Tree of Savior Forum

What do you think would be the highest dps build for a swordsman after the rebalancing of the stats?

Why the hate for Pouncing? Deals alot of hits.

Everything in Ktest isnt set in stone. All your doing is speculating at this point.

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No, he wasnt assuming, he was basing the facts on the current swordsman in Ktest. The assumption is you assuming that it will be changed.

I play on ktest, that ■■■■ is going to change for sure.

@superdupermlgbsns

2 hits per sec : 192% damage done per second, 81 / 86 sec CD.

Rush, who also suck : 3 hits per sec 246% damage per second, 40/58 sec CD

That’s not exactly comparable (slow yourself, higher rank), but Cyclone 15 deal 1320% / second :slight_smile: … Cyclone dealing 1,5-2x Rush / Pouncing ok, but … 100x more than Pouncing xD ?

@CasualGamer : I don’t say anywhere that it is set in stone, but keep that in mind : last Ktest patch, they have nerfed these skills who are already unplayable (really unplayable, no joke or exageration to convince you). My personnal opinion is that they make some swordsman class unplayable intentionally to force them to test the other classes.

Any proper Corsair would know that with Chain Attribute disables the use of Keel, while adding 2 more targets to disable.
You only use KeelHaul on 1v1 duels, on a pvp team fights that jackshit move since:
a) you will only be disabling 1 target
b) Hook’ing someone means you’re anchored in place too
c) Keel cancels Hook duration after use
What now? you sat there for 2sec pulling the poor sod to your melee range, you can’t do anything to your chewtoy unless you have a cryo/kino or any aoe CC heavy class backing you up, meanwhile in 5v5s there’s 1-4 other guys aiming at your head.

Really? Keel Hauling in a team fight?
See thisV.


Cos’ the post you initially replied to is a guy that’s focuses on using an HL3 build, your the one who pulled out Barb skill out of nowhere then saying ‘Bash is stronger than ‘X’’. :sweat:

rest…

Typical DPS elitist, meh…

Classes are unbalanced? yes, won’t argue there.
But till a proper balance come we can just suck it all up, give IMC some balancing ideas. and gitgud.


And you’re implying it won’t? :grinning:

Pouncing has more then 15 hits afaik. Not sure how many.

No, implying the current swordsman DPS gutted so bad it hurts my eye thats not assumption but facts. Since this is IMC we are talking about, i wouldnt be surprised if the class would stay the same. My scars from IMC constant abuse is my proof.

DOV is super pathetic for rank 8 lvl 15 buff. They removed 150% attack speed and nerfed 120% of the damage + duration nerf.

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@Fuwaro : on Ktest, after Cyclone himself, Keel Hauling is the strongest burst skill of the entire swordsman tree, no joke. Of course, that’s will be unusable in the future GvG, etc … but 2vs2, you can OS archer / wiz (except the Featherfoot). Unlike the arrogant boy that i ignore and who judge anything simply based on meta and “what i heard about X”, i reach a credible rank as Catalancer to know that with more damage than on live (and not at the extreme level like on Ktest), it can be usefull 2vs2 and yes, for the future 1vs1 arena. I’m not a fan of large scale PvP so i don’t always have that in mind (and yeah, because of that, i can’t have a large vision of every aspect of the PvP, i admit it. Then, correct me, i accept it, if that’s respectfull).

I already explain what we can do for Dragoon and Cataphract in term of balance. However, a lot of swordsman classes cannot be balanced with just number tweaks. Or you give them a spell who can one shot and that’s not fair in term of balance (hello Dragoon 2), or you nerf a lot of cleric / wizard classes. What the majority of players will prefer ? Having only few strong swordsman classes in PvP …

But at equal level of damage output / survability / utility, swordsman classes with their actual kit can become toxic for the other players and in term of “flow”, they have a lot of game design issues :

  • Restrain, even with the -10% HP on Ktest is ridiculously strong and just prove itself that to be viable, Swordsman classes need absurd skills (and like the Plague Doctor CC immune, or the erased Wiz 3 boost on Ktest, i think that this sort of spell should not exist or being usable only for a short window in a balanced world).

  • Swordsman have too much stuns / knockdown spells => lack of diversity, possibility to abuse

  • Swordsman have many very similar skills (in term of damage, animation / sensation and their secondary effect outside of stun / KD are rare)

What did i say that ? Because in the actual state, Wizard and Cleric easier to balance around them than Swordsman and some Archer classes. So i understand that it can take more time, maybe a lot more time to have a funny / strong and healthy swordsman tree for both swordsman players and their opponent ^^

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The duration is the same… Also if the 33% more damage is after defenses its a pretty good buff. DoV no longer increases PATK.

ic, i stand corrected. However you didnt mentioned the -150% attack speed. So it was removed entirely. 33% for lvl 15 still seems underwhelming even for total damage. lvl 5 is only 13%, if dopple will be the only class can do that then it would fine i guess.

Fencer with proper CR gear and party CR buffs.

No one can top that 160% epee garde + the new rapiers (assuming they don’t remove the epee garde snapshot trick so you use venier+divine might before). But I think that they will nerf it…

Shinobi maybe with the new version of kunai?