Tree of Savior Forum

What happen when 5 Physic Pressure Wiz in same team? :D

Lets have a wild imagination:

  1. Wizard C1 > Pyro C1 > Pyro C2 > Pyro C3 > Pyschokino C1 > Wizard C2 > Wizard C3
    Main Fireball Contributor (more hits to shoot) + Shooter
  2. Wizard C1 > Cryo C1 > Cryo C2 > Cryo C3 > Pyschokino C1 > Wizard C2 > Wizard C3
    Main Icewall Contributor (more hits to shoot) + Shooter
  3. Wizard C1 >Pyro C1 > Pyschokino C1 > Thaumaturge C1 > Thaumaturge C2 > Thaumaturge C3 > Runecaster C1
    Matk Buffer + Isa Caster + 2nd Shooter
  4. Wizard C1 >Cryo C1 > Cryo C2 > Cryo C3 > Chronomancer > Chronomancer > Chronomancer
    Second Icewall Contributor + Pass + Speed Increase
  5. Wizard C1 >Pyro C1 > Linker C1 > Linker C2 > Chronomancer > Chronomancer > Chronomancer
    Share Buff + Link Enemies + Pass

They all die because nobody is there to heal them. :yum:

6 Likes

It’s like 4 monks using kamehameha from opposite sides. Not practical.

You’d kill all the stronger bosses in the game packed up togheter, but 1 fart coming from one of them and you’re all dead meat.

Also all of them are Kino1, which gives them few targets to hit, shooters would need kino 2.

1 Like

they would all lag out because of all the PP
i would say
1)Wiz>Cyro3>psycho2>rune
2)cleric2>Priest2>monk3
3)Cleric2>priest2>monk3
4)Wiz>Cyro3>chrono3
5)wiz>cyro3>chrono3

wiz3 and linker3 not needed because they can’t share quick cast attribute buff
i would say monk’s energy blast is more efficient making use of the icewalls
plus they have heals.

You could give one of those Cleric’s DievC1 and you wont need double chrono for 100% uptime Ice Rune. Long as you use divine might and are gemmed.

ice rune has 50 second duration with 180 sec CD
even with 2 pass it wont fully CD, so diev1 for both monks is a good idea.