The preview video for the ability just shows it doing a bit of lightning damage, but does anyone know what else it does or what abilities it might combo with? I would hate to put in the time to make a wiz>wiz>wiz>ele>ele>ele only to have the ability fall short.
I thought it would deal random debuffs on enemies…
Maybe it has some kind of weather affinity affects? Would increase damage of lightning based skills or something like that?
Would be cool if they implemented something like this in if there is a weather system… Making it rain over a fire-based boss, weakening him slightly and increasing your parties XXXXX damage.
Rain’s ability description is really open-ended, so I wasn’t sure how to translate it.
That’s what I was thinking, which is why I’m going to also pick up “electrocute” for some possible bonuses.
I think it will have lot of hidden uses… Maybe it’s weakening fire property monsters or the other things that was mentioned… Maybe it helps plants grow if there will be anything like that haha… or it’s strenghtening plant monsters.
It would be pretty cool if it had an synergy with the plant spells of the druid.
the rain makes you wet… giggity
it deals damage and some debuffs [?] maybe extra lightning damage, ice damage makes you freeze…and increases fire resistence [?] could be all that 
Rain is a weather effect.
There are rumors that there are naturally formed weathers, as well as artificially formed weathers, that actually affect gameplay, such as during rain, fire skills will be weakened while ice spells will be strengthened.
So most likely the rain from elementalist is an artificial weather spell.
rain skill from elementalist deals damage and also gives random debuffs if they don’t die~ the chances for the debuff are not confirmed (not sure if its 100% debuffs or low chance or high chance etc.)
Rain isn’t too mystical or anything. It just grants three fixed effects at the same time: Movement -10%, lightning property attack +35% and fire property damage: 256 (Lv1) on all the inhabitants that it hits, including the caster. Rain basically covers a very wide area. In fact nothing can match the massive area covered by rain at the moment. So if the target’s element was fire they take damage like the Mine fire mage in the video, or else nothing happens.But, everyone gets additional lightning property damage and a 10% reduction on their movement speed. So this means that whoever got drenched in rain, tries to use an elemental attack of lighting property, they will deal an additional 35% damage along with the lightning skill’s own damage.
The combo’s that can be used with this are:
Electric-Ice Combo
1.Elementalist’s Rain (Additional 35% damage with Elementalist’s Electrocute: Freezing Magic Damage Attribute skill) -> linker’s Joint penalty: Electricity Attribute skill(Additional 50% Damage) -> Cryomancer’s Subzero skill (50% chance for freeze, with total of 8 seconds) -> Electrocute ( additional 100% damage to frozen targets)
2.Zaibas Scroll + Rain Combo:
Pardoner has a skill called Simony that they can use to make certain skills of thiers into scrolls. Krivis has a Electrical elemental skill called Zaibas. This can be made into a Zaibas scroll. Use Rain then activate the Zaibas scroll for additional 35% Electrical damage.
NOTE: Remember that if you use Rain not only is it you that get’s the Additional Lightning Property: 35%, but so does everyone under the rain. So use cautiously or else others will be able to use your rain to pull of Electric combos on you.
Why calling out Subzero shield of -All- the Cryomancer skills though? Subzero shield only freezes if an enemy shoots an arrow at you.
I’m not even talking about other kinds of projectiles or melee hits, from what I tested it was -literally- only arrow type attacks!
If you want to freeze enemies far more efficiently, I’d recommend using Ice wall. But then again since you’re using electrocute, you may not want it to bounce off to the Ice Walls, so perhaps just using Ice Pike in the end would be better.
