really needed at higher content.

Dievs are really great for damages mitigation: Owls will keep some aggro/act as shields, World Tree silences mobs, Ausrine will give an immunity (and it has a low cd), Laima will reduce every cd by 20% + slow down enemies.
Dievdirbys are just too good and useful in every situations.

You have to pick either Oracle or PD to help with the debuffs, to protect your party from them. If not, there’ll be some deaths for sure. Some poisons and bleeding at high level can be really deadly

The good plus of Oracle is counterspell, which gives total immunity to magical attack. Since MATK can’t be blocked or dodged like PATK and you can only mitigate magical damages, counterspell is love.

I think Cleric > Priest > Diev 3 > Cleric > PD/Oracle is a good build that can support while still being “useful” overall with damages.
I really love Oracle’s counterspell, but PD would bring more utility overall (better ailments immunity, extra heal, extra damages). And you can go PD2 at R8 too.

Cleric 2 Priest 1 Diev 3 PD is a really common support/utility build, but it can do everything so it makes sense it’s that popular.
And the beauty of this build is that you don’t need to follow the SPR-support path. You can just be CON:INT, which means good base Heal tiles for support and good damages.

so my building pure INT is not good then. crap

It isn’t, because some bosses/mobs can chain you and magic can’t be stopped (+ increasing your MDEF is a bit difficult in this game).

See it this way: you’re the only one who can resurrect people and heal them, so you GOT to stay alive. Clerics also tend to be at least half-melee, that’s why we need CON.
You can put 50 CON at first, but for end-game content I’d say 80-100 CON is nice. You still get a lot of INT, and you have enough CON so you don’t have to care as much about your HP.

1 Like

Good point. im no good to my team if im dead.

The question is more to make a build that can support and has as few circles as possible that fall off later.

The SPR support Priest3 was once a nice one, esp after we got the blessing upgrade, but
 with 600k mobs around, the scaling of blessing falls off. A good tank will already have enough block without Stoneskin, reducing Priest3 to Revive. Krivis1 was also IMC’ed by the Zaiciai nerf, thus taking away a favorite of SPR Priest3. And Chap? Was a noobtrap to begin with. Even the Exorcism/ME buff does not change the class will fall off at R8, also cause of the high MDEF. SPR got IMC’ed so hard I can hardly call it viable.

So what to do?
Personally, I can only endorse two lower cores for “support”, both INT based.
Cleric2/Krivis3/Priest1
That one has high Daino and most importantly Melstis. While Zaibas somewhat falls off, you have the option of going Taoist.
Cleric2/Diev3/Priest1
Already mentioned alot, no need to say more.

Both can replace Priest1 with Miko, but that would mean dropping Ressurection. You then add PD/Kabba/Tao as the R7+ path.

If you want to make a hardcore ET/similiar supporter, then your path is Cleric2/Diev3/Krivis3 to have Melstis and Ausrine in one.

Basically.
Unless you’re going Krivis C3 or Priest C3, grab Cleric C2, even if you are going Krivis C3 or Priest C3 you may want to consider adding Cleric C2 to the build as its an immediate doubling of Heals healing output.

A little basic healing Info to look at them all at rank 2/3/4.

Everyone gets Heal 5. That is 10, 5%Heal tiles every 22 seconds or
2.27% health a second. Naturally you get even more health out of this via Int/SPR and the restoration buff (paladin or Scrolls)

[details=Rank 2]Cleric C2 has 20-22 Heal tiles so 100/110% /22 seconds. That’s
4.54 or 5% a second. Again you get more via INT/SPR and Restoration.
Safety zone gets an awesome attribute for defense.

Priest C1 cannot heal so its stuck with Cleric C1’s 2.27% unless you took Cleric C2/3 beforehand, but this is Rank 2 discussion :stuck_out_tongue:

Krivis C1 has Aukuras, which is also purchaseable via scroll. Anyways Aukuras 5 cuts your time between hp recovery ticks in half, It throws +45 hp recov on top of that, then another 75 via the attribute. Also gives 38% accuracy down to enemies. The healing power of this is very suspect and hardly reliable given the massive cooldown. If you’re not in a real stationary environment you’ll end up abandoning your torch.[/details]

[details=Rank 3 heal output]
Cleric C3 has Heal 15 and it can go to 16 with Divine Might, that’s 150 or 160% /22s. 6.82% or 7.27% per second respectively. Again Int/SPR and restoration will improve the amount you heal. Guardian Saint is also interesting to play with.

