Tree of Savior Forum

What do you think about Pyro - Psycho combo?

Hi Saviors!

I know we’re all excited for the up coming CBT2 (me as well :smile:) and for that I just want to ask for any honest opinion regarding my supposedly class and skill build.

I really wanted to try this great combination of classes base on their skills, Pyromancer + Psychokino!

Here’s my Skill Build: http://www.tosbase.com/tools/skill-simulator/build/eewys6wyoc/

Any opinion, suggestion or criticism would be much appreciated!

Thanks.

Prof. X-Savior :sunglasses:

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1 - Flame Ground should be level max… Flame Ground is the best dps skill of pyromancer
2 - Enchant Fire is disposable because pyro almost dont use normal attack
3 - Psychokino is a CC classe, what seems useless to fit with pyro
4 - I would pick up Linker c2 instead of Psy c3, and pyro c3…
5 - Linker’s link skill can be used with fireball and HN can agglomerate mobs together per a while combined with pyro several aoe, you are perfect to OP .

:smiley:

I see little to no reason to level Raise to 5. I’d leave it at level 1.

I think that you should probably take the points off either Flamewall or enchant fire and put them in Flame Ground at Pyro 1. It’s a pretty great skill.

I see!

What I’m thinking was a combo of Flame Ground + Magnetic Force + Fire Pillar or even a combo of Fire Wall + Gravity Pole?

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Thanks Dude, I’ll take note of that.

I played RO1 and RO2 but not with this IGN, just came up with this base on the Game Title :stuck_out_tongue:

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Here’s a better build: (removed)
AMA.

@the guy that said pyrokino is useless: No, it’s an amazing combination. Their skills play nicely with each other. And it’s one of the top PVP builds in the game.

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I think I agree on that Sir, that’s why this is my choice :smile:

Have you tried that build already? Do you have any details on why should I get Lethargy? I’m seeing it useless though.

Thanks for your build anyway. :smile:

Yes, I played Pyrokino in the KCBT.
Lethargy is nice for the attributes. Honestly pick between reflect shield or energy bolt. Both aren’t good but one of them is an attack -shrug-

Hi Guys,

I tried to removed few skill points and changed some of it as well.

Skill Build: http://www.tosbase.com/tools/skill-simulator/build/mcolerzoos/

Here are my explanation on this build (please provide feedback, Good/Bad will do :smile: )

Rank 1:

  • I maxed EB coz I think its a great combo with Sleep, also the same reason I maxed it. I think the damage is more powerful than Earthquake.

Rank 3 (Pyro):

  • Base on your comments I maxed up Flame Ground and removed Enchant Fire.
  • Also, I maxed Fireball co’z I wanted to combo it on some of Psycho’s skills :stuck_out_tongue:
  • Maxed Fire Pillar as well, I think its a great combo skill for Psychokino but it has a long CD.

Rank 6 (Psycho):

  • I maxed up Magnetic Force, this would be my great combo with Flame Ground and Fire Pillar.
  • I also put 5 points for Swap co’z I thinking I can use it to put mobs in the right place where I cast my skills.
  • I’ll take 1 point for Raise base on someone’s opinion :smile:
  • I maxed up Gravity Pole as well, I think Fire Wall would be a nice combo for this skill.

So basically, that’s the reason why I choose those classes, I believed that they are a great combo even though I haven’t played them yet :stuck_out_tongue:.

Please continue to provide your ideas and opinion about my build.

Thanks.

Prof. X-Savior. :sunglasses:

OUTDATED - don’t use these builds anymore.

Hmm, I played something similiar to this on one of my cbt3 characters. (wiz/cryo/psych/psych/psych/sorc). I also currently have a pyro psycho that im working on.

In terms of pvp, each psychokino move is kind of strange - let me talk about each one individually.

Psychic pressure - your killer move, it pretty much permanently stuns anything with the attribute, including people. Catch them in this and they die as long as you don’t get hurt. The weakness is that you need to be uninterrupted in melee range - hence why cryomancer is good (freeze bolt -> psychic pressure) or telekinesis (capture -> bounce -> psychic pressure). I would cap this because the damage is extremely high and the amount of sp use per second reduces by 0.1% per level.

Swap - I would only get level 1 or 3 for pvp to move people out of their base/safety walls etc. It’s kind of awkward to aim but it’s good for pvp.