@Dastev The reason for Subzero Shield is because of this attribute skill: Sub Zero Shield:Duration. All other Cryo skills only have a max freeze status of 3 sec. In order for it to be practical to pull of combos, where you have Electrocute having an animation time of 2 sec before pulling off the attack already makes this combo impractical. The last 1 sec that you do have will be more like 700ms due to an average human reaction time of 215ms, which is as tight as a normal player can pull it off. Moreover, while all other Cryo skills have a starting prob for freeze status as 10% and you’ll have to gain 5 levels to reach the 50% chance of freeze. On the other hand, Subzero Shield gives 50% right off the bat. By maxing out it’s attributes you get a freeze for 3+5 sec. This guarantees at least a full 5 sec combo. So, since this is the only way to pull of a combo; I hope that you are wrong and something other than arrows will work. If not then I hope IMC balances it out before the official game is released.
Uhh…
So, first of all, even if Subzero Shield did freeze other enemies, you’d be taking in account that you would be requiring a -reactive- enemy move to start off this combo, already making it quite impractical.
There is also the fact Subzero Shield would only freeze the enemy that -attacks- you, so in a mobbing scenario where you’d be wanting to freeze a handful of enemies, you’d have to somehow pray for them -all- to attack you at once, and then you could execute such combo.
And last but not least, if you’re gonna arse yourself to get to Cryomancer 2 in order to get Subzero shield, you’ll -have- to level something else. So even if you’d want to use Subzero shield level 1 right away, you’d’ve already gone through Cryomancer 1 and gotten at least Ice Pike, Bolt or Wall, all three skills that have a much more reliable and useful freezing chance than Subzero Shield.
Again, if you want to freeze a whole mob reliably to make use of this Combo, I’d strongly recommend either Ice Pike or Ice Wall. Wall would be even better considering the freeze duration because monsters can be frozen after the wall’s casted, allowing you to have much needed time to use electrocute afterwards.
Ever seen the overheat circle on a skill? It a yellow one on the top left. This means the skill can be spammed multiple times before it goes into overheat or you can use multiple normal attacks to lower the gauge before you start spamming again. Go to the skill simulator, you’ll find that icon on some skills.
I thought I already explained it. See Ice wall here, it’s duration of 15 sec doesn’t indicate a freeze of 15 sec. It’s freeze is only 3 seconds. Sure using Ice wall, Ice spike or Ice bolt after maxing out its chance of freeze to 50% is more reliable than Subzero to freeze an enemy. You can use that frozen time to cast meteor or spam some normal attacks, but this isn’t about freezing. It’s about pulling out combos and none of the other freeze skills give enough time to do it. So if you want that combo yes, pray that Subzero works or else kiss it goodbye, because nothing else will!
You can cast Subzero shield twice before it goes on cooldown. The shield itself lasts, if I remember correctly, around 3-5 seconds, but it has a 2ish second cast time. By the time you cast a second shield the first one will have already expired. I love Cryomancers to bits, but I have to sadly admit that unless they buff Subzero shield by a -lot-, it’s their most useless skill yet =( I feel it’s even as bad as the current Ice Blast.
And I know very well that Ice Wall has a 3 second freeze duration only but:
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Enemies become frozen when they touch the Ice Wall. If I had the build you got and wanted this combo to happen, I’d merely call aggro of a ton of enemies with a wide AoE (earthquake, prominence, even Rain Itself etc), then Cast the Ice Wall and hide behind it.
After that I’d start casting Electrocute, and hold the cast until enemies touch the ice wall. They’d then get frozen, and then electrocute them for amplified damage. -
Enemies frozen by the Ice Wall that are still touching it have a chance to be frozen again. So theoretically you -can- have a 15 second freeze, or even 18 seconds if the ice wall pushes them to the air.
There is also Frost Pillar, that apparently lasts from 7 to 10 seconds. That’s enough time to hold mobs still and frozen while you electrocute them to death, but such investment currently can’t happen because you’d need at least 7 ranks to reach Elementalist 3 Cryo 3.
I appreciate your combo theories though, mister, they’re quite interesting. I think that the best way to pull such combos though would have other party members around assisting with the matter. Even with a simple Ice Wall, a melee user would spread the Ice Fragments across mobs and freeze them much efficiently. Of course you aren’t able to pull this combo yourself because you’ve to stand still and cast Electrocute in the meantime.
