Tree of Savior Forum

What do you think I should buy first?

Currently lv152 and farming/grinding til i get to 170 on dina bees. Once I get to rank 6 (probably base lv177) Im gonna roll Chaplain.

So heres my question: Since this is my very first character, I’m not sure on how I’m gonna gear him up. I may be able to save some silver once I reach Rank 6 but what do you think should I buy first? My chap would be Auto attacking mobs while im not with my friends so I’m planning to buy an arde dag. Is it worth it if I buy it once I’m level 177 already or is that too late? If not, I may just buy Valia and hunt for some shield that could help boost my dmg such as Ledas and etc. (Yeah I know Cata Club whacks ass but I cant afford that real soon) so thats basically it… where do you think I should invest first in terms of equipment and why? I’m torn. And oh, I plan to use my Cafrisun until I reach lv200 because, you know, Aspergillum.

If there are any equipments that I should prioritize first as a Chaplain (semi DPS but more support oriented) please enlighten me as my funds are very limited. Lol! Thank you in advance!!! :slight_smile: :slight_smile: :slight_smile: :slight_smile:

Im Chap lvl 152 and cafrisun+valia+arde hits very hard…
Sacra+Last Rites+Cafrisun+Blessing+Aspergilum+Arde or any other elemental add damage like enchant hats…
If you can afford it buy a catacombs club over valia

I really cant man. Havent even maxed aspersio attrib. Gonna max it first so ill settle for valia :frowning:

Your attrib are not a priority when you can get Valia hahaha ^^

I would say prioritize an arde dagger. The damage boost with it is actually better than Valia.

And there are some cheap substitutes for Valia. For me, whenever I grind in a very mob crowded place like bee farm, demon prison, or while doing dungeons, a Five Hammer will actually do better than Valia because it gives you +5 AoE Attack ratio… This allows you to hit 4~6 mobs at once in comparison with Valia that almosts always hits 2 or at most 3 (granted you don’t have other AoE attack ratio stuff).

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Thanks a lot sir. :slight_smile: that is noted. But per checking out the five hammer, its phys atk and matk isnt really that big. Is it okay? Im pretty sure matk will matter.

The physical attack will only apply to your first hit damage, and the magic attack will only apply to your last hit damage.

Valia’s holy property damage will apply to each hit (+50 damage on each hit)

Obviously, the Five Hammer will do less damage than Valia but it does compensate for that with the fact it can hit 5+ mobs at once if they’re all within your basic attack range.

EDIT:
It comes down to this: if there’s 3 or more mobs within your attack range, Five Hammer will do better, otherwise, Valia will do better.

Ohhhhhh okay got it. Also, if that’s the only phys attack benefit from weapons, is it advisable to upgrade them or leave them as it is since our main damage will be coming from Matk, Elementals and Aspergillum? Sorry to keep asking you questions… @_@

Well depends what you want.

If you upgrade a mace, it’ll only give you physical attack.
If you upgrade a rod, it’ll only give you magical attack.

If we are ONLY considering basic attacks and not other skills, then magical attack is still slightly better to have (compared to phys attack) because it will increase Aspersion damage which is holy element additional attack, while the mace will only give damage to your physical bludgeon type attack (first hit). Holy element attack is much better than Bludgeon, therefore getting magical attack is better (because of monster’s weakness).

But instead of using your silvers with weapon upgrades, you can invest on a +elemental damage headgear, for example. If you get a +30 holy element headgear, you’ll deal 30 more damage per hit (so 30 * 5 = 150 extra damage with cafrisun set). That’s much cheaper than the price of all the upgrades you’d have to refine your weapon with to obtain that same amount of damage (because the magical attack from weapon would only apply to 1 hit, so you’d need +150 damage from weapon upgrades to even it out). Again, that is only for basic attacks.

Note that the TYPE of element damage the headgear provides (poison, holy, fire, etc) will not matter at all because the additional attacks will be forced on their additional attack element (cafrisun will always be earth element hit, sacra hit will always be holy, last rites hit will always be holy, aspersion will always be holy).

But if we consider a skill like Carnivory, upgrading your weapon with magical attack might be cheaper than buying a super expensive elemental headgear (because the magical attack will apply per hit of the skill, similarly to the +elemental damage). So getting +30 holy damage from headgear or +30 magical damage from an upgraded rod would be basically the same for Carnivory.

So in short, if your build is mostly oriented towards basic attacks, investing money on +element damage headgears is better than upgrading your weapon. If your build is mostly oriented towards skill spamming, invested money on +weapon upgrades might be better than elemental headgears (but it also depends on what skills we are talking about).

Of course, if you already have expensive elemental headgears, prices for even better headgears will go up exponentially. Which probably makes it cheaper just upgrading your weapon instead.

EDIT:
Another comparison example:

Valia will give you +144 (aprox) damage on bludgeon hit, +117 damage on aspergillium hit, +50 damage on each hit. Totals 144 + 117 + 250 = 511 bonus damage. (not considering devil type mobs)

Arde dagger will give you +153 damage per hit. Totals 153 * 5 = 765 bonus damage.

Five Hammer will give you +55 damage on bludgeon hit, +45 damage on aspergillium hit. Totals 100 bonus damage. BUT it will also give you the ability to hit 3 or more mobs at once, effectively doubling your total damage on certain situations. If your total basic attack damage is say, 2k, which is very reasonable for 5 hits and at least a little bit of gears, Five Hammer adds you +2k bonus damage.

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Got it. This is a very clear way to elaborate the auto attack mechanics for chap. I think I’m going to prioritize Arde first for the raw damage boost. Thank you so much!

Lastly, what’s the difference of Magic Atk and Magic Amplification? Is there any or the two are the same but its just translated differently from kTOS?

Instead of Valia, here is a poor man’s version: http://www.tosbase.com/database/items/202107/

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In my server, this costs 200-400k depending in the market stocks. I think it’s a good idea to buy arde and this one first then change to cata club later on. That way, I’ll be able to save silver without sacrificing huge amounts of damage. Thanks for the alternative.

I took this route:
The attribute you probably want to max asap is Blessing.
It only costs 206k and adds +100 dmg to all hits.
After that priority is Arde dagger.
Costs around 500-900k (depending on server.) and adds +153 dmg to all hits.
Then you can think about main weapon because it changes more often

Im still thinking of buying an arde since I can rush hunt it twice or thrice a day. Ive already maxed bless. Do you know how much will it cost me to max aspersio dmg attribute?

24 763 273 silver (Basically 24m)
Source: https://tos.neet.tv/attributes/403001

WHAT?? OMG. I thought it’d be less than 2mil or so. But yeah, since its now lv20 with 7k per attrib upgrade I think it’ll probably reach that at some point. I’ll still reconfirm and recalculate. =.=

If this calc is true, imma level it to 50 and thats that for now. I got lucky a while ago and rolled an arde from the boss cube so I think I’ll buy Valia tom. Yay cheers! Anyway thanks for all the answers guys!!!

Yeah, attributes ramp up really fast after 50.

0 to 50 is 813 033 silver
but
51 to 60 = 755 067 silver
61 to 70 = 1 485 329 silver
71 to 80 = 2 921 873 silver
81 to 90 = 5 747 7719 silver
91 to 100 = 11 306 743 silver