Teleport - Feel like the small range and the fact you are practically a melee mage (pyro balls, psychic pressure etc) makes this useless, on top of this I don’t think you can influence teleport direction easily and would therefore probably be stuck in the animation too long if you teleport into a bad spot (the animation actually takes over one second, which is massive in pvp).

Telekinesis - The cream of the crop for pvp, this move lets you catch anyone from across the map and smash them into your teams side, even when you die this move is not cancelled, so you can pretty much gurantee one person is out fo the fight. Also sets up for other moves. Level increases holding duration, damage and smashes, would cap for pvp.

Magnetic force - I feel like it was lag, but this skill didn’t actually pull many enemies that it hit sometimes, even when enemies around them were pulled. Four second stun + cc would definetly make it nice for pvp however, maybe not a max since targets don’t increase.

Raise is a terrible pvp skill except to confuse your enemeies, they can just walk out of the raise and currently they sometimes get stuck in an unreachable air position. You wanna cc your enemies before you raise them for your archer friends to attack (so that they deal 100% more damage). Either 1/5 or max for duration.

Gravity pole completely immobilises enemies but if you get hit (they can’t act) then it’s cancelled. The downside is it only lasts 5 seconds and you can’t attack them yourself, a nice skill for pvp.

Pyro builds are pretty obvious, and I would make pretty much the same choices (although fire wall/ench fire/flare are all pretty useless…).

I made a pvp build based on your choices, if you want to see my opinion; mind you I swapped cryo for one rank instead of pyro as freeze wall and ice bolt is ridiculously overpowered with psychokino and I feel is a must have for pvp and you won’t even lose flame ground. You’ll lose flame pillar, flame pillar is mediocre because it no longer holds enemies in pvp and has a massive cooldown.

Here I made a preferable pvp build for psycho that doesn’t involve going all the way into the class (mainly r1 for psychic/telekenesis).

The idea of the second build is to use the movement speed provided by haste to kite/cc your enemies then finish them off with psychic pressure. You can use telekenesis to augment this by moving people into your pyro skills. This build is all focused on cc while still having enough damage to kill solo. I feel like this build would be hell to go against, based on the pvp I did in cbt3.

I would say the first build functions better in pve but im sure they’re both fine; pve is easy.

Hope I helped.

Thanks Dude! This was a great basis for my class build.

However, I got few questions.

  1. Is it possible to go from Pyro to Cryo? Base on the Class Builder, you won’t be able to change job to Cyromancer when you already become a Pyromancer, can you confirm this base on your experience?

  2. I think you’re in love with Psychic Pressure, in that case, do you know what is the max range of this skill (you mentioned it was a kinda Melee skill)?

  3. Would it be better to focus on 1 path of Class to maximize the level of damage per skill?

Again, Thanks for your opinions, ideas and suggestions. This will really impact the Build that I would go for and the actual Class that I would be playing.

Thanks.

Prof. X-Savior! :sunglasses:

  1. This was changed, you can now specialise in a different class in the same tier using a subsequent tier instead. So for instance, say I was Wiz 1 -> Pyro 1, instead of my choices being limited to pyro 2, linker and psycho, they also include cryo 1, which I chose to ignore in tier 2 instead of pyro.This means you could theoretically do a build like wiz 1-> pyro 1 -> cryo 1 -> pyro 2 -> cryo 2 -> wiz 2, if you wanted.

  2. It is about 2 character models wide, if that helps. It is extremely strong once you reach psycho 2 (due to the 50% chance to stun for 1 second, i’ve never not permanently stunned something till it was dead).

  3. Normally the only reason I would rank a class more than once was if it scaled horizontally not vertically, as I can improve the damage simply by getting better gear (hence why right now some classes scale a lot better than others). Skills like psychic pressure and raise scale horizontally, as they improve their effect not based on the same type of scaling as other skills (in this case damage) like duration, sp use, target number. When you’re pvping the strongest tool is the amount of time you can completely prevent the enemies from acting, as a wizard class.

In the case of psychic pressure, the amount of damage it gains on leveling is surprisingly high compared to other skills, easily ranks among the stronger wizard classes. Having said that, you have to look at what you’ll gain compared to what you’ll lose; and I think the amount you lose by not choosing another class over just maxing a couple of skills (especially because psychokinos cooldowns are long on tier 3 skills) is too much.

I rambled a bit, but hopefully this gives you the answers you were looking for. Frankly, the only grudge I had against psychokino was the lack of consistent damage output (compared to something like cryo/psycho/ele) because you are completely tied to a few skills to deal real damage quickly.