Let me start my with a personal story about my day on iCBT.
Today I went to the canyons, found a nice corner, used kneeling shot and taped down my joypads attack button. Then browsed my laptop for a bit occasionally looking up to make sure I wasn’t shooting nothing and to invite anyone I saw to a party (without even needing to ask)
I went from 21-25 in a couple of hours.
So, as you can imagine, I had some time to think. A lot of people who advocate no quest low exp rates on this and other games usually say something along the lines of “I don’t want it to be too easy too reach the max level” and it genuinely confuses me, Because to me mindless repitition is the very definition of over easy. It’s why it bores most people, theres no challenge in it, and thus it fails to be engaging. I mean, I can only speak for myself here, but for me to consider something difficult, it has to require some effort on my part. This usually results in more time being spent- Either spent planning, praticing execution or failing and re-trying. But time required alone isn’t isn’t a factor or measure of difficulty, just a by-product.
So anyone who says grinding makes the game harder, can you explain your thought process on this? Sincerely asking.
