Informing IMC that they can listen to their small playerbase
More popolion emotes in the forums.
New maps new mobs? Different way to play? Events?
Yes.
The new content they have been teasing will help, but we need open pvp maps as well as meaningful GvG content.
in order to have more people playing the game, i believe they should shrink the power gap between paying whales and casual users.
First of all, good job IMC with the changes to class damage and the upcoming itemisation change for this year. Thank you for listening to the community to make the game better.
Off my head there are 2 things in which the game (am talking about when iToS is patched to the new r9 patch version) needs. The 1st can be done rather fast so I’ll post it, while the latter will have to wait till the new R9 patch to see how it is as I only have limited experience in the new ToS in kTest.
The need for new blood/Saviors in iToS
As most of us know, ToS is leaking out players. The number of new players taking up the game isn’t enough to cover for the number of players leaving. Unlike other editions of ToS (Korean, Japanese, Indo, Thai etc), where Nexon can target the local market directly with paid advertisements from traditional marketing channels such as TV ads, magazine ads and stuff, having iToS served over the Steam platform makes it hard for IMC to use such means of marketing to reach out to the international audience.
But it doesn’t mean that there isn’t anything that can be done to help market iToS to a wider audience.
Suggestion: Make use of Steam’s platform to advertise - DLC with discounts
Everytime a player logs into steam account, they will see this section. Many players often only know the game when they see the game’s sales panel pop up on their home screen.
To make full use of this, create a DLC content which ties in with the upcoming festive season (Xmas/New Year is a good one). The DLC can be something like the following:
Tree of Savior 2017 Xmas Celebration Pack (max 1-3 redemptions per ToS account)
- Unique Festive Costume M or F (can’t be traded in market)
- Unique title which ties in with the season
- 1 month token
- x8 EXP tome x2
- Tier A - Attribute box x 3
- Warp Scrolls and potions
- New 330dg entry token x 4
- Starter equipment kit (1x random blue 350 equipment)
The pack can be set at a price of $19.99 but given a discount of $10 (50% off) during the festive season just to get it into the Steam sales category. This creates the following pros for the game in terms of:
- Advertising in Steam by creating more awareness to the game. More players purchase means more chances of the game hitting the front page in the trending sales list.
- Pack’s DLC nature means it can be gifted, makes good starting gifts for players to introduce to their friends
- A form of gift from the company to the current players as a form of appreciation, something which is different from gacha
- A way for the company to make money besides selling TP.
- Having some items and equipments from the upcoming R9 patch will help generate some hype although players can’t use it legit~ly yet (level requirement).
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The 2nd item which I felt ToS has more room for improvement is the general pve mechanics, specifically on quest bosses, field bosses and world bosses and also questing in general. Currently after the damage balance patch, the entire game is basically just “tank and spank”, which makes most if not all fights the same and dull. With the new level rework for dungeons and the forever active “new player level event” the need for questing is diminished.
I’ll reserve comments till the R9 patch comes out though, as what I suggested might already be done in R9. I did fight against the 330dg boss in ktest and I love the new boss fight mechanics. Hopefully all the new bosses will follow how the 330dg boss is done. Due to my non-existent knowledge on Korean can’t really comment on the quests and storylines T_T, so this really have to wait.
Better comunication between IMC to the players, fix bugs quickly (hi attributes bug). Real endgame not limited by daily farming and that feels rewarding to do. More activities to do apart from grind/kills mobs all day, idk, add some skill such as mining, woodcutting (taking runescape as an example lol) so you can gather some low lvl materials and with better lvl in the skill better the material to gather.
Open 24/7 pvp arena, battle royal mode for fun and without rewards. Add more puzzle quests/maps that need 1 or more people or even partys to complete it.
I’m surprised no one brought up redoing the game engine/code from the ground up to actually fix crappy performance and probably a lot of the bugs they have no idea on how to fix anymore. If they can’t provide content within a reasonable amount of time anyway they should just close the game up and reopen it later on while keeping player progress to some extent
All they would need to do this is nerf transcendence again and make it boost the damage/defense on equipment slots instead of the items themselves. Stage 5 at +100% is good enough, doubling the damage/defense is fine. Tripling it is still too much, and the time investment is astronomical and boring.
Also cap upgrades at +16.
If they do this, they can remove the arbitrary nerfs to damage in TBL, and actually balance their game.
I think most of the community has given up on IMC actually fixing the terrible net code in their game. If they do anything I will be pleasantly surprised.

we need Quality shitposts
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better monster A.I. (more randomness, not like now where you can just aggro them and massacre them)
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more tough monsters that give more $/EXP/better items so that single target Classes have a purpose to exist
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stronger monsters (that hit for several thousands per attack) so that you actually have to evade to survive, even if you’re not mobbed
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cooler and more useful companions (monster tamer event is going in the right direction imo)
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more random events on maps (even without prizes for participation); it would be cool to be ambushed by a large number of monsters/boss monsters once in a while
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actual 3D gameplay, it sucks that you can’t jump down certain spots of maps, can’t jump-evade earth quakes or caltrops, can’t jump over fire wall or ice wall,etc.