Mass Heal is 18% every 30 seconds but it heals 5 people simultaneously so potentially 4.1% a second. Together with C1 cleric that’s 6.38% health gained a second and it can resurrect allies. Note Priest is fairly protective.
Now 6.38% is quite a lot, but the 4.1% its based off

Aukuras 10 will reduce the timer between hp recovery ticks by 62.5%. The hp recovery boost isn’t much either. Accuracy down effect gets set to 48%.
Its possibly to have 2 Torches going around at the same time, still rather clunky. It’s possible to get a better idea of how much recovery % you gain from Aukuras but meh. Real deal here is that Meltis is super strong as a support move and can hypothetically keep people safe.

Note, the cooldown recovery from Dievs statues also means the health per second of Heal 10 (11) is increased due to being able to put out more heals in a shorter timeframe.[/details]

[details=Rank 4]
Outside of choosing pre-existing Ranks the only other healing skill available at rank 4 is Restoration. You can purchase these scrolls but if you dont want to, Paladin has the skill. Restoration besides increasing HP recovery and increase the heal output of Heal, Mass Heal and Aukuras.

Anyways Mass Heal is 28% up to 5 potential targets so 140% / 30s.
That’s 4.67% Mixed with 2.27% you’ve got 6.94% healing per second (potentially). The inflexibility of Mass heal (as people don’t take damage all at the same time) can be a bit of a pain to get people health exactly when they need it which is why Priest is often paired with Cleric C2. For raw healing capability, a Priest C3, is just inbetween a C3 cleric not using Divine Might and a C3 Cleric using Divine Might. Again when people are taking damage independently however, there’s a big practicality difference in favor of Cleric C3. Healing output would increase more by just taking Cleric C2 than Priest C3 (but Priest has more going for it than just heals).

Aukuras 15 reduces time between hp recovery ticks by 75% (5s). Enemy accuracy reduced 58%. Again the healing just is not very practical given how much people move around the map.[/details]

. Cleric C3, and Priest C3 have about the same heal output on paper.
You want more than to just put up health bars, you also want to prevent them from going down in the first place
A combo of Cleric and Priest (C2 Cleric, C3 Priest) is quite strong at healing and defense.

Personally I would prefer having C2>Priest1 as a core for healing, and if possible add in Paladin1 just for restoration and resist elements buff. The way restoration adds to heal power is just too good to ignore if spec and gear correctly.

I have currently 2 clerics, one is a C2->Diev3->Paladin1 and the other is a C2->Diev3->Priest1. Although priest1 does has ress and it comes in handy every now and then, the healing just pales in comparsion against my other cleric which has a 100% restoration up time (with DM of course). Both are INT builds.

What my priest can heal in 6 tiles, the paladin can achieve the same if not more heal in just 4 tiles. This increases the number of tiles available for other party members and overall increases their survivability.

Paladin1 can be replaced with scrolls though, at a cost of 1k per min.

i was wondering. do you lvl Zemnya on Diev? i have it at 15 im wondering if thats wrong


this is my build :stuck_out_tongue:
int con 1,1

1 Like

i would say i might’ve messed up my Cleric C2 then. almost at max points for Safety Zone, only 3 points into Cure and i wanted 1 point into Deprotected zone but least i dont have to get that as i have 3 more pts left to get.

um yea no point in max safety zone coz u can just buy sz atrribute for +20 block count
i max cure coz i want to do more dps
 1 point deprotect zones also ok for more debuff to increase incinerate dmg
maybe u can reroll u still cleric2 aha

Can confirm, safety zone at level 4 or 5 (with a maxed attribute) is sufficient enough for all occasions. Cure at level 9 or 10 is much more viable as it can kill bosses and small mobs.