Supportive skills that consumes potions would be nice. There are potions we can make but are untradeable and therefore can’t be sold, making use of these in combat would be incredible.
Ragnarok’s Potion Pitcher works like a single targeted heal; i think that a skill that consumes say, 4 HP/SP potions and creates a circle on the floor that recovers HP/SP of all allies standing on it for a certain amount would be nice as well.
There are several things that can be implemented to make Alchemists more party-play oriented, but ImC unfortunately seems to think that doing stuff in towns is good enough. If this is the case and we’re stuck with our current services for ever, at least make them useful.
The problem with Alchemists is, even the stuff we can actually do, we can’t do it properly due to the horrible numbers we have and the fact that all the good stuff is actually a gamble. Awakening is worthless unless you get crits or defenses, Briquetting is unreliable as hell, Gem Roasting is okay, i suppose, but there’s no point going above level 7-8 for now, Tincturing is the best thing we have but i still feel that the HP potions should heal more, we got nice protections and enhancement potions tho, which is nice. Magnum Opus can be useful sometimes. Combustion, Alchemistic Missile and the Homunculus are a joke. The Homunculus AI needs to be improved or at least create a system that allows players to control it and it’s skills.