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make stamina useful again
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balance all Ranks in every tree to have similar damage capabilities; additional damage from skills can be traded for support skills, but it shouldn’t be that one attack skill of Class 1 is stronger than 2 or 3 attack skills together of Class 2 if both are at the same Rank (as it excludes several builds/Classes from actively partaking in new content)
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introduce a new mode/dungeon/etc where you have to survive instead of mindlessly kill everything on sight to make survival-based Classes/skills useful in the game
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make monsters use more player skills/give monsters more than 2-3 active skills to make battles more random/interesting;
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let monsters spawn freely around maps randomly in addition to the regular spawns to have more random effects
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actually use holy property and psychokinesis property for monsters, create more ice property monsters, try to balance the monster races better (over 2/3 of all monsters are beast or devil type), add more ghost armor monsters
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introduce ghost armor for players to make PVP more interesting
Tree of Savior: A realm reborn
I tell you what we need.
THE ■■■■■■■ UPDATES THAT ARE MONTHS LATE. What’s the point of playing a game where the only fun comes every 3 months and lasts 1 week? Even if new players show up, what’s going to make them stay?
Nekorin should work for IMC, that way the game can be good again. 
PK system? Wherein there are certain maps that you can kill everyone (players). Before entering the map you will be notified that the area is dangerous. You’ll have invulnerability buff for like 10-30secs once you enter the map to prepare for PK (after the loading screen to give breathing space). You will toggle PK mode tho.
Entering PK Mode, will allow other players to kill you, and kill each other. Once a player is defeated, one (1) random item will drop from the player killed, enough kills (maybe like 10+) will grant the killer a “Killer” status, which will be uplifted upon doing plenty of quests/missions. It will be also a good ground for Guilds looking for random GVG. Resurrection is allowed, but Revive and Soul Crystals are not.
Killer status: Killers will have their names in red, lower silver and item drop rate; No experience gain and reduced movements speed (maybe like -5 to -10ms) and some Token benefits are removed.
There will be post in Notice Board in Klaipeda OR Achievement Journal (New Tab) about the Serial Killers and their bounties (Bounties maybe EXP/EXP cards and silvers or random chest items). You can only attack killers in fields (outside Towns). Enough kills (1000+) will give you an achievement +costumes as other rewards.
PS: Dont mind me guys, its total random.
Autocraft dont repair 1!!! F YEAR!
I will say the things that must be changed in order of importance
1-performance optimization
2-fix bugs
3-add new and interesting end game content
4-items in cash shop that can be bought directly, without gambling
5-balancement in pvp, equips shouldn’t create a big gap between players
6-new pets
7-variety of items
Hope everyone’s doing well.
In my last-ditch effort to contribute something to this game (I’ll just quote what has already been suggested that I agree with):
Also, the supposedly incoming revamped GvG.
Party duel (any map, initiated/accepted by party leaders only). Guild duel (open-pvp between two guilds on any non-city maps, initiated/accepted by guild masters only).
Hell, even just one questless, open-PVP map.
^ This. Events are acceptable, but they’re mostly reskinned versions of previous events with a little twist. There were a few that hit the mark (I thought weed event was fun), but they are not without issues.
More challenging maps, dungeons and mobs would be nice which would definitely also require some balancing in other aspects (skills, gear scaling, etc.). Right now, full CON + uber gear can just faceroll nearly if not all content.
There were also suggestions for introducing time attack modes for dungeons to make repeats more enjoyable.
^ these. Better “diminishing returns” implementation on gear scaling/dependence.
Everything @Nekorin said.
^ This. Professions. Housing. Improvements for RP-ing would be greatly appreciated.
There are improvements already, but I agree more is definitely needed. Bossing is a stutterfest already with 30+ people on screen casting skills and all, I can just imagine how awful the revamped GvG would be.
Fix the disparity between penblock/blocking and accuracy/evading mechanics. Boost evasion perhaps because blocking is so good already?
Also, taming bonuses for Hunters. #MakeHunterGreatAgain
This guy gets it.
I hated this issue so much. Sometimes it works, sometimes it f*cks up.
R9. More Circle3 costumes. More classes. More balancing. More proactive approaches against abusers (hackers, botters, exploiters, etc.). Less gacha. Less ninja-bugs.
R9 and free reset will probably make me (and others like me) come back from hiatus, but we would need more reasons to stay after that. Hopefully with R9 comes most of what has been suggested above, or even a lot of new players - after reaching the same point as us - will eventually leave for the same reasons.

