Tree of Savior Forum

What if ToS had a Tower Defense PvP/PvE game mode?

Well, I was wondering that today, it would be pretty interesting…
Share your thoughts.

lol I thought about this when Necromancer got a Corpse Tower but I don’t think it would fit well into this game :confused: Perhaps a PvP Siege mode would work well but not Tower Defense.

maybe random traps, but towers is too much

Dragonica has Tower Defense fine.
So why not ToS?

o3o wait what? Dragonica has TD? … I might just start playing it just to see what’s up lol.

Yeah, it’s one of the mode for dungeon.
Tower defense mode is where you mostly use tower for damaging mobs.
There also a normal defense mode where you use your character alone to defense the crystal.

oh yeah!+1

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I think it would lose the essence of this type of game. It does not fit this game at all. It would ruin the game for me.

What if?
Who knows, that’ll depend on how they handle it.

Dragonica did it poorly, though.
It’s really boring at higher levels and for lower levels it’s just a repetitive
attempt to get as far as you can without needing to attack and using as little time as possible.
(source : Too much dragonica for me)

With just the right amount of player participation and interesting mechanics with balanced rewards, it’s probably worth considering, at least.


I feel bad for you.
If something doesn’t fit, the game is ruined?
I imagine it is really hard for you to enjoy games. What a troublesome thought.

I won’t even bother with you. It is just not the right approach for this game.

This is feel like ToS is the wrong place for tower D.

It’s fine if it’s like a minigame, but I’m leaning towards the standard battle system for defense/protect events.

I see no problem with the defense/protectt battle system, kinda like what War of Emperium in Ragnarok is… But a complete Tower defense mode is not of my taste. It is like asking for an entire new game inside a game. It would delay more the release, and it just doesn’t seem to fit on this kind of games. Besides, the dungeons that alchemist create are kinda a mini tower defense instance, just without towers, but you get to defend the location for certain time in order to acquire an item.

[quote=“TankezonE, post:8, topic:40799, full:true”]
I think it would lose the essence of this type of game. It does not fit this game at all. It would ruin the game for me.[/quote]
How does an optional PvP mode that you can choose to not participate in for the duration of your stay here, ‘ruin the game’ for you? Not to mention that it in no way takes away from the theme/essence of the game since all they’d have to do is give some short lore introduction: (“The Demon Lord Gesti has dispatched an army to this location to steal sacred crystals left behind from the Goddess’, which contain powerful energy. We have locked the crystals away in 6 separate towers, but it is only a matter of time before they reach them. Please Revelator-Senpai, hold off the army until we can charge the crystals and use them to erect a barrier. We’re counting on you!”)

Then have a respawn count for players set at 10 - 15 seconds, have Team 1 to the West where they protect 3 Towers and Team 2 to the East protecting 3 while enemies approach from the South (And split off down different paths), and allow Players to enter each others zones through the North (or South, where the monsters are, if they want to) where they can attack other players. Monsters or other Players reaching the Towers and attacking them reduces the towers energy slowly towards 0% and the first to get all 3 of their towers to 100% (Through slow charging) or their enemies to 0% (Through damaging), wins.

–And boom, it fits the game; problem solved. I can only imagine what’d happen if you ran into a Goddess in-game named Micha’el Jackson.

That isn’t really tower defense to me, more like turret section.

Tower defense to me is where you have ‘towers’ doing their autonomous thing and what you can control of their action is minimal.

For now I’m with @TankezonE , tower defense mode (at least the normal one I mentioned) doesn’t seem to fit with ToS style.
Not saying it’s impossible, since we do have abilities in the game to do something like that already (Sapper’s traps, Necro’s tower + transform effect like Sorceror’s ride or Druid’s transform to limit what player can do)

@Sixaxis Your scenario raise the question of why the players are fighting each other (in 2 different camps at the same location) instead of just cooperating to face the demons together? Isn’t the goal protecting the crystals? Why are they doing action that’s counter-productive?

Usually in anything PvP-related for “Hero”-type storylines, the whole “work together” thing goes right out the window. The point of it would be to protect their own Towers, not their own + their neighbors. If there’s no PvP aspect to it, then it’s no different than a themed raid dungeon.

That might be true if there’s no demons attacking, making the idea a mix of PvP and PvE (leaning heavier to either side depending on how much of a threat the demons are)
The lore you provided also put equal importance to both side.

And when there’s a common enemy outside, fighting among each other is just counter-productive.
Good for tense drama situation (see zombie apocalypse and people ruining each other for survival) but not for ensuring any real victory. (there’s also the question of why the demons are happy with just taking 3 towers and not just the whole 6)

Also, once you adds in PvP, you’re not really a tower defense mode anymore.

(Btw, tower defense ‘PvP’ is more like this: https://www.youtube.com/watch?v=dAt_4SXs17c )

You just described what a moba is, not just a tower defense. In anyway, this would delay the release of the game and it doesn’t fit the game type/style. If I don’t vouch the tower defense idea, then this moba thing is obviously out of question.

Haven’t played tos yet :frowning:
Final fantasy tactics advance comes to mind though.

I think it’s easy to implement , a subset of immobile monster , a list of cell blocker hard to destroy ( plant type ), an entrance and an exit. The game is to race throughout the corridor guarded by planted monsters and vice versa.